|
Post by brendur on Aug 9, 2010 6:55:39 GMT -8
Also kind of a heads up here. Come Weds I'll be going on a road trip to Austin Texas, won't be back until Sunday. I'll have my I-phone on me so I WILL be able to post, but I'm also the driver of the group so I won't be able to post often, nor all that neatly cause typing with your thumbs really throws a wrench in your words per minute. ANYHOW, if at any point during this period you really need a post from me and I don't provide promptly, go ahead and just have Tom do whatever.
|
|
|
Post by Gravedust on Aug 9, 2010 8:30:46 GMT -8
Roger dodger. I'm not sure if it'd be more or less convenient but I could probably find a way for tom to stay unconcious till next week.. you'd miss posting days on tues-weds and today, though..
|
|
|
Post by brendur on Aug 9, 2010 8:37:26 GMT -8
If it gets to the point today or tomorrow that he's conscious, I'd rather him up and about even under your control. I trust you'd know what to do with him best, he's kinda simple, if it goes boom it'll hold his interest. If I set off and he's still knocked how, sure let's keep it that way till I get back.
|
|
|
Post by Gravedust on Aug 9, 2010 9:01:19 GMT -8
Sure ting. Everyone is a little scattered around right at the moment so it might take a round or two to get everyone and everything squared away.
|
|
|
Post by jazzs3quence on Aug 9, 2010 10:01:38 GMT -8
Hey Graves... Out of curiosity, are you still going to post once more before Claire arrives, or does she get there with the doc tending Tom's wounds?
|
|
|
Post by Gravedust on Aug 9, 2010 10:29:34 GMT -8
Welllz if i read her last post correctly I think she waited a good while before heading out, which means the fight should be good and over by the time she shows up. But I'm not gonna be a real stickler on it, if she wants to show up sooner that's fine by me, really.
Kenneth is on the scene, though, so I really wanted to get a reaction from him before we do anything. We sorta created a time paradox for ourselves with this last dealie. Honestly I wasn't expecting any of this to happen, so.. Mleh. I need to find a way to either get everyone back together, or find something else for the peeps on Bethesda to do...
|
|
|
Post by jazzs3quence on Aug 9, 2010 12:44:28 GMT -8
Okay....well, maybe I'm the only one confused, but your last in-game post seemed (to me) to indicate you were going to post something before Claire arrives, i.e. the scene when she gets there. That's all I was asking, because no one else can really do anything until then (since all our actions are in the future). If we're waiting for Kenneth then that's something else, though.
|
|
|
Post by Gravedust on Aug 9, 2010 12:50:07 GMT -8
Basically 'm waiting for Kenneth to post. If I don't get anything within a reasonable amount of time I'm just gonna post what happens next, yeah.. Sorry.. I was a little rushed when I made that. : /
But yeah, basically we're waiting for kenneth.
|
|
|
Post by e on Aug 9, 2010 12:54:55 GMT -8
Hmmm. To clarify, I wasn't expecting Claire to get over to where the action was/is during the fight. She just already had kinda-sorta plans to go over there later and talk to Emi and do some scouting of the crew and ship, if possible.
Plus, she was talking to Marty and Dexter and wandering around and it'd take a good while (I imagine) for Tom and Kenneth to get all the way over there too, so yeah, Claire showing up after the fight's over is good.
Buuut, it'd be helpful if I knew who was where and what was and wasn't going on when Claire does arrive. I can just improvise, but it might make a big difference in terms of Claire's reaction to know if Emi is still there and how she looks and if the medic is there or not, etc. So... yeah, lemme know if you want to come up with details or if I should just jump on in.
((Modified:))
Just saw we're hoping for a word from Kenneth... sounds good.
|
|
|
Post by Gravedust on Aug 9, 2010 12:59:37 GMT -8
Mmkays, if you wanna show up now that's fine. Gimmie a bit to formulate a post, however.
|
|
|
Post by Gravedust on Aug 9, 2010 13:46:26 GMT -8
Actually, you know what, the scene is set pretty much from my last post, so if you want to come in now that's fine w/ me.
|
|
|
Post by jazzs3quence on Aug 10, 2010 10:13:59 GMT -8
So...I was just comparing the Ladyfinger, Derringer-style gun I made, vs. the Clevinger Highwind, and it seems odd to me that the Ladyfinger would be easier to use than the Highwind. Correct me if I'm wrong, but there's no range stat, which would be where the Highwind would get a major bonus over the Ladyfinger if nothing else. Both are calibre 5, so there's no difference in terms of damage dealing, just ammo capacity.
I know I made the Ladyfinger to make the most of its diminutive size (which is accurate to the Derringer's history IRL), but still, doesn't it seem a little weird? off-balance? that a tiny gun and a large rifle not only have comparable stats but that -- since the rarity/difficulty of the Ladyfinger is 25 -- it's actually easier to use the smaller gun than the larger one? I don't want to overly complicate your system but it seems like maybe range should be in there somewhere, at least, maybe just as a generic rule that's a side-effect of the size (i.e. ranged weapons that are size: 1 have a range of 0 - xx feet, size: 2 = range xx - yy feet, size: 3 = yy - zz feet, or something like that...) Maybe this stuff will get fixed when you refinagle the items with the updated item-crafting rules.
|
|
|
Post by Gravedust on Aug 10, 2010 11:17:55 GMT -8
Aaah, I see where you're coming from .. However the Highwind is really only barely a rifle: Type: Long Gun Size: 3 Calibre: 5 Ammo: 10 Reload: (Cost 50, Rarity 5) Accuracy: 0 Rarity: 55 Cost: 255 Rarity 55 means it's just a few points from being a Size 2 handgun. Compared with a more full-fledged gun like the R-14: Imperial R-14 Type: Long Gun Size: 3 Calibre: 10 Ammo: 6 Reload: (Cost 60, Rarity 10) Accuracy: 0 Rarity: 75 Cost: 365 Accessories: Bayonet (+5 Swashbuckling) Where you can see the differences a little better. When you get down to it, the Highwind isn't actually that good a gun, really. >.> But the one area where it does have an advantage is it's got 3 Modification sockets whereas the L.Finger 's got only 1. (Each point of Size gets you 1 Socket) So you can use those 3 extra sockets to add things like stabilizers or scopes (which I still haven't written up. >.<). Ammo is admittedly less of an issue, but reloading does eat up an Action, and the L.finger will have to reload twice before the Clev ever has to stop firing. Also since all reloads are Size 1, you can hold more Clev rounds per unit of storage as for a 4 shot gun. (This is unrealistic I know, but it 's a balancing device, and it would be a pain in the ass to handle ammo otherwise.) Difficulty/Rarity is a measurement of how difficult the weapon is to buy or make. It has nothing to do with how hard the gun itself is to use. How well a character can shoot any sort of small arms is determined by their musketry stat. Range penalty is built in (sort of) though I may have forgotten to write that down anywhere. >.< The modifier is -10 to accuracy for every compartment that separates the target from the attacker. I plan on adding Modifications like scopes and such that allow that number to be played with. Note that this doesn't really put a limit on range, it just means that objects beyond a certain distance will become impossible to hit. (and the chance of a soft critical is diminished) I'll sort of have to make sure this doesn't get too wildly out of hand with high accuracy and high gun skills, but I'm hoping it won't really matter... On the subject of rifles and other long guns being more accurate, long guns aren't 'naturally' more accurate, but since you have more 'points' to play with when making a long gun, it should be easier to twiggle stats for more accuracy: Paper Napkin Gun: Size: 3 Calibre: 10 Ammo: 7 Acc +20 Rarity/Difficulty: 100 <---lol Cost $570 I did that a little fast some some of the stats may be off... Anyway... I still think the guns are balanced in one way or another, I think you may have been thrown off a little by the fact that the Clev Highwind is.. not great. (well, if you want a cheap, high-capacity rifle it's not too bad.. With some Mods it could even be cool...) However I'll keep a close eye on that section in the future and be sure to make sure the range penalty is written somewhere in the rules. But I think you were right in bringing this up, and in fact THANK YOU, this sort of questioning is awesome, since I want to be sure my shit's together. Because it's not always obvious to me when it's not. Additionally, the Item-creation revamp is actually finished: gravedust.proboards.com/index.cgi?board=crafting So you can check out the new rules now if you want. I put them in last week or something like that. I'm still working on Pharmacopia, I hope to have it done by the end of the week.. and then it's OMG MUST BUILD AIRSHIPS AIRSHIPS AIRSHIPS!!!1
|
|
|
Post by brendur on Aug 10, 2010 11:28:57 GMT -8
*blink* Yeah I didn't see any of that coming. ;D This game rocks.
|
|
|
Post by Gravedust on Aug 10, 2010 11:39:01 GMT -8
((
Yeah, it's gonna get interesting. I try pretty hard not to give my opinions on events because I don't want to color people's responses.
...But there's a few things I REALLY wanna say just now. -_-
Well, we'll see where it goes, whooooo knows, I could be surprised.
))
|
|
|
Post by jazzs3quence on Aug 10, 2010 11:48:03 GMT -8
thx for the gun lesson. I sorta knew the Highwind was crap and assumed the Ladyfinger was good, but, you know, it being something I threw together on the fly, I didn't think it could be that good.
Also: DOOM DOOM DOOM DOOMY DOOM DOOM!
|
|
|
Post by Gravedust on Aug 10, 2010 11:52:31 GMT -8
((Hehe.. no worries. You had me going for a little bit, actually. I was like "Oh jesus, how could this have happene-.. Oh. Rarity 55. Hehe.. and yeah.. you guys.. are... eh... considerably off the rails at this point. But that's cool, actually. I don't mind when things go where I didn't expect. Just don't push your beta-test godmode too far. Tom's already died once, technically. >.> ))
|
|
|
Post by brendur on Aug 10, 2010 11:55:20 GMT -8
(( Yeah, sorry about that, Tom has issues with people talking down their nose at him. I'll try and reign him in a little as far as that's concerned.))
|
|
|
Post by Gravedust on Aug 10, 2010 12:03:03 GMT -8
((What? no no, hell, do whatever you want, so long as it's in character. ))
|
|
|
Post by brendur on Aug 10, 2010 12:25:48 GMT -8
((SWEET! *goes off in search of dynamite* ))
|
|
|
Post by brendur on Aug 10, 2010 19:15:39 GMT -8
(( ya know, Kenneth really does just grow on you ^^))
|
|
|
Post by jazzs3quence on Aug 10, 2010 22:39:24 GMT -8
Speaking strictly for myself, I have no problems building a new character if that's what it comes down to. I figured out early on that I couldn't really play the character the way I'd envisioned -- too problematic, especially with another non-combat character in the game -- so Dex is kind of half broken anyways. Things changed for the crew when Tom lost the fight with Emi. From my perspective as a player, it's hard not to see that as an act of aggression towards our entire crew and leaves us with either the option to just take it and grovel or to fight back. I'm all for sticking it to them and going out in a blaze of glory and unfortunately, your description of your airship test battle has grossly influenced my thoughts on airship tactics (thank god I'm not at the helm >
|
|
|
Post by e on Aug 10, 2010 23:03:22 GMT -8
((I'd be fine with my character dying and I'd still want to play afterward... new character and all. I don't want to make that decision for other players though, if they feel otherwise.
Since Claire has set this whole business off, I'd be fine seeing her die and the rest of the gang keep on.
I realize that Claire's actions are pushing the game hard and that a favorable outcome is not even remotely likely, but after Tom's lost fight added onto her feeling way out of her depth with little in the way of opportunities for sabotage and deceit where it wasn't likely to fail utterly... Claire's desperate. She thinks that with Tom out of commission they can't pull off any plan to land a ship or a key, and she doesn't believe that her life will be spared if she surrenders, so she's not inclined to, I'm afraid. So, yeah. I don't have any hard feelings, but I really don't want to muck things up permanently for anyone else.
That said (whew!) it's a great game and I want to play more if you'll let me ;D ))
|
|
|
Post by brendur on Aug 11, 2010 2:56:13 GMT -8
((Wow...all because Tom spat in front of a lady . Drat, and I kind of wanted to keep him around. No chance we could just reload from a save point/alternate time-line/itwasthedaleks point and say Tom just sat there and took it? I'd hate to see all the work put into this storyline go to waste just cause of a character impasse.))
|
|
|
Post by Gravedust on Aug 11, 2010 7:25:07 GMT -8
Hehe.. Well if you want to choose a point at which things started to slide I think it would be Marty's shooting at the investigative party on the beach just after everyone landed. There would have been a lot less threatening and general blowing up of Bethesda if that hadn't happened, and so tensions between crew were likely to have been a lot less also. The altercation with Tom actually Emi would have considered a fair fight, she has her authority challenged (that's the way she interpreted Tom's apparent rudeness) fairly frequently, and smacking the hell out of said person is her usual response.She wasn't trying to kill him, really, just make him say uncle. She would have been fine with him after that, so long as she thought he'd learned his lesson. ...Also she was going to carve her initials into his ass. Literally. Unfortunately Claire trying to shoot her in the back after that (while a bold move! which I can appreciate) is going to make future negotiations a little rough. Likewise if Beth rolls in and starts taking shots at Stormchild. So.. there we all are. There's a chance things can continue, actually, but the focus of the exercise will probably have to be changed from 'finding a ship' to 'getting off the island alive.' Which I think you have a better chance of accomplishing. So now it's an escape game! Hehe. But anyway, I'll let things roll, I guess. Everyone keep on doin' watcha doin' and we'll see where things wind up. And if it comes to it, of course everyojne is welcome to reroll and play again. (Or to change toons between storylines) But I'm hoping it won't be necessary in many cases.
|
|
|
Post by jazzs3quence on Aug 11, 2010 8:28:38 GMT -8
Well, I kind of have a plan for Dexter and the Beth that would involve leaving an out so that anyone who didn't want to fight to get off and surrender if they chose. However, if anyone is going to start shooting at Claire, he's not going to just watch.
|
|
|
Post by DeleriusDruid on Aug 11, 2010 9:40:30 GMT -8
Hehe.. Well if you want to choose a point at which things started to slide I think it would be Marty's shooting at the investigative party on the beach just after everyone landed. Oh sure blame me.
|
|
|
Post by Gravedust on Aug 11, 2010 9:45:20 GMT -8
I'm only blaming you because it's your fault.
|
|
|
Post by DeleriusDruid on Aug 11, 2010 9:47:16 GMT -8
Well you're welcome. Somebody's gotta test the system. What good would the beta be if it never had any problems? Heh
|
|
|
Post by e on Aug 11, 2010 9:57:33 GMT -8
weeeell, it might have begun as your fault Delerious, but I'm in with you for a big part of the blame now.... what do you say.... partners?
|
|