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Post by Gravedust on Aug 11, 2010 11:13:14 GMT -8
Hehe.. Well I think in your case it was more like testing the constraints of the module than the actual system.. And yeah, Claire put a few nails in the coffin. So did Tom, although perhaps a few less. Emi was a bit touchy by that point.
GO TEAM!
And so you know.. I'm not like pissed or anything that things wound up the way they did. Doing things unexpectedly is fine and I'd prefer you do that in fact rather than just stick rigidly to the rails of the scenario (though I try not to put it on rails to begin with) But for a while at least I did try to have to sort of steer things to allow for a chance of successfully completing the task at hand, which led to a little bit "oh hell, how do I get them out of this?" on my part. Because I do want the game to be fun rather than frustrating and instantly borking the scenario by doing something unforseen is not all that fun.
Emi being unadulterated Emi, for instance, would have reacted to the (unprovoked) attack on her crew by simply flying Stormy over, blowing the hell out of Bethesda, shooting anyone she could see on the beach, then set down set out search parties to shoot anyone -else- she found, then called it a day and got back to digging.
Instead I bent it so she took some potshots then set down and tried to make a deal. Which actually isn't too far out of her character because she's a little erratic like that.
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Post by jazzs3quence on Aug 12, 2010 15:04:28 GMT -8
Hey mister GM....
So this turret I'm sitting at...does it have autofire? i.e. can I just hold down the trigger and fire continuously or do I need to pull the trigger for each shot? Just wondering if ... um....well, I won't spoil it if it's possible...
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Post by Gravedust on Aug 12, 2010 15:20:05 GMT -8
((Sorry to derail the fun train but the cannons must be cycled between each shot. (in this case think bolt action rifle, just way larger.) The process in most cases is automated, so strength isn't an issue, at least. But someobody has to be there to push the lever that does in (in this case a kick pedal, actually.)
You know you aren't all necessarily doomed by the way, so don't everyone be going all kamikaze on this. You'll get a shitload of CP if you somehow pull it out of the fire. If the powder explosion had gone better it might have been easier though, admittedly.
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Post by jazzs3quence on Aug 12, 2010 15:21:20 GMT -8
got'cha. oh well, worth a try anyway.
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Post by Gravedust on Aug 12, 2010 15:32:00 GMT -8
Absolutely. Incidentally, if it's not covered in the ship combat rules, when firing at ground targets with ye olde cannons it's treated as a Called shot, with the target 'compartment' being the.... uh.. Where the bad guy is. On a successful hit everyone in the target 'compartment' takes (area) damage as per a throw explosives roll, (incl. possible AGI save) Missing means you'll probably hit a nearby compartment In this case 'compartment' basically means a 30'x30' area of land.
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Post by Gravedust on Aug 12, 2010 15:34:47 GMT -8
After thinking about it for 8 seconds I may need to revise the way non-ship ground targets are handled. But we'll burn that bridge when we come to it.
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Post by jazzs3quence on Aug 12, 2010 15:50:04 GMT -8
Well yay me for getting a chance to bust the system! BRING IT!!! ;D
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Post by jazzs3quence on Aug 12, 2010 16:12:10 GMT -8
Meanwhile: A lone pirate ship making the long trek to the docks of Concordia, happens to notice a pillar of black smoke coming from an unmarked island in the middle of the sea. Curious, the change course and set down on an island with a tall cinder cone in the middle. Enter: CREW 2.0!!! ;D (in case we all die horribly )
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Post by Gravedust on Aug 12, 2010 18:27:03 GMT -8
Hehehe.. Naaah, I'm noodling what the next storyline will be.. But I will say the only chance for you to get your hands on Lucifer will be in -this- story, if you can manage it. However I have decided that the next story will most probably take place a little more conventionally and much closer to civilization, so people can make the most out of the skills they've chosen. ..I really wasn't expecting the story to end here, (and it yet may not, you never know..) and so actually I had more planned to branch off the current story, no matter what ship everyone managed to ride out on (even if it was the waterborne trader) But next time out I may just furnish the players with a small ship from the start. Though I haven't convinced myself entirely that's the course I'll take. I like the idea of making crews 'earn' their wings. ...Tho in this case it could have gone better. >.>
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Post by DeleriusDruid on Aug 13, 2010 5:59:38 GMT -8
I said you could play my character to "take him out of the action" but I didn't mean to get me killed! That was a nasty attack roll. Ha. But seriously, I was thinking when I do rejoin the game I'll need to make a new character anyway. Introvert = bad RP'er
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Post by Gravedust on Aug 13, 2010 6:45:11 GMT -8
Oops... Yeah that was a little awkward. : / I wasn't trying to get him killed specifically, but yeah, it certainly seemed to have happened. >.<
But on on the positive side he's the current record-holder for most damage received in a single round. (^.^)b
In any case, you can begin making another character whenever you like, as far as working out a history and laying out stats and such. Just be aware that the weapons and all other gear are going to be re-statted before the beginning of the next game, so I wouldn't bother doing that just yet.
...And introverted characters aren't bad for RP per se, but they -are- more challenging to play and get interaction out of. Most of this statement is based on WoW roleplaying, where often times new players would make 'sit in the corner' types and then later get frustrated because it was hard for them to interact with anyone.
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Post by jazzs3quence on Aug 13, 2010 17:11:14 GMT -8
Oh, hey, so, um, we're taking off for a week (5 days actually) to road trip to Cali (northern, sorry : on Tuesday, so we'll be gone for most of next week. Given that this is like the most absofreakinglutelycrucial part of the story right now, I'm down with running over the weekend if other peeps are (such as they are, all 3 of us + GM). sorry I didn't mention it earlier I, uh, sort of forgot.
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Post by Gravedust on Aug 13, 2010 17:12:35 GMT -8
Sounds fine to me.
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kraftykate
Junior Member
Dr. David Sunday
Posts: 90
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Post by kraftykate on Aug 14, 2010 11:20:49 GMT -8
So, where is Heloise then? I can't quite tell.
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Post by jazzs3quence on Aug 14, 2010 11:33:18 GMT -8
hiding in a closet? Last you posted you just boarded the Stormchild, so that would have left you and Kenneth in the bridge, assuming you didn't go anywhere from there...
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Post by brendur on Aug 14, 2010 18:59:18 GMT -8
Woo! Go Dex! I've been reading from ye olde I-phone with baited breath!
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Khrys
Full Member
Posts: 130
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Post by Khrys on Aug 15, 2010 2:03:28 GMT -8
Oh cool. Lots of stuff in this OOC forum! Kinda makes me wish I'd discovered it and put it on my radar earlier. I feel badly for putting my OOC remarks in the game thread, now that I know this thread exists. *blush*
Grave,
There's a couple things I think could be re-examined and considered for upgrades/modification.
One is the use of poisons/sleeping draughts. More than once it was insinuated that Kenneth's cooking might be poisoned. It's a brilliant 'Mata Hari' weapon idea, both imbibed and as weapon-coating. The "Basic Stats:Medicine" section seemed a possible source for a player to obtain this sort of knowledge, as does "Special Stats:Pharmacopia". Perhaps there's some way to slip it in as a legitimate skill to register points into? Like a Cook's food buff stats, a poisoner could give melee weapons a debuff effect on successful target strikes..?
I just read the post you have about no longer allowing players to stockpile then explosively expend skill points. I think it's a good idea to have that locked down as you did. Despite the functional limitations of the player not being able to cash the points in, mid-combat, it still runs the risk of being an exploit if a player smells an upcoming battle. Perhaps even put a caveat into the process so that, 5 min before a gunfight, a PC with zero points can't just pick up a pistol and suddenly know how to load, aim and fire it effectively when they didn't know diddly-squat a moment ago. I'm thinking of something like Call of Cthulhu's requirement that you effectively use the skill before you're allowed to increase the points in it. Perhaps a PC can increase by a limited amount, then must successfully use the skill to unfreeze it and continue adding points? Just an idea. And thematically, it might give skills more of a role-play realism.
Anyhoodle, it's been a pleasure play-testing. I wish I'd been able to find more holes for you to work on, but it seems that the months and months you've put into detailing this brainchild have paid off and left us little to butcher and exploit. Bravo, ser!
Take care all, Khrystina
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Post by Gravedust on Aug 16, 2010 11:02:46 GMT -8
((
OOOOOOOOOOooooooookay.. so Jazz and E are going to be out for most of this week, and how do we feel like handling this, since they make up a healthy portion of the active player base.. I expect Claire and Tom to be back up and playable shortly so perhaps I could try and find Tom something to do for the rest of the week and leave Claire and Dexter out of it till they get back, or I could just pause the game as a whole for the 5 or so days and pick up from where we are now-ish?
))
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Post by jazzs3quence on Aug 16, 2010 11:15:11 GMT -8
Well, if other peeps want to take a shot at convincing Max to hand over the other half of the key (or let us borrow it, or decide to give Max our half, or whatever) we can just take a back seat and say that somehow Tom recovered before Claire (secondary infection?) and Dex was busy helping her recover.
But if y'all want to pause for a bit, that's fine, too.
In moderately unrelated news, I've added a couple sections to The Long Con (though I haven't upped it to the wiki yet), and it may be playable (for alpha testing, not even beta yet -- I don't know if any of my systems will actually work yet, at least not how I want them to) by the time we get back.
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Post by brendur on Aug 16, 2010 11:34:13 GMT -8
(( I'm back in my state and good for whatever, if you need the pause go for it, I'd hate to make you GM for just me. ))
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Post by Gravedust on Aug 16, 2010 11:36:57 GMT -8
Well, if other peeps want to take a shot at convincing Max to hand over the other half of the key (or let us borrow it, or decide to give Max our half, or whatever) we can just take a back seat and say that somehow Tom recovered before Claire (secondary infection?) and Dex was busy helping her recover. Yep yep, dat's what I was thinkin'. And cool about TLC. Lemme know when you wanna playtest.
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Post by jazzs3quence on Aug 16, 2010 13:04:51 GMT -8
And cool about TLC. Lemme know when you wanna playtest. Yeah, I was thinking of trying to give it a whirl when we get back. Maybe give it a week to get the new rules up and get people's characters in. I've got at least one mark in my head that could easily be used for a playtest scenario.
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Post by Gravedust on Aug 16, 2010 17:21:48 GMT -8
Whooops. -_- Sorry Bren somehow I managed not to see your response earlier. Ehh.. GM'n's no trouble really, so If it's all the same to you I'm all fer just keep'n on truckin'. Feel a bit bad for knocking you out of the action this long anyway...
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Post by brendur on Aug 16, 2010 20:53:02 GMT -8
Heh no worries thems the breaks, but sure, if you've got ammo to fling lets get to it!
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Post by Gravedust on Aug 17, 2010 15:55:52 GMT -8
(((Updated Pharmacopia rules and crafting today! Huzzah! Also made some minor changes to the character sheet which I'll have to reflect in the player's guide. and the online sheet.
Next I ought to be working on making a whole hell of a lot more ships, but I also need to be working of making compartment art so I have something pretty to fill them with.. Not quite sure the order just yet.. May do compartments first, quick and dirty.
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Post by brendur on Aug 18, 2010 12:32:59 GMT -8
(( wasn't sure who was around and who wasn't so I left the door open. If no one comes out Tom'll just turn down for the night.))
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Post by Gravedust on Aug 18, 2010 13:13:21 GMT -8
Yar, I'm gonna give Kate a chance to see if she wants to hop on for this part. Once we get that sorted I'll keep on keepin' on.
Today I'm working on making some compartment art, so the airships I hope to be making son will be all filled in a pretty. I've done something I think is slightly clever and making them sort of modular. Should make it easy to add a bit of variety without ding a lot of actual work... We'll have to see how it works out though, I guess. Happy with the results so far, however..
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Post by brendur on Aug 18, 2010 13:32:22 GMT -8
Oooo compartment art, can't wait to see!
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kraftykate
Junior Member
Dr. David Sunday
Posts: 90
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Post by kraftykate on Aug 19, 2010 11:04:00 GMT -8
Don't worry. I'm working on a new character since I just felt like I had painted myself into a corner with Heloise. As soon as everyone moves to a new area, I'll be jumping back in with... Dr. David Sunday
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Post by brendur on Aug 19, 2010 11:46:50 GMT -8
Should I be worried that he looks like David Bowie?
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