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Post by jazzs3quence on Jun 22, 2010 20:23:35 GMT -8
((Didn't figure the Toolkits would stack, but, yeah, dumped it into the belt slot for lack of a better place at the mo'. Noted accordingly on my character sheet which I've handily added to my sig ) Dexter ignores the cries for help from below as he stuffs $45 into Claire's rucksack and hands it to her once she's fully in the pressure chamber. "Hey sis," he says mildly. He looks around the room for a moment, letting the sounds of the engine lull him into a trance before fixing he gaze back on his sibling. "Um. You said you wanted a ship..." Dexter pauses. "Of course, this heap is dated, slow, and there's an 84% chance it will crash in a few minutes and kill us all." He says this last part without emotion. Then, remembering what his mother once told him about what people look like when they're telling a joke, he flashes a quick, uncomfortable smile, then signs hopelessly. His attempts at humor always come out wrong. Not that anything he said was any less true. Maybe that was the problem with his attempts at being funny -- the things he said should be less factual. Dexter makes a mental note to try to be less literal next time. At this point he notices the guard stepping out of the locker and pointing a gun at the mechanic girl. He nudges Claire and nods in their general direction indicating something going on. Then he moves his gaze downward to the bag he just handed her and the gun inside, looks up again and shrugs, then moves to the aft end of the room. Actions: 1) Dexter will try to open the hatch to the Furnace Compartment (D2C1). 2) Presuming he's able to open the hatch and decidedly trying not to get killed, he will explore the room, again, listening for anything out of the ordinary but mostly out of curiosity to understand what makes this thing move and a deep self-awareness that he's no good to anyone when guns and swords and words are involved.
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Khrys
Full Member
Posts: 130
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Post by Khrys on Jun 22, 2010 20:58:26 GMT -8
Kenneth winces slightly as she slips past him. Having someone else in such close proximity to his body is socially uncomfortable and it's almost an automatic response to propel himself in the opposite direction, like an anti-magnetic repulsion. His hip and back strike one of the prison gates, sure to leave bruising tomorrow but no evidence of the discomfort on his face.
He goes to his gear and scoops it up quickly, sticking his hand in to ascertain what's there while keeping both eyes on the unfolding face-off occurring between the surprised sailor and Marty.
Pulling his boots and mask from the pack, he dresses with small grunts, wrangling into the footwear. The whole process is clumsy as he attempts to remain on guard to duck into a cell if bullets fly, yet having to rely on leaning his bulk against the wall in order to get one, then the other, boot on. Accomplishing this he then swiftly dons his cooking apron and uses it's waist-belt to hook the frying pan, pot, ladle, cooking knife and finally the fire-fighting mask in various spots around his girth. He is the tiniest bit winded by now, though his face remains placid.
Ready to move forward and climb up the stairs ((D3C3 to D3C2 then D2C2)) he waits a moment to see how the sailor's predicament plays out. This is certainly not where he wants to be: within ricochet range of these cowboys. Getting out of here to wherever the redhead is now will undoubtedly be much quieter and safer.
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Post by e on Jun 22, 2010 21:25:25 GMT -8
Having gotten a quick eyeful of her brother with limbs still attached, Claire is satisfied he's safe for the moment and her interest shifts to the room next to her where she hears "Now don't move... And don't cry out. Come here." and an answering "This bird is going to crash unless I get to the bridge and fix the helm."
She's eager to scope that bridge as well, and if she gets a tick to look about for any life rafts or 'chutes or rope and basket so much the better.
She reaches for her Ladyfinger, slings her bag over a shoulder, checks the barrel to make sure the round is snug with a familiar pat and slides silently the two steps across the dusty floor to the hatchway, gun out in front, fixing on the male speaker.
((Action One: aim at guard in D2C3)) ((Action Two: fire if it's a clean shot))
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Post by DeleriusDruid on Jun 23, 2010 8:49:56 GMT -8
"Just stay back! STAY BACK!" He waves the gun. "One more step and I'll spread you all over the walls!"
Something snapped within Marty's consciousness. His vision blurred for a moment, his senses transported back to a different time and place, with a different madman waving a different gun..
Suddenly emotion surged through his body. Not the blind berserking rage of an animal, but the cold fury of a hunter whose prey had just gone too far. His eyes narrowed, a scowl crossing his face. It was time to pay. Marty was here to collect.
With a yell, he charged.
"YEEAAAAAAARGGHH!!!"
((For this round, I'm going to try a series of priorites, going from top to bottom until 2 valid actions occur. This will of course depend on the actions of the gunner and Tom. 1. Attempt disarm 2. If disarm is successful, grab his gun 3. Melee attack with my cutlass. 4. Melee attack with my cutlass.))
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Post by Gravedust on Jun 23, 2010 9:04:17 GMT -8
((Picking up the gun would require an action, so you wouldn't be able to shoot it till next round, but you could go Disarm>Grab and at least get it away from him. (Presuming the Disarm works.. Mebs something like:
(1: Attempt disarm. )) (2: Grab gun if disarm is successful, otherwise melee attack)
Would work for you, if that sounds like what you want.))
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Post by DeleriusDruid on Jun 23, 2010 9:06:07 GMT -8
((Hmm, ok. I'll go for that. Editing now.))
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Post by brendur on Jun 23, 2010 10:08:13 GMT -8
(( Sorry, I think I was confused before. Thought Grave was implying Tom could only move and do nothing else. I'm correcting Tom's actions))
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Post by danielle1 on Jun 23, 2010 15:11:34 GMT -8
Ellie spies one of her cellmates standing taking aim at the bleeding guard. In a heartbeat, Ellie attempts to make her features into innocent and tearful...a look she has long worked to perfect. Her large emerald eyes, youth and a nose sprouting freckles has helped in the past. She raises her hands slowly and attempts to shuffle closer to Heloise.
Ellie's eyes fill with unshead tears and her voice takes on the accent she worked so hard to be rid of over the years.
"Please Sir, iffn this here ship be going down,well *sob sound* I just don't know...I wudn't possed to be here...I don't want no trubles." Ellie's lip quivers as she mentally crosses her fingers that her ploy will distract the man from the woman...and her gun.
((Going for like civil war era southern country accent here...if that help play it in your head?))
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Post by Gravedust on Jun 23, 2010 18:30:26 GMT -8
Heloise narrows her eyes and slowly raises her hands to show she's not going to fight. "This bird is going to crash unless I get to the bridge and fix the helm. You're already bloody and the only way you're going to avoid the Nine Devils today is to walk away when this old girl lands nice and soft. If your hide is worth anything to you at all, you'll let me do what needs doing." "So keep your gun on me if it makes you feel better. You know damn well this is your only chance." The guard sneers, his gun wavering slightly as blood drips through the fingers of his other hand. "Oh aye. I know all 'bout my chances... I know you lot'll shoot me down soon's you get the chance. Which is why my only chance right now is to find some leverage. That'd be you." He grins painfully. "Don't frown, bein' a hostage ain't so bad..." His eyes flick to Elle. "..Or maybe I'll take two.. That wouldn't go amiss." Kenneth reaches the top of the stairwell and looks around... Surely it'd be safer up here, away from the madness that was probably about to unfold down below... A few feet away Claire pulls the hammer back on her gun and sights down the barrel. Seeing the movement out of the corner of her eye Ellie begins her pantomime, drawing the guard's eyes for a second. Claire holds her breath a moment, and fires, the sound of the shot ringing through the compartment. The round buries itself in the Guard's upper chest and spins him around... More by bad luck than anything else his fall carries him bodily into Helouise, and the two of them both wind up on the deck. Fingers digging into her shoulder he hauls himself up, wrapping an arm around her neck and pressing the gun into her head. Panting, he backs the two of them up against the bulkhead with wobbly legs. "Nnnggaaaaah! DAMN YOU!" He coughs, tightening his chokehold. "Damn you now LISTEN! ...Everybody does as I say or I blow her head off and we ALL die here!! Do as I say and we can all just walk away from this.... You hear me!?" Down on the lower deck, the sound of the shot causes the crewman to jump, and Tom siezes the opportunity to charge.Through blind luck or some sixth sense the man twists himself out of the way of the strike, his elbow finding it's way into Tom's nose. Lights flare briefly in his eyes as pain explodes across his face. Taking the opening created by Tom, Grimshot brings the pommel of his cutlass down hard on the airman's gun, sending it clattering to the floor and almost sliding under the floor plating before Grim managed to clamp a hand on it. ((BG Arms Solitaire)) Grasping his suddenly empty hand, the airman packs away from the two, panic showing on his features. In the midst of all this Dexter makes his way aft, peeking and sneaking through the open hatchway and into the furnace compartment. The main boiler dominates the compartment, a black, beetle like shape in the center of the room, festooned with pipes, cranks and dials. Despite heavy ventilation, the room is stiflingly hot and redolent with the smell of fire and hot metal. The steady roar of the burners and deep hiss of newly-born steam make it difficult to hear anything, but so far as he can tell, everything seems to be in working order. The mechanics on this ship knew enough took good care of it, at least. A stairwell runs up through an open hatch to a compartment above. A glance upwards into the room reveals a massive piece of running machinery, and what looks like a Y shaped crankbx. Most probably an engine compartment, one of two. ========================================= (( Whew... Wow so things sort of got interesting... >.> Hel you are in checkmate, sorry. : / For those of you not aware already, all the rolls that are made are posted in a seperate thread, so you can look at just what went into each particular bit of action if you're interested (or want to maybe see what suceeded and why, or didn't and why.) You can also see that I take some liberties with the order of events to make for a better story (imo) but the end result of the rolls will always be the same Great RP this round, too. )) ++++CHARACTER UPKEEP+++++
Helo: +3 CP Tom:+3 CP Takes 1 Damage (9/10) Dexter:+2 CP -$45 Kenneth:+2 CP Claire:+3 CP +$45 Marty:+3 CP +BG Solitare (4/4 ammo) (Equipped belt center) Ellie:+2 CP
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Post by brendur on Jun 23, 2010 19:06:47 GMT -8
Down on the lower deck, the sound of the shot causes the crewman to jump, and Tom siezes the opportunity to charge.Through blind luck or some sixth sense the man twists himself out of the way of the strike, his elbow finding it's way into Tom's nose. Lights flare briefly in his eyes as pain explodes across his face. Taking the opening created by Tom, Grimshot brings the pommel of his cutlass down hard on the airman's gun, sending it clattering to the floor and almost sliding under the floor plating before Grim managed to clamp a hand on it.
Grasping his suddenly empty hand, the airman packs away from the two, panic showing on his features.Tom grunts and back pedals as he struck in the nose, blood trickling over his lip and down his chin. Regaining his balance he gingerly feels the tender cartilage and with a quick yank sets the bone back into place with a resounding crack (no medical roll, that was just for show )). He stands up grinning, eying his lanky companion that managed to disarm the man with an evaluating glance. Nodding once, he wipes the blood from his mouth with his sleeve, managing only to smear it along the side of his face. " S'yer catch, yer kill iffin ye want it. Whatever ye plan do it quick through, that shot came from upstairs, mean's trouble. N'trouble fer the pilot and mechanic means trouble fer us all. Whatever's up those stairs we've a better chance oh dealin with together." He looks back into the hallway, licking at some of the blood still on his upper lip. ((Tom's going to wait and see what the two of them do, if the Gunner tries to break for it, both actions towards attack.))
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Post by DeleriusDruid on Jun 23, 2010 19:53:08 GMT -8
"Nnnggaaaaah! DAMN YOU!" He coughs, tightening his chokehold. "Damn you now LISTEN! ...Everybody does as I say or I blow her head off and we ALL die here!! Do as I say and we can all just walk away from this.... You hear me!?"
He had a bad feeling about this.
"S'yer catch, yer kill iffin ye want it. Whatever ye plan do it quick through, that shot came from upstairs, mean's trouble. N'trouble fer the pilot and mechanic means trouble fer us all. Whatever's up those stairs we've a better chance oh dealin with together."
Marty still didn't know what to think of his loud-mouthed companion, but he did make an excellent point. Whatever danger they were in, it would be mutually beneficial to continue to cooperate in the near future.
They were in trouble. Their only hope, their only pilot worth dirt was in danger, and they were running out of time. Marty had to end this, and quickly.
He stared down the gunner, his eyes boring holes through the back of his head. Once more, he raised his sword.
"I be havin' no time for this. Ye get down on yer belly with yer hands over yer head or I'll kill ye. NOW!!"
((Yeah, I'm trying Intimidate again. He is already showing panic, so I'm hoping he's ready to do what I tell him to.
1) Intimidate with sword. 2) If that fails, either chase him or melee attack, depending on where he moves. If Intimidate succeeds, decapitate him.)) ((Edit: I'm assuming that until the round actually closes I am allowed to edit my post, I threw in a little more RP in there if that's ok)) ((Edit2: Notice that I am now 1% more intimidating!))
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Khrys
Full Member
Posts: 130
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Post by Khrys on Jun 23, 2010 22:18:05 GMT -8
Kenneth reaches the peak and steps onto the platform of the next deck, only to discover that the solution to his predicament is currently being held hostage at gunpoint by a previous predicament. A very angry, bloody and trigger-happy predicament.
His face remains placid as Ellie's new accent weaves it's words.
(((A) If Ellie's ploy to distract the guard works and Heloise fights to free herself, Kenneth will wait. (B) If Ellie's ploy to distract fails, or if it succeeds but Heloise chooses not to fight her captor, Kenneth will attempt the same thing Ellie did: Stepping into D2C3, he'll attempt a verbal distraction in the form of a bluff. He'll call out the guard's name loudly and calmly, then say that only the guard, Kenneth and Rollie still remain alive. All the rest of the crew are dead.))
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Post by e on Jun 23, 2010 23:20:08 GMT -8
Claire grimaces as the guard topples onto the mechanic, but quickly smooths her face back into a hard stare. Her hand keeps her gun trained on the guard as she steps into the hatchway, forward toward the guard and the two other women. She begins speaking loudly and commandingly as she steadily moves closer.
"To tell you truthful, don't matter to me a whole lot what happens to that damsel you have there. Not my kin, not my care. Seems to me you aren't in no position to be making demands, and I won't listen if you do. See, I want to get off this mangy boat before she hits ground and that's all of it, right there, that I'm lookin' to do. So, you can get out of my way, or you can keep trying to slow me up on my way off this drifting spittoon and I will end you personally right now."
((Action One: moving into D2C3)) ((Action Two: use Cheat/Impress to bluff & talk the guard down))
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Post by jazzs3quence on Jun 24, 2010 7:14:36 GMT -8
Dexter jumps at the sound of the gunshot. For a few minutes, his body goes into a sort of shock; clammy hands, shortness of breath, accelerating heart rate, dizziness, nausea, cold sweat. It takes him a few moments -- and absentmindedly burning his hand on one of the furnaces -- to snap himself out of it. Torn between fleeing in panic and a protective desire to help his sister, he ultimately rationalizes that even if he was able to get his emotions under control enough to head in the direction of Claire (and any ensuing violence), he'd be no good to her or anyone else. Luckily, a completely insane plan forms in his head and he sets out before he's able to talk himself out of it.
Dexter hurries up the stairs to the machine room above, then looks around the room for a hatch that leads outside.
Actions: 1) Up the stairs to D1C1 2) If there's a hatch to the outside (which seems to be indicated on the map), Dexter will try to open it and look outside (in particular, Dexter is looking for handholds, grips, a ladder or walkway -- anything that would make it somewhat easier for him to go from the aft engine room to the forward engine room without falling mightily to his death).
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kraftykate
Junior Member
Dr. David Sunday
Posts: 90
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Post by kraftykate on Jun 24, 2010 8:30:48 GMT -8
The round buries itself in the Guard's upper chest and spins him around... More by bad luck than anything else his fall carries him bodily into Heloise, and the two of them both wind up on the deck. Fingers digging into her shoulder he hauls himself up, wrapping an arm around her neck and pressing the gun into her head. Panting, he backs the two of them up against the bulkhead with wobbly legs. "Nnnggaaaaah! DAMN YOU!" He coughs, tightening his chokehold. "Damn you now LISTEN! ...Everybody does as I say or I blow her head off and we ALL die here!! Do as I say and we can all just walk away from this.... You hear me!?"
As if being throw into a prison ship wasn't bad enough, it had to be blown into a spin. And if that wasn't bad enough, she had to be taken hostage by the guard who wouldn't die. Now there are two guns on this guy and the time is still wasting.
"To tell you truthful, don't matter to me a whole lot what happens to that damsel you have there. Not my kin, not my care. Seems to me you aren't in no position to be making demands, and I won't listen if you do. See, I want to get off this mangy boat before she hits ground and that's all of it, right there, that I'm lookin' to do. So, you can get out of my way, or you can keep trying to slow me up on my way off this drifting spittoon and I will end you personally right now."
Heloise rolled her eyes and mutters, "For Pete's sake this is some silly shit.'..." then says loudly, "Would someone just shoot this asshole?!"
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Post by danielle1 on Jun 24, 2010 17:09:49 GMT -8
Though Ellie initially agrees with Heloise's direct words, she wonders if maybe they should try for some information first. Thinking there is an immediate stalemate with a gun pointed at each, Ellie shifts and keeps that same little, innocent look on her face.
"Mebee you can fly then, brother? Cause I think mebee you cant be doing such things or you wunna been hangin' in that there locker? But me, yeah I can fly so mebee it be better to tell us what you can so as I canna land us all safe and nice, then we can sort out who is gonna be shooting who? *Ellie nods toward Heloise* And that lovely one you all coddled up with, yeah she be one of the best mechanos around...so you sweet lily arse may be in her hands too...You ken?
Ellie offers a sweet smile with steel beneath.
1) Added points to my character...5CP for 1 point to leadership, reflected on sheet 2) Ellie attempts to persuade/convince the guard to help them. 3) If fails she will make a break for the next compartment to look for the piloting controls.
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Post by Gravedust on Jun 24, 2010 17:56:30 GMT -8
((I'll get the round done in a bit here, but I'm sidetracked for a while.. Also: Dani it's 1 Stat point per 5 points of CP, so unless I misunderstand what you're trying to do, you can't afford that many points.))
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Post by danielle1 on Jun 24, 2010 17:59:44 GMT -8
Thats what I meant
>.> <.<
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Post by Gravedust on Jun 24, 2010 22:01:35 GMT -8
Grimshot growls; "I be havin' no time for this. Ye get down on yer belly with yer hands over yer head or I'll kill ye. NOW!!"The Concordian gunner back up another two paces. Hie eyes dart between Marty and Tom as he stands in the doorway. His shoulders droop. "All right..." He drops wearily to one knee, then another, eyes lowered. "Look, I just want t-" The rest of his final sentence goes unheard as Marty's sword cuts it short, along with his life. - Upstairs, the guard narrows his eyes at the deluge of words aimed at him as more people enter the compartment. "God damn it just SHUT UP!" He jams the barrel of of his gun into Heloise's ear. "Now LISTEN, for christ's sake. I ain't about to stop any of you dumb bastards from getting to the bridge. I just need insurance so that none of you mongrels puts lead between my damn eyes before I have a chance to get off this tub 'a shit. Now. Here's what's going to happen... The do-..." He stops his diatribe, wavering on his feet a moment. He clenches his teeth and carries on, shooting a murderous glance at Claire. "The door to the bridge is locked, alright? ..else I'd be in there already. Cap'n s got the key, cap'n's inside, and the cap'n's not answerin'. ...So unless any of you jacks're handy with a pick, we'll have to find another way in.. Or start makin' our peace damned quick... As fer the greasemonkey here.." He shakes Heloise once, sneering."We'll cross that bridge when we get to it." - Meanwhile in the back of the ship, Dexter climbs up into the aft engine compartment. The massive steam motor dominates the room in a jumble of pipes and wires and turning gears. A cursory glance reassures him that nothing is drastically wrong with the machine. Light and wind pour into the compartment through an open hatchway which leads onto the outer deck of the ship. Lying half-in and half-out of the hatchway is the body of a mechanic. Short, greasy-blonde hair whips around her face as she stares unblinkingly up into the sky. The view of the outside is vertigo inducing, the setting sun seems to swivel around the edge of the horizon though it is the ship itself that is turning, banking incrementally more and more as it continues it's slow, inoxerable spiral towards destruction. The body of a guard lies against the rails midway across, a rifle lying nearby. Across the expense of open wooden decking is the bulge of the forward engine compartment. The hatch opens and closes with the movement of the ship, offering brief glimpses of the interior of the forward engine room. ((We are now back into FREE RP )) ((Green indicates open decking)) ============================ Much ado about NPCs: One thing about this game (and I think a few of you have clued into this already) is that the NPC enemies you encounter aren't terminator-style 'attack till either they or I an dead' types. I play them as having a sense of self-preservation, and usually some other goal as well. The Gunner downstairs capitulated because he was disarmed and outnumbered and he figured he didn't stand a chance unless he surrendered.. The persuasion roll by Del wasn't necessary, (I didn't even make it) he would have given up anyway, he'd decided on that action before the round even started. (I do NPC tactics for the next round before I look as the players' postings) The roll for the speeches made to the Guard upstairs weren't necessary either, because they were taking the wrong tack. He knows (or believes) that as soon as he gives up his hostage, he'll be shot. So, short of a total brain failure, he's NEVER going to do that, no matter how many persuasion rolls anyone makes to try to make him do so. Because he knows if he does he'll be killed. Now, if you wanted to try to convince him he wouldn't be killed if he gave her up.. ("No.. we're nice people, seriously!") That would have a chance of working. I'm telling you this because I don't want people getting frustrated with the situation or why their rolls aren't succeeding. Persuasion rolls are effective, but you have to use them effectively. And remember that the NPCs goals aren't just 'kill every PC I see'. The Guard is being such a stubborn bastard because HE WANTS TO LIVE. He couldn't care less about inflicting damage on anyone else at this point, unless it furthers his goals. Funnily, I didn't actually plan this scene at all.. I actually sort of expected his grab roll would fail.. But he got a really lucky roll, so.. Here we are.. Anyway. I hope this is enjoyable rather than frustrating to everybody. >.> It's certainly a good test of the system. All that being said, I still think everybody's doing a great job. ================================================ ::CHARACTER UPKEEP::Tom:+2 CP Marty:+3 CP +1 Intimidate (-5CP) Kenneth:+2 CP Claire:+2 CP Dex:+3 CP Helo:+2 CP Ellie:+2 CP +1 Leadership (-5 CP)
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Post by jazzs3quence on Jun 25, 2010 1:56:57 GMT -8
Dexter gives a satisfied grunt as he finds the wooden deck leading to the forward engine. He stares curiously at the body of the short female mechanic in front of him like a child watching a bug. He looks into her eyes and wonders idly what the last thing she saw was. Did she get a chance to enjoy this unique effect? As if the sun was revolving around the ship?
Probably not, Dexter decided, as the effect was going to make him throw up if he continued to watch it.
Determined not to let a moment waste in which his sister could get shot, he fights his pack-rat's impulse to rummage through the mechanic's belongings and turns his attention, briefly, to the form of the guard on the deck. Irrationally, he feels a compulsion to sympathize with the dead mechanics (both the one lying in front of him, and the one below) and blame the guards for their current situation. His rational brain understands that this is lunacy, that the guards are no more -- or less -- responsible than he is, but his rational brain is busy calculating the ship's rate of velocity, angle, and eccentricity, and, as such, is too preoccupied to mount a defense against the emotional response that is compelling him toward yet another insane plan. (Thus far, insane plans have seemed to work fairly well.)
Dexter focuses his attention on putting one foot in front of the other along the deck, holding on to the railing, and moving only as quickly as he feels reasonably comfortable going. When he reaches the fallen guard and his rifle, he stops to pick up the weapon before continuing to the forward engine room.
((When he gets to the rifle, he'll check to make sure it's still loaded. If it is, he continues to the forward engine room. If not, he'll check the guard for a sidearm or extra bullets/magazine first.))
((Dexter also spends 10CP on +2 points of Mechanical. Added to pdf character sheet.))
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Post by brendur on Jun 25, 2010 7:16:58 GMT -8
As the gunner's headless body goes through it's death rattles, Tom watches on. His mind is elsewhere for the moment, with one problem down they've another to deal with. He listens carefully as the man upstairs asserts his will on the others, they're presented with a number of options, none of them particularly pleasant. Suddenly he grins, a wide smile not unlike the smoking goblin that's tattooed on his shoulder. He gives the gunner's room a quick once over, seeing if there is anything he can use, all the while he speaks in lowered tones to Marty.
"I've got a plan to help the mechanic out of her bind up there, but it requires there bein at least one person up there that knows what I'm up to."
He eyes the gun in Marty's hand. "How good oh a shot are ye with that?"
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Post by DeleriusDruid on Jun 25, 2010 8:08:16 GMT -8
Marty stared at the bloodied corpse at his feet. His adrenaline surge waned, replaced with a flood of shock. He glanced at dripping sword still held in his hand. "I killed him. He surrendered, and I killed him." he thought to himself. Thoughts came slowly to his mind as he tried to make sense of it all. He did not like to think himself a heartless killer. He did what was necessary, what was needed to survive. The dead man in front of him had no longer been a threat. "Of course he was still a threat." his thoughts answered. "He was one of the ones who brought you here in the first place!" "No," he answered himself again. He still wondered whether sane people argued with themselves, "He was just a man doing his job. What he was told to do. What was necessary." Sounds of the scuffle on the floor above finally reached his ears. "I've got a plan to help the mechanic out of her bind up there, but it requires there bein at least one person up there that knows what I'm up to. How good oh a shot are ye with that?"Marty looked up, into the slightly-too-eager face of his tattooed companion. If'n it comes to that, I'll be yer man. But I be wantin' to try somethin' first.Marty walked back through the cargo room to the ladder and pulled himself up. He walked into the next room and paused, seeing the stalemate in front of him. ((Also, if the following doesn't make sense thanks to everybody else talking at once, then I won't say it, but I want to give it a try))
See here, bub. Ye sure seem to know one end o' yer gun from th' other. We may be needing someone like you. Think about it. After we've taken over this here ship and land it all safely, what do ye have waitin' for ya? I wonder what the punishment may be for a Concordian sailor who let his prisoners escape and captured his vessel... May not be too kindly, I'm thinkin'.((Edit: Thanks to Claire, this was all moot now ))
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Post by brendur on Jun 25, 2010 8:19:31 GMT -8
Tom blinks as the man heads for the ladder, frowning slighting and following him. Catching him on the shoulder before he starts to ascend he hisses in the man's ear.
"Do what ye need, but I'll be listening below, don't let em know I'm the only one down here. Iffin yer plan doesn't work, there's goin to be a moment when I need ye to tell the other to run, ye'll know when it is, that's when ye take yer shot."
That being said he moves back towards the cell room, stooping only to pick up the smashed gun from the dead guard. He waits and eyes the ceiling, listening for the inevitable answer from the guard upstairs.
(( to specify, Tom is in D3C3))
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Post by e on Jun 25, 2010 8:53:04 GMT -8
Now just a few steps away where Heloise and the guard are swaying without yet glimpsing the mechanic's brains, Claire doesn't wait for the guard to finish. He's running his mouth off with "So unless any of you jacks're handy with a pick, we'll have to.. " when she shoots again, an even hand sending the bullet toward the largest bit of unshielded guard she can see.
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Post by Gravedust on Jun 25, 2010 11:51:53 GMT -8
Marty pulls himself up off the stairwell just in time to catch the flash of Claire's pistol. The guard sees the motion at the last second and tries to twist away but the shot catches him anyway, driving him back against the bulkhead. He slides limply down the metal into a heap on the floor, gun slipping from his fingers.
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Up on the outer deck above, Dexter moves carefully across the planking, one foot after another. He stoops by the guard to retrieve his weapon. ((Clevinger Highwind)) and after a moment of fumbling with it, finds the magazine catch. The gun looks to have six of it's ten rounds remaining. Pushing the mag back home he scuttles the rest of the way across the open deck to the swinging hatch and steps inside.
The forward engine compartment is much like the first, the huge machine chunks along complacently in it's cradle of pipes and wires as it turns the rotors overhead. Near the far end of the compartment is a narrow stairwell leading down.
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kraftykate
Junior Member
Dr. David Sunday
Posts: 90
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Post by kraftykate on Jun 25, 2010 13:39:22 GMT -8
The guards body slumps to the floor and Heloise's lip curls in frustration. Her foot slams squarely on the guards head with a satisfying thud, then again for good measure. Both hands go through her hair to get the fallen strands out of her eyes and she snatches up the guards gun.
With a wink she looks at Claire, "Thanks darlin'. I was worried everyone was just gonna sit and talk. Good on ya." Heloise then tucks the guards gun in her belt. "Let's see if he was lying about the door." With a heave she tries her best to open the hatch to the bridge, but it doesn't give an inch. "Bastard was telling the truth. This thing is locked tighter than a nun's ass."
In the time it takes to exhale, the mechanic's eyes close a minute and she lets her body lean against the hull. She feels more than thinks about Bethesda and takes in the groan of her frame, the thrumming of her engines, the beat of her soul. Her lips move slightly, but no sound comes out. Those who bother to pay attention can see her mutter, "How are you baby?"
Heloise's eyes snap open and she heads towards the ladder to take her up to the deck. "More than one way to do this. Anyone not afraid of heights can come with me."
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Post by jazzs3quence on Jun 25, 2010 13:42:15 GMT -8
((This is largely presuming the room below (which should be D1C1) is the bridge and not some sort of portal into another space/time continuum...))
Dexter quickly climbs down the stairs into what he presumes will be the bridge. He glances quickly out the window -- long enough to confirm that they are, in fact, still spinning to their doom -- and looks for a door that should lead to the crew bunks. He immediately attempts to open or unlock the hatch.
((If he happens to see anyone alive that tries to stop him, he'll point the gun in their direction and try to look intimidating which -- for someone named Scooter holding a gun that's quite possibly larger than he is -- isn't very. Otherwise, he ignores everything else until the hatch is open.))
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Post by brendur on Jun 25, 2010 13:46:58 GMT -8
Tom pauses amid his searching for the broken gun, looking up at the roof of the compartment as the sounds of the scene filter down through the bulkhead. Shrugging once he jogs for the stairs and scoots up the ladder. ((Here I'm going to assume that Marty has either climbed up or decided to get off said ladder)) He pops his head through the hatch and with a quick glance takes in the aftermath.
"Huh, serves me right fer leavin everyone behind. Ye folks had all the fun without me."
Grinning wide once again he hops out the hatch and dusts himself off.
"I hear someone mention somat about heights?"
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Post by danielle1 on Jun 25, 2010 14:00:01 GMT -8
Ellie follows Heloise with an irritated glance, "Lovely as the dead guard may be, did it occur to any of you that some information from him may have been useful? He wasnt going to shoot and though I have no doubt that he smelled less that wonderful, I think any information we can get is a good idea."
Pushing her goggles up on her head again and makes a wide step to get directly in front of Heloise attempting to block her and Clare.
"You two better figure out quick we wont get anywhere by not working together some. I don't give a rat's ass what happens to you all once we get off this wounded flyer...but until then use what little brains you have.
*Ellie's expression hardens as she looks at both woman. Hands on hips she stands, brow raises and lips in a thin line*
"Now we need to get into there and take over the controls from the captain...or move his dead body out of the way. Your plan to open the hatch? *She eyes Heloise* I dont follow blind and I need to get to the controls so I can get this lady down somewhere safe. So talk and walk, Missy"
1) attempt to block them to give her "talk" if not block talk happens anway as she follows 2) use leadership/charm to convince them to do what she wants..ie find a way to open the hatch so Ellie can fget to the controls to fly the ship
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kraftykate
Junior Member
Dr. David Sunday
Posts: 90
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Post by kraftykate on Jun 25, 2010 14:24:27 GMT -8
"Are you completely daft? The only way into that compartment now is to go in the hatch through the forward engine. Now unless you have some magic powers to pop this lock, I suggest you step aside and let me do my job." One thought burned through the scowl on Heloise's face. Who the hell died and made you captain?
((Now would be a choice time for Scooter to open the door ;D))
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