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Post by Gravedust on Dec 6, 2011 9:56:05 GMT -8
Let's talk about pods bay-bee, let's talk about you - and - me, let's talk about aaaaalll the good thing and the bad things, that - may - be.
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captainbravo
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Post by captainbravo on Dec 6, 2011 11:17:07 GMT -8
Just a heads-up, I finally got around to adding in all the fluff text for the rest of the GOLIATH line. I've still got to come up with stuff for the BL4's, and the Hornets, but they're not as easy (or fun) to come up with as GOLIATH.
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Post by jihadjoe on Dec 6, 2011 11:29:21 GMT -8
Bad times!
Unless they're exempt (and I really hope they are) the Fusion Cutter and Angel Wing stats are a bit borked.
=============================================================== [Melee] [Fusion Cutter][Attack Bonus:75] - [SIZE: 45][COST: 225(300)] - Description: ##################### - [Attack Bonus: 75 (10-100)][Miniaturization: 30 (1-30)] ===============================================================
=============================================================== [Melee] [Angelwing][Attack Bonus:100] - Description:javascript:add("%20;D") A collapsible scythe of superheated plasma, directed by powerful magnetic fields.
[SIZE: 60(70)][COST: 350]
-[Attack Bonus: 100 (10-100)][Miniaturization: 30 (1-30)] ===============================================================
The rest of the melee weapons are all fine, it's just these two. Unless you already know this and I'm talking rubbish in which case I really did manage to shave off 42 spacebux from my Valkyrie ;D.
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Post by Gravedust on Dec 6, 2011 11:46:34 GMT -8
Hunh.. you are probably correct. I'll check that out.
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Post by Gravedust on Dec 6, 2011 11:55:22 GMT -8
Yep, you are right on both counts, good catch.. I've corrected them both. If any of the components in the component list don't obey the rules of the Formulas, then it's the components that are wrong. If you run into any other errors please let me know so I can fix them.
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captainbravo
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Post by captainbravo on Dec 6, 2011 12:12:17 GMT -8
Can do!
First off, the price on this capacitor is a bit too high, should be 44, not 45:
The Miniaturization quantity on this reactor is missing, it should be 5:
Same problem on this shield, should read as a 5:
The size of these jumpjets is off, it reads as a 15, but should actually be a 22:
Same problem with these jumpjets:
These jets are exactly the same as the previous, just with 6 extra miniaturization, so the size needs to go up by one just like the previous:
And these jumpjets have the same problem:
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captainbravo
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Post by captainbravo on Dec 6, 2011 12:37:42 GMT -8
On the weapons side, we've got a range miscalculation on this cannon. Seems like you calculated the range for a damage10 cannon, and didn't update it to the size 15 like you did everything else:
Also, on this one, I think the recoil is off. It calculates to a 10.6, which would seem like it needs to be rounded up to an 11. Also you're missing a value for the signature reduction, though you calculated it as a 0:
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Post by Gravedust on Dec 6, 2011 12:40:27 GMT -8
Glorious...
Hey let me stop your right there.. this is bad enough that I'm just going to take down the Stock Sheets and rework every single one to make sure it's correct then reload them.
I feel bad making you do work on stuff I screwed up, and I won't want anyone to use those parts to have to recalc..
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captainbravo
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Post by captainbravo on Dec 6, 2011 12:42:39 GMT -8
Naw, you're already putting in a TON of work on this, checking each person's builds and all that. I feel bad about all the work I've made you do with the umpteen-dozen builds I've submitted, haha! This is the least I can do.
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Post by Gravedust on Dec 6, 2011 12:54:32 GMT -8
Whew.. Well thank you for demonstrating how terrible I am at doing math in my head. And thanks for the help, you are awarded +4 internets.
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Post by Ghost of Starman on Dec 6, 2011 13:18:51 GMT -8
Hey Ferali, if the offer still stands, feel like taking a stab (hurr hurr) at some Gladius variants? Like I said, I'm pretty happy with the way it looks already, so this is only if it would be entertaining for you. But I wouldn't mind seeing - a version with up-scaled lasers,
- a version with tougher shields,
- and a version that replaces the lasers with mid-range railguns, since Gravedust suggested that railgun users could match up well against lasers in a slugging match.
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Post by Ghost of Starman on Dec 6, 2011 13:21:20 GMT -8
Err, that is to say, "Farseli." Heh...
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Post by Farseli on Dec 6, 2011 13:25:12 GMT -8
Yeah I can still work on those. I paused my work on the Gladius when I found that the guns should have different stats, but now that it has been confirmed that Gravedust borked some of the parts, I've got approval to just start number crunching for fun and profit. Profit being the intangible good of helping people out.
Also, I got the Gladius jumpjet model taken care. It only has two jump, but that is because the Gladius is a big pod. I'll be posting in the Gladius approved thread since I see this as just a Jumpjet variant. I can't be certain if the rest of the ones I make will be enough like the Gladius to do the same.
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nimby
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Post by nimby on Dec 7, 2011 5:45:40 GMT -8
Ok, this is my current pod for the SA thread:
Armour 45 9 22.5 Reactor 13 8 31 66 Shields 80 9 31 205 Capacitator 20 9 1 65 Melee 40 12 28 140 Mobility: 1000 200 Total: 100 698.
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nimby
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Post by nimby on Dec 7, 2011 5:49:58 GMT -8
Ok, this is my current pod for the SA thread. It's a size 100 melee-only pod, has 10 move and large shields. Bit low-ish regen, but I had to cut size somewhere and reactors are a bitch.
Value Miniture Size cost Armour 45 9 22.5 Reactor 13 8 31 66 Shields 80 9 31 205 Capacitator 20 9 1 65 Melee 40 12 28 140 Mobility: 1000 200 Total: 100 698.
Any suggestions on how to improve this? Is it an ok idea or should I be looking for something more durable/less niche?
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Post by Gravedust on Dec 7, 2011 10:15:12 GMT -8
Hmmn.. let's see of I'm parsing this right… 80 shields 45 Armor 20 energy 13 Regen 40 melee 10 Speed Well the first standout is the 80 shields, which is huge. But keep in mind that shields are things that can be turned off, so don't put your hopes entirely in them unless you plan in investing a lot of points in hack defense. The second thing I notice is your regen, which probably means that if/when your take fire your shields are almost certainly going to be getting drained faster than you can put them back up if you're in combat for a while. Once you're out of combat it would probably take a long time to recharge your shields as well. I assume the strategy would be to stay behind cover most of the time, then hop out at an opportune moment and rely on your shields to weather any incoming fire for long enough to hit someone, then drop back into hiding again. It's a cool build, but a little situational. The map terrain would make or break this design, I think. On a close map or a map with a lot of hiding spots it would be very dangerous. If I had any suggestions I would say sacrifice maybe a little bit of your shield strength for some extra regen, and also potentially look into a defensive node or else skill split to give you some hack defense, because with shields that big and that crucial people will be trying to turn them off a lot. Just my 2¢.
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Post by Farseli on Dec 7, 2011 12:59:14 GMT -8
Okay, wow, I get it! Yeah the build sheet implies that jumpjets can have 0 sig reduction, but I don't know how to solve (jump/10)/Sig reduction if that value is 0! I'm going to assume using it builds up so much sig, you explode. ;D Anyway, I'll start another Gladius variant now.
EDIT: Here, let me know if this is what you wanted out of more shooty. This one was hard because energy weapons only go up to 30. I had to sacrifice some Energy reduction so if you alpha strike you will not have much left over to recharge shields, but hey, best defense is a good offense right? This is still a Gladius Mk2 variant. The only changes where to the weapons, and upping the mobility. Visibly, this would appear to be a Gladius Mk2 with just some bigger lasers.
Gentlemen! I present to you the Gladius Mk2 Beta! This baby can deal 60 damage at 10 squares instead of 40! Just watch your sig buildup.
STATS::
[NAME:: Gladius Mk2 Beta] [Armor::150/150] [Shields:: 30/30] [Size::196] [Move::5][Jump::0(sig:-)] [Energy:50/50] [Regen:30] [Signature:00][Stealth:5] -
WEAPONS: [Energy] [Aeterna E30AVG][Damage:30[Focus:10][Energy:13][Signature:6] - [Energy] [Aeterna E30AVG][Damage:30[Focus:10][Energy:13][Signature:6]
::::COST:::: [695] ====================================== ((((VERSION 1.0)))) ======================================
=================== ::MECH BUILD SHEET:: ===================
==================== ::::::::::::REQUIRED::::::::::::: ============================== ARMOR (Enter Desired Amount, must be a multiple of 5.) [Amount:150]
(Size = Amount/5) (Cost = [Amount/2]) [SIZE: 25][COST:63] ======================== - ======================== MOBILITY (Enter desired amount. (1-1000) [Mobility:1000]
(No additional size added, cost is [Mobility/5]) [COST:190] ======================== [Reactor] [Robbett X1][Generates:30] - [SIZE:90][COST:60]
========================
====================== ::::::::::::OPTIONALS::::::::::::::::::
======================= CAPACITOR ======================= [Capacitor] [Kosma R50a][Capacity:50] - [SIZE:15][COST:100] ======================= SHIELD ======================= [Shield] [Aegis Mk2][Strength:30] - [SIZE:15][COST:60] ======================= JUMPJETS ======================= - ======================= STEALTH =======================
======================= :::::::::::::::::WEAPONS::::::::::::::::: Only 1 Melee weapon system allowed per mech
========================= [Energy] [Aeterna E30AVG][Damage:30[Focus:10][Energy:13][Signature:6] - [SIZE: 23][COST: 100] - Description: When the engineers at Aeterna looked at the AVG-A they thought it was a nice gun. It was only missing one thing: more power. So they decided to strip out some of the energy recycling components, increase the output and strength of the emitters, and slap in some better EM shielding to mitigate some of the increased signature buildup. Only use in high energy output systems. - [Damage:30(1-30)][Signature Reduction:4(0-10)][Energy Reduction:2(0-10)] [Focus Extension:2(1-3)][Minaturization:0(0-10) ========================= [Energy] [Aeterna E30AVG][Damage:30[Focus:10][Energy:13][Signature:6] - [SIZE: 23][COST: 100] - Description: When the engineers at Aeterna looked at the AVG-A they thought it was a nice gun. It was only missing one thing: more power. So they decided to strip out some of the energy recycling components, increase the output and strength of the emitters, and slap in some better EM shielding to mitigate some of the increased signature buildup. Only use in high energy output systems. - [Damage:30(1-30)][Signature Reduction:4(0-10)][Energy Reduction:2(0-10)] [Focus Extension:2(1-3)][Minaturization:0(0-10) =========================
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Post by Gravedust on Dec 7, 2011 13:16:14 GMT -8
Yeah that''s one of those numbers that should have stayed a 1, I'm thinking..
That or the indication is that if you screw up building a jumpjet, the universe explodes..
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Post by Farseli on Dec 7, 2011 13:49:29 GMT -8
Most of the time, Signature Reduction is a straight subtraction from the Signature though. Since standard jumpjets would produce insane amounts of Signature (oh look, my computer has an easy time locking onto the thing with big jets of fire coming out of it!) Easy to see how you missed that. There are not too many instances in the formulas where something is getting divided by a player set variable.
So there, remember players, SigRED 1 gives you standard Sig for your jets which is jump/10 (not good). Getting even SigRED 2 will cut that in half. Get at least SigRED 2 unless you want to be the missile sink for your team.
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Post by Farseli on Dec 7, 2011 16:17:09 GMT -8
Upshielded! I didn't know how much to go, so I made it 50 shields and droped the move to just 4. A little slower, but it can take that much more of a beating before the armor get get touched. Just stay away from melee units.
Does this meet what you were hoping for?
STATS::
[NAME:: Gladius Mk2 Gamma] [Armor::150/150] [Shields:: 50/50] [Size::195] [Move::4][Jump::0(sig:-)] [Energy:40/40] [Regen:30] [Signature:00][Stealth:5] -
WEAPONS: [Energy] [AVG-A][Damage:20[Focus:10][Energy:5][Signature:4] - [Energy] [AVG-A][Damage:20[Focus:10][Energy:5][Signature:4]
::::COST:::: [695] ====================================== ((((VERSION 1.1)))) ======================================
=================== ::MECH BUILD SHEET:: ===================
==================== ::::::::::::REQUIRED::::::::::::: ============================== ARMOR (Enter Desired Amount, must be a multiple of 5.) [Amount:150]
(Size = Amount/5) (Cost = [Amount/2]) [SIZE: 25][COST:63] ======================== - ======================== MOBILITY (Enter desired amount. (1-1000) [Mobility:800]
(No additional size added, cost is [Mobility/5]) [COST:160] ======================== [Reactor] [Robbett X1][Generates:30] - [SIZE:90][COST:60]
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====================== ::::::::::::OPTIONALS::::::::::::::::::
======================= CAPACITOR ======================= [Capacitor] [Aeterna C40-10][Capacity:40] - [SIZE:10][COST:90] - [Power:40][Mini:10] ======================= SHIELD ======================= [Shield] [Aeterna S50][Strength:50] - [SIZE:25][COST:100]
[Description] For the money conscious buyer with room to spare, this shield will protect all your dangly parts. ======================= JUMPJETS ======================= - ======================= STEALTH =======================
======================= :::::::::::::::::WEAPONS::::::::::::::::: Only 1 Melee weapon system allowed per mech
========================= [Energy] [AVG-A][Damage:20[Focus:10][Energy:5][Signature:4] - [SIZEx: 20][COST: 105]
========================= [Energy] [AVG-A][Damage:20[Focus:10][Energy:5][Signature:4] - [SIZE: 20][COST: 105] =========================
For anyone still waiting on pods to be approved, blame Captain Bravo. I had to go though 7 pods of theirs just to close out 2 threads.
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captainbravo
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Post by captainbravo on Dec 8, 2011 6:10:51 GMT -8
Hey now, I stopped making more, come on. (At least until everyone else's are approved, mwah hah hah!)
Also, I had completely forgot about the factions. Now I really, really wanna see Crusher Clan piloting GOLIATHs. It fits perfectly
(For that matter, I kinda wanna see Elektroterrokult in Shrike Mk IIIs, but that's because I'm a masochist who loves a challange. :v)
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Post by Farseli on Dec 8, 2011 15:28:13 GMT -8
I have to go to work, but when I get back I'll spend some more time accepting pod designs.
In the future, players will be able to use pods of higher costs. Once the backlog of pods is finished, and if Gravedust is willing to say how much the max pod cost is likely to go up by when the players unlock that increase, I'm willing to look at more expensive pods.
This is why we put the pod cost in the title of the thread. With pod cost being a limiting factor, it is a great way to have pods that represent different tech levels. For a fun discussion, and future planning, what do people plan to do with a higher cost allowance? I'm making a Selkis V2. The first of the additional cost is going into adding a defensive deck without decreasing any of the stats. If there is cost left over, then I'll see what to improve.
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captainbravo
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Post by captainbravo on Dec 8, 2011 19:22:38 GMT -8
Simple, max out every stat that can still be miniaturised to one, and make an Uber-Shrike. Melee weapon, Energy weapon, Hacking Deck, and better shield, all in a 30-size package. Mwah hah hah!
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Post by cokerpilot on Dec 10, 2011 19:39:07 GMT -8
Is the K96 Shrike Mk. III still legal?
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captainbravo
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Post by captainbravo on Dec 10, 2011 19:42:37 GMT -8
As of right now, unfortunately no. Gravedust has put a cap on the max jump at 6, and hasn't said anything about exceptions yet. Give me a few days and I'll adjust it to take the lowered jump into account and try to compensate for it somewhere else.
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Post by disastranagant on Dec 10, 2011 20:35:52 GMT -8
You should definitely have a back up plan and/or some jump jets. The huge shield is great, but what happens if another melee pod gets behind you or simply brought a bigger weapon? You get 3 actions every turn and are only using 2 of them.
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captainbravo
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Post by captainbravo on Dec 11, 2011 5:26:20 GMT -8
You're looking at the Mk. II, the Mk. III has a fully-functional hacking deck.
Edit: And, I've now updated the shrike's stats to reflect the jump cap. Took some power away from jumpjets, bumped the size up to 25, and slapped extra armor on to (hopefully) somewhat compensate for the reduced agility.
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Post by cokerpilot on Dec 11, 2011 9:15:18 GMT -8
what ever happened to the Durandal
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Post by Gravedust on Dec 11, 2011 10:45:53 GMT -8
I had to build it myself the night of the first mission update and never posted the sheet for it, I guess... It's basically an Achilles with the jump jets taken off, a somewhat improved melee weapon and a laser stuck on. I'll jam it in the pods section.
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Post by cokerpilot on Dec 11, 2011 10:56:09 GMT -8
don't worry about it to much you've got a turn to work on so that's probably more important. (I hope your not having trouble with it)
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