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Post by Gravedust on Jun 5, 2013 22:28:14 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! "Let the invasion of the Underground commence! You seek a powerful artifact held within these halls! Do not fail. All glory to THE MASTER![/u]"[/i] ------------------------ • Wretch A is hurled bodily through the entrance to the Underground and lands in a heap, hissing. Picking itself up, it glances about it's surroundings. It immediately notices other servants of THE MASTER[/u], there to aid it and it's bretheren's progress. They look back at it with a mixture of indifference and slight disdain, clearly unimpressed. With no guidance and no other stimulus to react to, Wretch A plops itself down and begins idly scrathing at the floor. Map Marks: [heal: Healer][shop: Shopkeep][trn: Trainer] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] -------------------------------------------------
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Koalabear
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Post by Koalabear on Jun 6, 2013 8:48:18 GMT -8
I'd like to play
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Post by Gravedust on Jun 6, 2013 9:09:28 GMT -8
Cool, I'll get you set up with Wretch A. When the next round hits you'll be in control and will be able to start issuing orders.
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dani
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Post by dani on Jun 6, 2013 11:03:03 GMT -8
Hai! I would also like to play. I think I got this....a bit like old school D&D, yeah?
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Post by Gravedust on Jun 6, 2013 11:12:11 GMT -8
Hai! I would also like to play. I think I got this....a bit like old school D&D, yeah? Very very oldschool, maybe, I've tried to keep things stripped down quite a lot to keep it quick to run. But cool and welcome! I'll spawn a wretch for you next round and from there you can issue orders.
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Post by jazzs3quence on Jun 6, 2013 21:03:17 GMT -8
I'm in. And hi all.
Erin may be interested as well...
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Post by Gravedust on Jun 6, 2013 21:17:51 GMT -8
Sweet, I'll get you set up, and cool, it'd be fun to see her around too.
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Post by Gravedust on Jun 6, 2013 21:20:42 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! " Know that THE MASTER[/u]'s enemies can only know one common fate: Total obliteration."[/i] ------------------------ • Wretch B is flung through the doors into the Underground, skidding to a halt next to it's sibling. • Wretch C is forcefully introduced to the Underground a moment later. • All three Wretches squirm and fidgit as Bonds are made across the many miles between them and their Overseers. The creatures settle down quickly however, having literally been created to find the presence lurking in their minds calming, and almost pleasant. • Wretch A sneezes. Map Marks: [heal: Healer][shop: Shopkeep][trn: Trainer] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] ------------------------------------------------- ((*Note: The three doors to the north lead back out of the Undergrond, where your Wretches are absolutely not allowed to go. (Also it's bright out there they wouldn't like it.)
The game is now pretty much started, though things will probably progress pretty slowly for a while yet. I'd suggest beginning to explore (cautiously) and if you encounter tough enemies, retreat a bit and build your Wretch up by preying on weaker creatures for Coin. Or wait until there are more players to help out.
Good luck!))
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Post by jazzs3quence on Jun 6, 2013 22:31:45 GMT -8
Wretch C > Move south 3, east 1
...& try not to trip over your feet.
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dani
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Posts: 26
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Post by dani on Jun 7, 2013 5:22:21 GMT -8
Hai! I would also like to play. I think I got this....a bit like old school D&D, yeah? Very very oldschool, maybe, I've tried to keep things stripped down quite a lot to keep it quick to run. But cool and welcome! I'll spawn a wretch for you next round and from there you can issue orders. Well I am kinda old...lol Also can we RP a bit with ourselves and the wretches as long as it is not an actual action?
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Koalabear
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Post by Koalabear on Jun 7, 2013 6:14:39 GMT -8
Wretch A >Move south 4 >Say "I have a lovely bunch of coconuts"
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Post by Gravedust on Jun 7, 2013 6:32:40 GMT -8
Sure, whatever floats it for ya.
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dani
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Post by dani on Jun 7, 2013 9:27:06 GMT -8
Awesomesauce.
*The wretch, which I named B slid into the dungeon on its skinny behind. Standing it snarled and chittered in its barbaric tongue. I formed my words into its mind. "Shut it and get to work!" I then issued my commands.
Wretch B >Move South 3, East 1 >Say, "I do thy bidding, My Overlord" >Examine to adjacent East
(I hope that is ok?)
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Post by Gravedust on Jun 7, 2013 23:46:41 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! "The grand citadels of Myrrenexis fall to ash beneath THE MASTER[/u]'s fury."[/i] ------------------------ • Wretch C stalks towards the center of the room, moving as gracefully as possible and with a sense of wounded pride. • Wretch A blinks in confusion at it's orders.. It is relatively certain it does not in fact have a coconut, let alone several of them. It is not even quite sure what a coconut is. (A nut that tastes like cocoa? ...sounds delicious....) After checking once again for any rogue coconuts and failing to find any, it happily calls out the words to nobody in particular. A nearby healer looks at it funny. • Wretch B presses both hands and one ear against the door on the east side of the room and listens hard. For the most part there is silence, cut occasionally with the faint sound of scrabbling feet and, just barely, the soft murmur of what might be water. ] Map Marks: [heal: Healer][shop: Shopkeep][trn: Trainer] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] ------------------------------------------------- (( a small note on opening doors: is is possible (though potentially unwise) to use your action to open a door and then your Move to go through to the other side, sight unseen. You can just sort of guess where you'll be able to go on the other side and your Wretch will stop if it bumps into a wall or something.
Also, A Say and an Examine are technically 2 separate actions... But I think I'm just going to have Say be a free action you can use whenever you feel like, so your orders are fine. ))
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Post by jazzs3quence on Jun 8, 2013 6:54:48 GMT -8
Wretch C > Move 4 East
((I'm assuming multiple wretches can occupy the same space. If not, I can change my action.))
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dani
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Post by dani on Jun 8, 2013 8:09:15 GMT -8
If you don't want it to be a free action that is fine. Though we can just say to do that from now on. I may have not understood the rules correctly. Or we can differentiate between a say and a speak..one is for a say action and one is speak like you tell a dog to speak and it does...for the shits and giggles effect? example
Wretch b speak these words, "I suck" vs wretch b tell wretch a to open the door by saying "Hey ugly open that door"
does that make sense?
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Post by Gravedust on Jun 8, 2013 12:01:51 GMT -8
Wretch C > Move 4 East((I'm assuming multiple wretches can occupy the same space. If not, I can change my action.)) If there is a wretch it the square where your Wretch wants to stop, your Wretch won't be able to get into that square and will halt their movement a bit short. (Basically no, they don't fit in the same square) Usually in cases like this though, I will try to order the actions that if the wretch in the desired destination square is going to move, that will happen before your wretch gets there and the space will be clear for it to occupy. If you don't want it to be a free action that is fine. Though we can just say to do that from now on. I may have not understood the rules correctly. Or we can differentiate between a say and a speak..one is for a say action and one is speak like you tell a dog to speak and it does...for the shits and giggles effect? does that make sense? I'm just gonna make Say a free action since it's kind of silly to require them to blow an action on it , especaially since Say is pretty much in there for RP purposes anyway. I'll amend the readme when I get a moment...
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dani
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Post by dani on Jun 8, 2013 12:05:34 GMT -8
Fair enough. You are the Master anyway!
I think its K-Bear's turn. *watches wretch tap its slimy foot and examine its multicolored painted nails*
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Post by Gravedust on Jun 8, 2013 13:43:34 GMT -8
Whoops!, sorry about that, I accidentally edited my response into your post, but I think I fixed it. Stupid buttons are right next to each other. Fair enough. You are the Master anyway!
I think its K-Bear's turn. *watches wretch tap its slimy foot and examine its multicolored painted nails* Well, I'm the GM, but I'm not THE MASTER. It's important to make that distinction so people don't think I'm totally up my own ass. THE MASTER[/u] is part of some metagame stuff that might happen later, but for now he's essentially just an NPC you work for. As far as updating goes.. during the week it looks like I'll be calcing out the rounds at about 9pm or later, (Pacific time) so as long as everything is in before then your orders have a good chance of being read, and I hope to do about 1 round per day during the week. The weekend is a little different, I assume people will have stuff to do so there are no set rounds. If everyone happens to get orders in I'll do a round if I have the time, but the round won't "expire" per se until Monday evening.
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dani
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Post by dani on Jun 8, 2013 17:33:37 GMT -8
I was just joshing but yeah I get your point. OK on the stuff. I never sleep so its hard to tell when I will catch a post though I am on the eastern time as you know.
I like this game. Its not too much for my old, feeble brain. ha ha ha
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Koalabear
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Post by Koalabear on Jun 9, 2013 6:28:23 GMT -8
Sorry! I've been at the hospital for most of the weekend.
Wretch A >Move South 2 >Listen at door >Say "Is anybody in there?"
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Post by Gravedust on Jun 9, 2013 7:09:31 GMT -8
Hey Dani, I don't think I've got any actual orders orders from you yet, unless I deleted them out of that one post by accident. : / If you're around and can get 'em in I can squeeze out a round before Monday, but if not no worries.
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dani
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Post by dani on Jun 9, 2013 14:14:40 GMT -8
I gave the first set then was waiting my turn. My wretch was by a doorway and could hear water I believe. I will go now that K-Bear went and Ihope you are ok K-Bear!
I Speak into my wretch's small pea-sized brain.
Wretch B >Knock on door to East two times, three times, then two times (this is like a secret knock not a series of sep actions if you get my drift) >Say, "Hellooooooo"
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Post by Gravedust on Jun 9, 2013 19:57:04 GMT -8
Ah. This game works a bit differently than forum RP (or regular RP) in this regard to keep things moving quickly. To clarify, once a new round is posted, -everyone- can issue new orders at once, which will all got acted out the next round at once.
It's not a 'Your turn, then His turn, then Her turn' sort of a deal. You just all write what you want to do the next turn and then they'll all happen at once.
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Post by Gravedust on Jun 9, 2013 20:24:01 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! "Praise THE MASTER[/u]!"[/i] ------------------------ • Wretch C moves across the room to the door to the east. • Wretch A listens carefully at the south door, but hears only a faint squooshing (for lack of a better descriptor) sound from the other side. It seems like there may be several -somethings- in the room beyond the door. • Wretch B receives no response to either the knocking or the spoken hello. Map Marks: [heal: Healer][shop: Shopkeep][trn: Trainer] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] -------------------------------------------------
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dani
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Post by dani on Jun 9, 2013 21:08:49 GMT -8
Ah. This game works a bit differently than forum RP (or regular RP) in this regard to keep things moving quickly. To clarify, once a new round is posted, -everyone- can issue new orders at once, which will all got acted out the next round at once. It's not a 'Your turn, then His turn, then Her turn' sort of a deal. You just all write what you want to do the next turn and then they'll all happen at once. ok....my bad another question and maybe you said this and I am too tired to remember. Can our wenches interact with one another? Like push at one or something like that..or are they just all buddies?Wench B sighsWench B >Open the door
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Koalabear
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Post by Koalabear on Jun 10, 2013 7:05:20 GMT -8
Wretch A
>Move East 3, North 1 >Say "Heeeyyyyyyyyyyy you guys!"Dani - I am fine, my mom is in the hospital. She had surgery last week. I also forgot to add the site bookmark to my computer at home >.<
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Post by jazzs3quence on Jun 10, 2013 7:12:01 GMT -8
((Let's see how quickly I can get my wretch killed...))
Wretch C > Push past Wretch B moving 2 East, 1 North Examine the room beyond the door while issuing a war cry (Say "ROOOOAAAARRRRGGHHHH!!!")
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Post by Gravedust on Jun 10, 2013 17:29:47 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! "War begins against the Saar of the East. Praise THE MASTER[/u]!"[/i] ------------------------ • Wretch B shoves the door open and Wretch C storms inside, uttering the equivalent of a warcry. A shallow pool of softly glowing water stands in a large marble basin at the north corner of the room, the water lapping gently at the sides. The room is occupied by a Shopkeep, who until very recently was napping and now seems somewhat perturbed at the sudden arrival of three wretches. The space is also shared by two ratlike creatures the size of small dogs, which squeak and startle as the door is opened, but make no overtly threatening moves beyond sniffing the air for a long moment and then going back to foraging for crumbs on the stone floors. Map Marks: [heal: Healer][shop: Shopkeep][trn: Trainer] [Rat: Ratling] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] ------------------------------------------------- ((No need to use Examine on a room you're entering, it'll reveal itself automatically and I'll describe anything that's immediately noticeable or interesting. Also there is now an OOG thread for game related questions and such, to keep this thread clear. If you'd like to talk about in-game plans or such in here that's fine though. ))
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dani
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Post by dani on Jun 10, 2013 23:58:27 GMT -8
Wretch b >kicks at Wretch C while moving East 2 >Say "Thanks Meatshield"
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