((Remember that for Ships, turning takes 1 movement for every 90°))
======================================== BLU3::Plasma Brick:: • Starboard Ion battery reports no hits to enemy missile swarm. • Forward shield hit by debris.
======================================= BLU1::Terrapin:: • Nothing to report
======================================= BLU2::Hive:: • Interceptor Hotel evades laser fire from Lancet. • Fighter Delta destroyed by point defense fire from Targe. • Starboard shielding hit by laser fire from Targe. ======================================== BLU3::Plasma Brick:: • Nothing to report
Likewise, I might see about ducking into one of the nebulae and hiding there but with that enemy so close it's likely to follow me and possibly try to blow me up.
Hopefully we'll see some orders I can act on soon, but in the meantime; feedback time!
So S.S.D. has been running for a bit over a year now, and it seems like we're all pretty familiar with how it works. So my question is: Do you think it's in a state where it's ready to be played by a wider audience, or are there still problems, hideous imbalances and/or other reasons you think it needs more testing first?
I ask mostly because I have a few other games I've been working on and I'm getting anxious to try them out. So what I was thinking of doing was starting a PVP S.S.D game over on SA, for fun and to get some new eyes on it. And then starting up one of my new games here, essentially for playtesting. But if there are major problems you've noticed and have been politely not telling me about, then obviously I want to keep polishing SSD to make sure it works first.
One way or another, nothing is likely to happen anytime soon, I'm completely slammed with work and non-game projects. But since we're pausing at the moment I figure I may as well gauge everybody's thoughts.
Additionally, you guys are awesome, thanks for sticking with this game for over a year! Hope you've been having fun.
Sorry for being late, I was away on a trip last week.
I can't outrun those missiles, so it's time to do something stupid. I'm not quite sure how this dust nebula works... with where the the missiles are parked right now, can I hit them at all? If yes, do I have to be in one of the four adjacent squares to hit?
I'm going to assume the answers are yes and yes. Charge!
BLU1 Turn around Move 2 west Turn left Fire point defense cannons at missile swarm #B Move 1 south to I-07 Fire 3 ion cannons at missile swarm #A Fire 3 ion cannons at missile swarm #C Recharge bow shields to full, if necessary
Krakatoah, can your interceptors give me a hand with missiles A and C?
Hopefully we'll see some orders I can act on soon, but in the meantime; feedback time!
So S.S.D. has been running for a bit over a year now, and it seems like we're all pretty familiar with how it works. So my question is: Do you think it's in a state where it's ready to be played by a wider audience, or are there still problems, hideous imbalances and/or other reasons you think it needs more testing first?
I ask mostly because I have a few other games I've been working on and I'm getting anxious to try them out. So what I was thinking of doing was starting a PVP S.S.D game over on SA, for fun and to get some new eyes on it. And then starting up one of my new games here, essentially for playtesting. But if there are major problems you've noticed and have been politely not telling me about, then obviously I want to keep polishing SSD to make sure it works first.
One way or another, nothing is likely to happen anytime soon, I'm completely slammed with work and non-game projects. But since we're pausing at the moment I figure I may as well gauge everybody's thoughts.
Additionally, you guys are awesome, thanks for sticking with this game for over a year! Hope you've been having fun.
It's got interesting mechanics and it's fun to play. I wouldn't worry too much about fixing all the problems before showing it to more people - finding and fixing issues is easier the more people you have looking at it, and there are a bunch of goons that are better at analyzing stuff like this than yours truly. I say go for it.
To your actual question - there are no obvious flaws that I've noticed, but no one besides you has played with more than two ship designs. It's possible that the balance is out of whack for something like the torpedoes or the new gunships, and we wouldn't really know.
Some general thoughts, though... it seems that the good old fashioned dogpile is the best tactic, which may or may not be a problem.
There's not a whole lot you can do about accuracy except aim for the biggest side of the enemy and hope the dice favor you. That can get a little frustrating if you have a run of bad luck. I do like the simplicity of the rule, though. And maybe adding those re-roll components makes accuracy a non-issue- I haven't run anything with them, so I don't have a good feel for that.
Figuring out orders for a pack of remotes is a lot more of a hassle than just driving one big ship.
I think if there are any hidden issues, we'll uncover them faster with a few PvP games than we would by keeping this campaign going in its current form. (I'm enjoying it, though - your world building is still great.)
Sorry for such a longassed delay; the burning man project I'm involved with for this year is getting into crunch time, so there is a certain amount of running around like a decapitated chicken that is impacting my schedule. I'll start in on the round tomorrow though.
======================================= BLU1::Terrapin:: • Point defense battery reports 2 missiles destroyed. • Forward #1 Shield hit by missile. • Port Ion battery reports 3 missiles destroyed. • Starboard Ion battery reports no targets hit. • Shields restabilized.
======================================= BLU2::Hive:: • Shields restabilized. • Fighter Alpha reports target obscured by dust nebula. • Fighter Bravo reports no hits on target. • Interceptor Hotel reports no hits. • Interceptor Golf reports 2 hits.
((blarg, sorry if I confused you last round. Ships (as in the big starships) use up a movement point when turning, Remotes (fighters, missiles, etc) do not.))
======================================== BLU3::Plasma Brick:: • Autohelm engaged. ((Just moving the ship to a safe spot where it won't get shot or pinged by asteroids.))
======================================= BLU1::Terrapin:: • Starboard shields #1 and #2 hit by missile strikes from Unknown. • Starboard #1 shield hit by laser fire from Lancet; Shield destabilized. • Starboard #1 ion cannon destroyed. ======================================= BLU2::Hive:: • Fighter Charlie evades fighter attack from Unknown. • Fighter Bravo destroyed by enemy fighters from Unknown. • Interceptor Hotel destroyed by point defense fire from Lancet.
======================================== BLU3::Plasma Brick:: • Nothing to report.
Yeh, that seems reasonable. Most games are more fun with more people, and over a year is a longassed time to play anything, especially something as slow as a forum game.
If y'all want to keep playing I'm happy to keep running it, but if you feel like you'd rather pack it in then that's fine too, and perfectly understandable.
Either way I'd like to thank you for sticking with it as long as you have. Having your help testing this was literally invaluable.