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Post by Abyssal Squid on Jan 18, 2017 12:07:35 GMT -8
Really now? This is the third time in six pages! SHOOTING RESULTS: ---------------- F) hit, kill ---------------- H) hit, kill L) hit, soaked G) hit, soaked ):< J) hit, kill VA (Area Fire) 3+2+4 { SB1: hit, soaked SB2: hit, kill SB3: hit, kill } O) hit, kill ------------------ Enemy turn: SL vs. J : Miss ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12) Goliaths, huh? Looks like one hit each from an RPG and anything else that reduces armor would take one down pretty fast, but yeouch, better take it down in one turn. Assuming Mydad manages to hold off that wave of mongrels, it looks like we're in pretty good shape to retreat relatively unscathed, and all of the surviving civilians on the map too. Looks like even with the close range, I've only got a 60% chance of killing that slinger, though. A, pop a 'nade into the mobbers. Move as necessary.
B, shoot the nearest mobber and back off.
C and F, shoot the slinger, or at the mongrel in front if it goes down in one hit. Don't move, you'll be retreating soon enough.
D, hop back in SB.
E, go to the central bridge and close it to pedestrians. The last bridge can wait for the moment, we might need soldiers to retreat across it.
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Post by vikinghelmet on Jan 20, 2017 8:08:25 GMT -8
Eeesh, not a lot we can do about those Goliaths without the RPG... which is in the scout transport being used to shuttle around the demo charges. I can take some potshots with the MMG turrets to whittle down the armor a little bit, but we're not going to have the time or ammo to take them all the way down that way.
Right now, I think we need to pull back to the canal so that we can engage the scarabs without risking the goliaths smacking us with artillery. With that in mind:
QOR shoot at the nearest mobbers after A's grenade, then move as far north as possible. VA rotate so that we're pointed towards the canal, VA and VB keep pace with the infantry. P reload the assault rifle.
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mydad
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Post by mydad on Jan 20, 2017 8:08:43 GMT -8
I tried to reply but the internet ate my post twice for weird reasons.
Third time's the charm.
Sorry, Squid, but I can't take the risk, not with those scarabs on the way and the risk of having guys wounded in a situation where I can't recover them without getting everyone killed. I've already been really damn lucky with receiving hit rolls, and I don't want to push it. The civilians can outrun the MLs, thankfully.
Everyone, board VC. VC, take a parting shot at the slinger and speed away north, we'll make a stand on Canal Street.
Squid, you might want to take a parting shot and start running too. It's not critical yet, but it will be if your guys get wounded before making it to my blob.
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Post by Abyssal Squid on Jan 20, 2017 15:26:42 GMT -8
Can't argue with anything anyone's said. I'm still having C & F stand and fire at the slinger, because it's either that or fall back, and falling back this turn actually gives them worse odds of survival. They'll have 6 turns to retreat from the mongrels after that, so that's not a worry.
Worst case scenario with those two goliaths, A can pepper them with grenades from a safe distance. Combined with MMG, that should tear their armor up reasonably well. Looks like the Battle Rifle might be in play there soon, too.
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Post by Gravedust on Jan 24, 2017 17:50:33 GMT -8
SHOOTING RESULTS: ---------------- A) grenade { MR1 Hit, kill MR2 Hit, kill MR3 Hit, kill } B) hit, kill C) Hit, Soaked F) Miss ---------------- Q) Miss O) Hit, kill R) Hit, kill ---------------- ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12)
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Post by Abyssal Squid on Jan 24, 2017 22:01:36 GMT -8
Looks like retreating time. C and F are gonna keep running until they rendezvous with Mydad's squad again, and after that there's space in vehicles for the both of them if they really need to hoof it. After shooting that one mobber, B is gonna join back up with A if the transport gets out of the way.
A, stand still and fire a grenade into the scarabs.
B, stand still shoot at the mobber to the west. Yell at the people coming out the doors to turn around because Hal Muller Ave. isn't safe.
C and F, take snap shots at the mongrels and hustle back north.
D (SB), drive west.
E (SA), warn the people next to the bridge that it's about to blow, and then drive to the next bridge and block access. Bridge closed.
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mydad
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Post by mydad on Jan 25, 2017 12:44:24 GMT -8
Deploy all my guys in the passenger compartment to the NE-most accessible tile of the broken bridge, VC parked diagonally of it, facing right (and in a way that doesn't block shots)
If possible (I'm not sure how actions are counted in this case) Rhona and Marina should grab the smoke grenades.
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Post by Gravedust on Jan 25, 2017 14:21:14 GMT -8
If possible (I'm not sure how actions are counted in this case) Rhona and Marina should grab the smoke grenades. Since they both have open slots, they can grab the items this round, and then exit the vehicle next round.
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mydad
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Post by mydad on Jan 25, 2017 16:51:33 GMT -8
If possible (I'm not sure how actions are counted in this case) Rhona and Marina should grab the smoke grenades. Since they both have open slots, they can grab the items this round, and then exit the vehicle next round. Oh, no, I want them out now. Thanks for clarifying.
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Post by Gravedust on Jan 25, 2017 19:29:02 GMT -8
Ah okay. Well in that case, they can exit this round, and then still grab them next round.
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Post by vikinghelmet on Jan 25, 2017 20:05:54 GMT -8
We're about to have a problem on the far right - geist coming in through the alley that leads directly to the bridge.
Goliaths move 1 faster than soldiers and have 10 range, which means they'll be within bombard range of the current position in 2 turns (or technically they could wing the vehicles with area effect this turn, if they centered a shot 1 tile south). The scarabs are still too far away to effectively shoot, so my plan is to move everything to 1 block north of where the two civilians are standing in the middle of the street and wait for the scarabs to move closer. That should put them just out of melee range, while the goliaths won't be in bombard range. From there, hopefully we can mop up the scarabs on the right depending on what A/B do and then split off one of the vehicles to go deal with the alley geist.
Q and R shoot at the nearest mobbers to the south and move 3 north. O move 3 north. VB, VA drive 6 north.
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Post by Gravedust on Jan 26, 2017 16:02:38 GMT -8
SHOOTING RESULTS: ---------------- A) grenade { SB1 Miss SB2 Miss SB3 Miss BS4 Miss (awful rolls, sorry. )) } B) Hit, kill C) Hit, kill F) Hit, kill ---------------- Q) Miss R) Miss ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12)
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Post by Abyssal Squid on Jan 26, 2017 17:31:16 GMT -8
Whoops, I paid a high price to ensure Lea hit that mobber. At least it wasn't The Ultimate Price.
A, reload and head north of Bravo.
B, drop your gun and medkit (Rangefinder is more precious) and run up to where VB is now. Stay out of scarab range.
C and F, keep running north and shooting mongrels, especially the ones threatening civilians.
D, get off the ATV.
E, close the bridge.
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mydad
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Post by mydad on Jan 27, 2017 9:01:31 GMT -8
Gravedust, there was a misunderstanding. I meant VC to be parked diagonally to the right. It's not a huge deal since I didn't explicitly say it, and it can be fixed this turn without retconning, though.
VC, move to where you were supposed to be. I - hold fire.
L,G,J - reload. H - shoot one of the mongrels that are close to the civilians.
e: Guys, do not save ammo now. Open fire with everything you've got, as hard as you can.
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Post by vikinghelmet on Jan 28, 2017 14:06:29 GMT -8
I've got 3 area + 1 normal shot with VA and 1 area shot with VB. Chance to hit/kill on the scarabs isn't great from this range, but it's likely I'll hit at least 1 so I'll take a shot - the MMGs can't do more than plink at the goliaths until the armor's gone, anyways. O get in VB's gunner seat. VA area fire, centered in the middle of the scarab pack. QR fire at the leading scarabs, then move 1 block north.Gravedust, I just noticed that the description for the frag grenade says "on a variable timer". Does that mean I can have someone toss it and then have it set to explode X turns later?
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Post by Gravedust on Jan 29, 2017 0:21:16 GMT -8
Gravedust, I just noticed that the description for the frag grenade says "on a variable timer". Does that mean I can have someone toss it and then have it set to explode X turns later? No that's just flavor text. I should probably change it. Grenades always explode the same round they're thrown.
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Post by Gravedust on Feb 1, 2017 16:40:01 GMT -8
-------------------LEA WHITLEY------------------- "I can't believe it." "Huh?" "I can't believe it. He's still not here. Trijo. He's supposed to be helping me." Ant looks at her, and then his watch, and then sighs. "Fashionably late?" She blows a derisive raspberry through her lips and flicks her pen onto the unit TOE chart. "Fashionably laid, more like. I hear he's been hooking up with some townie chick all last week. Some accounts have the number at two." Ant snorts. "Lucky guy." "Maybe. Hell hath no fury." She retrieves the pen and gets back to work. "I hope he gets a high heel up his ass, for ditching on deploy prep if nothing else. If they don't then maybe I will." Ant laughs. "Don't. I'll have a talk with him." He leans over and cursorily scans her paperwork. "How's it going?" "Good so far." She lays her pen down again and rubs her eyes. "Why are you in here?" "Had a question," Ant says, "I've been reviewing files, yours mentions one younger female sibling, but no older ones." She glances up. "Yeah?" "So unless I'm reading that wrong you're a firstborn." "Correct." She says, "I'm firstborn." "Okay." He says, a bit slowly. "So… You don't have to be here, do you?" She smiles wearily. "I sure as hell can't leave now, but I did have a choice, yes." "So then… Why all this?" He means the cramped rooms, the training yards outside, and the rows of field habs and barracks, the ground that reeks of sweat and the sharp breath of engine exhaust that lays over the camp like a blanket. Unseen and unsaid are the scenes of the future, blood and fear and the dead and dying. "…If you didn't have to?" She pulls in a deep breath and exhales. "I joined because of my younger sister. Marie. She was secondborn, she'd have to serve. But she wasn't smart like me, and… I know I'm small, but she was tiny. Had respiratory problems. She wouldn't have even made it through first-year. So I decided. I figured that between the two of us, I had the best chance to survive and come home. I didn't tell anyone, and a week after I turned fifteen I just walked down to the draft ministry and signed in her place, on the condition she would get my exemption instead. My aptitude scores were good, hers were abysmal, they were glad to make the trade. I thought I was saving her life, just as sure as if I stepped in front of a bullet. " Ant smiles. "That's pretty goddamn noble. Lea you have to fall back." Lea rolls her eyes. "Dumbest fucking thing I ever did. But it's worth it if she's safe." "Lea, you have to move." "She'd write me every other week, which must have cost a fortune. 'Dear Li-Li;' That's how each message would start. Then she'd go all the way to the character limit, every time." Lea smiles. "She kept me going, really, through all this." "Lea! Fucking move!" "But she doesn't write anymore." "LEA FALL BACK RIGHT FUCKING NOW!!" A shiver wracks her body and her open eyes open again. Ant's voice is screaming, crackling in her earpiece. She looks up and her heart jumps. The Geist are nearly on her. The closest one fills her front sight, a wobbling mass of grey sloughing flesh, reaching out with a tendril of dead-looking skin. "LEA RUN!!!" She doesn't. She shakes her head as though there are cobwebs inside it. Her head turns at the sound of scrabbling claws from the south, and as she watches the first Scarab rounds the corner. It has a wide, flat head like a hammerhead shark, studded with nodules and curving horns. It turns in her direction. She runs. The Scarab's claws scritch and cut into the asphalt as it picks up the pace in pursuit. SHOOTING RESULTS: ---------------- C) Miss F) Hit, kill ---------------- H) Hit, soaked. ---------------- VA) Area fire (-2) { MR Hit, Kill SB1 Miss SB2 Miss SB3 Miss SB4 Miss } Q) Hit, Kill (DICE, ladies and gentlemen -_-) R) Miss ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12)
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Post by Abyssal Squid on Feb 1, 2017 17:20:29 GMT -8
All right we need to coordinate here. If Viking Helmet needs to retreat, mydad can't afford to dawdle on the other side of the block. Either rush to the road bridge, or ditch the APC and have D hold off on the demo charge until everyone's across safely. If Viking Helmet wants to try holding on here then I can have D plant the charge right now and we can stop worrying about it. I still need to know mydad's plan for falling back so we don't leave C and F stranded. Also since I've already made a picture and uploaded it, I want A to shoot a grenade here: Grenades seem to be really bad against scarabs.
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Post by vikinghelmet on Feb 1, 2017 19:24:12 GMT -8
Those goliaths are going to be in range of the central intersection by the canal in 2 turns, so keep that in mind. If I fall back 3 squares this turn I'll still be juuuust out of goliath range, but I'll need to pack up the turn after that and scoot around the corner - also need to go deal with that geist in the admin offices before it gets to the bridge. The scarabs splitting up sucks, going to be a lot harder to kill them all this round.
Q throw a grenade at the leading 2 scarabs, VA and VB area fire if they can target at least 2 scarabs - otherwise single shot at scarab or the nearest goliath if the scarabs are somehow all dead, R shoot at whatever's nearest. QR and VA VB move 3 squares noth.
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mydad
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Post by mydad on Feb 3, 2017 3:41:48 GMT -8
Sorry for the delay.
L - unload your weapon on that big pile of MLs. H,J, shoot the closest geist that survive. VC, move 1 tile to the right, just to stay out of 2 turn range of that scarab.
Squid, keep your dudes on the move. Have your dudes leave a (non-active) explosive on the far side of the bridge, my guys will cross it on foot in not too distant future (I'm going to hold position for 2, 3 turns at the most) and C and F should cross it ASAP and be ready to detonate it as soon as my guys cross it. My passenger compartment is too damaged to risk trying to speed past the goliaths with someone in there, so I'll just use it to speed them up to the bridge. Get your main bombing crew over to the main bridge, instead. That thing needs to blow as soon as all our surviving transports are on the other side.
(sorry for the comprehensive plan, but our guys are in shouting range, and I imagine they can say something like "keep the bridge open and cover our retreat!"
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Post by Abyssal Squid on Feb 3, 2017 15:19:05 GMT -8
All right, so mydad is planning on evacuating across the pedestrian bridge, I can work with that. This frees Corina to use the RPG again if it comes to that. Antoine will work on softening up the goliaths in the meantime anyway.
A, shoot the grenade at the indicated location (actually, 1 square west because the indicated square is out of range), stay behind Q and R.
B, chuck the Rangefinder into VB and run north to Q and R. You can grab a rifle next turn.
C and F, blast mongrels and head west.
D, put the demo charges in Storage Cache B on the bridge.*
E, stand guard.
*I know a drop action normally destroys the item, but with this being a single item and Cache B being empty anyway, moving the cache to the bridge and storing the item inside it seems to be within the spirit of the rules.
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Post by Gravedust on Feb 7, 2017 11:27:40 GMT -8
(( Sorry for delays, pretty busy over here. Hope to have something tomorrow or shortly thereafter))
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Post by Gravedust on Feb 7, 2017 18:14:11 GMT -8
SHOOTING RESULTS: ---------------- Q) Grenade { SB1: Hit, Kill SB2: Hit, Soak } VA) { SB1: Miss SB2: Hit, Kill } VB) Hit, Kill R) Miss ---------------- L) Area fire { ML1 Miss ML2 Miss ML3 Miss ML4 Hit, Kill ML5 Miss } H) Miss J) Miss ---------------- C) Miss F) Hit, Soaked ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] CACHE C[Demo Charges(OOXX)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12)
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Post by Abyssal Squid on Feb 7, 2017 19:58:51 GMT -8
Coming up on the final stretch here. I still want B to grab an ARC from one of the transports next turn, but other than that and peppering the goliaths I think we should just get them to safety. Free up the gunners to shoot with abandon, and the drivers for... whatever it is drivers do when they're not driving. Eating hits with their awesome Defense skills and armor, probably.
A, grenade the goliaths again, keep your distance. Move east if possible.
B, grab the grenade launcher ammo from VA and move into the same square as A.
C, reload. F, shoot a mongrel. Both head east (I meant east and not west last turn, too ;_;) toward the bridge.
D, get into SB. Shoo those civilians off, the demo charges aren't for them!
E, good(?) news, there's gonna be monsters in range of your cool gun next turn probably.
I don't think I've asked directly, can ATVs cross the pedestrian bridges? If not and we don't kill the goliaths in time, D's just gonna ditch the ATV and cross the bridge on foot, rather than risk eating a bombard.
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mydad
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Post by mydad on Feb 8, 2017 11:57:04 GMT -8
Squid, your avatar is hotlinked to SA. Reupload it to somewhere else. Also, for crying out loud, now's the time to use those frags, F! (Also, the person with the frags is out of ammo, so...)
OK, time to unload everything we have. J,VC, go full auto on that big cluster of scarabs. L, full auto on that nearby cluster of 4MLs and an SB. H - reload. G - Shoot either a surviving scarab that can reach my figures in one turn, or a surviving ML that can reach my figures in one turn, or whatever is the closest (in order or priority)
WAAAAAAGH!
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Post by Abyssal Squid on Feb 8, 2017 14:17:14 GMT -8
I looked before posting, F can only hit at most 1 mongrel with a grenade!
Sorry about the avatar, I don't remember hotlinking it and I'm kinda surprised that sort of thing still happens. :I
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Post by vikinghelmet on Feb 10, 2017 21:06:26 GMT -8
VB, VA fire at the leading goliath. Q and R hop in VA. VA drive as far east as you can - need to head off that geist coming out of the building and we can't do much to the goliaths without getting blasted until they round the corner. VB drive east, but try to stay close enough to A and B to let them get in next turn while still staying out of goliath range.
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Post by Abyssal Squid on Feb 10, 2017 23:42:18 GMT -8
A's grenade launcher is capable of indirect fire, so he's gonna keep wailing away at those goliaths even as they're out of LoS. Won't be enough to kill them by himself, but at least they'll be stripped of armor by the time we face them again.
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Post by Gravedust on Feb 14, 2017 12:43:28 GMT -8
SHOOTING RESULTS: ((I didn't save the player combat log before I closed it. -_-) But A's grenade shot went wide, the fire on the West was pretty effective, and VB missed their shot.)) ---------------- ENEMY ACTION SL vs. L: 15(Hit) [save vs 10 Damage=8:fail)][save vs death=12:Success][Wound level:7] SL vs. H: 10(Miss) SB vs. VC: 10(Hit)[Compartment=16(Cargo)] ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] CACHE C[Demo Charges(OOXX)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12)
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mydad
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Post by mydad on Feb 14, 2017 17:18:57 GMT -8
Oh, damnit, did I miscount the number of tiles that scarab can move? Fuck. RIP squad.
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