Post by brendur on Aug 30, 2011 5:46:50 GMT -8
NAME: Isral Northerly
[Health: [100/100] [Movement: 6)][CP: ##]
[Defense: 1]
-----------------------------------Attributes-------------------------------------
[HEL: 0][STR: 0][INT:3 ][ACC:2][EVA: 3 [DEF: 1][SPD: 4][MAG:3]
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Passive::
Buffs::
Debuffs::
----Specializations----
Thievery (Skills: Disarm Trap, Backstab, Detect)
Illusion (Skills: Mirror Image)
Teleportation (Skills: Teleport Self)
-Inventory-
History: When you live in a world without end, power rests with those who can go anywhere. Long ago men attempted to find the edge of Obouron, and where others met with failure, they succeeded, though at great costs. The few that returned from the doomed venture called themselves the Wayfarers, and what they had seen at the edge of Obouron had changed them forever. The accounts of their powers remain fractured and varied, however all of them agree that the Wayfarers suddenly seemed to be everywhere at once, no door could lock them out, no path could be hidden from them. At first their movements seemed to be random and sporadic, in time though it became clear to those paying attention that the Wayfarers were gathering forces and power.
By the time the powers that were met to discuss how they would disassemble this new threat, it was too late, the Wayfarers were waiting for them all, and their message was clear.
"Every road, every door, every key, is ours. We claim dominion over the cardinal directions, over the land, the sea, and the air, because none of these can hinder us, and neither can you."
As it turned out, none there were able to. So began the Wayfarers' Rule.
Under their watchful gaze the lands prospered and flourished, they kept peace on the roads, and expanded the cities of man in directions never before even conceived. They erected four great cities in testament to their four gods, one for each cardinal direction, and one greater than the rest in their epicenter. They called it the great city of Arch, and from there it was said you could go anywhere. It was a city of impossible angles and infinite possibility, omnidirectional if the old books are to be believed, it existed everywhere, and nowhere at the same time. Due to it's strange architecture and bending of the natural laws, only Wayfarers could live there, all others would driven mad, or lost forever in it's twisting corridors. The city of Arch was the pinnacle of their achievements, and also their undoing.
There are few facts to their end, but most scholars agree that it was likely the Wayfarers opened a door simply not meant for them. One day smoke rose from the city of Arch, and then there were flames a few hours later, later still the city of Arch disappeared entirely before the eyes of thousands, never to return. So ended the Wayfarers' Rule.
The ages have passed since and there is little left of the Wayfarers empire, what little is left is squabbled over by the four Cardinal Houses, defunct merchant families that attempt scavenge what they can from each other in hopes of reclaiming forgotten glory. It is a deadly game they play that matters to none but the players, and it is from one such house that Isral descends from. Duplicitous, cunning, and above all highly ambitious, Isral currently walks among the ruins of Obouron hoping to find some glimmer of the old empire.