Post by Gravedust on Jun 12, 2010 10:38:07 GMT -8
Your standard Supply Warehouse Stocklist will look like this:
---FOOD---
Name: Dried Jerky
In Stock: ##
Cost: $1
Size: 1
Name: Salted meat
In Stock: ##
Cost: $3
Size: 1
Name: Tinned preserves
In Stock: ##
Cost: $5
Size: 1
Name: Stew Mix
In Stock: ##
Value: $7
Size: 1
Name: Prime Steak
In Stock: ##
Cost: $10
Size: 1
======LIQUOR======
Name: Bilge rum
In Stock: ##
Cost: $2
Size: 1
Name: Rotgut
In Stock: ##
Cost: $4
Size: 1
Name: Ale
In Stock: ##
Cost: $6
Size: 1
Name: Rum
In Stock: ##
Cost: $8
Size: 1
Name: Blood Rum
In Stock: ##
Cost: $10
Size: 1
=====CANNON SHELLS=====
Name: [Based on what's being looked for]
In Stock: ##
Cost: ##
Size: ##
======FUEL======
Name: [Based on what's being looked for]
In Stock: ##
Cost: ##
Size: ##
======BULKHEAD PLATES======
Name: Bulkhead Plate
In Stock: ##
Cost: $10
Size: 10
======REPAIR SUPPLIES
Name: Scrap Metal
In Stock: ##
Cost: $2
Size: 1
Name: Ducting Tape
In Stock: ##
Cost: $4
Size: 1
Name: Bracing Strut
In Stock: ##
Cost: $6
Size: 1
Name: Ceramic Putty
In Stock: ##
Cost: $8
Size: 1
Name: Electro-welding kit
In Stock: ##
Cost: $10
Size: 1
===================================
CALC SECTION
===================================
======FOOD=============
No effect when destroyed.
Name: Dried Jerky
Type: Food
Value: $1
Weight: .01
Size: 1
Effect: +1 Morale
Rarity: 4
Name: Salted meat
Type: Food
Value: $3
Weight: .01
Size: 1
Effect: +3 Morale
Rarity: 12
Name: Tinned preserves
Type: Food
Value: $5
Weight: .01
Size: 1
Effect: +5 Morale
Rarity: 20
Name: Stew Mix
Type: Food
Value: $7
Weight: .01
Size: 1
Effect: +7 Morale
Rarity: 28
Name: Prime Steak
Type: Food
Value: $10
Weight: .01
Size: 1
Effect: +10 Morale
Rarity: 40
=======LIQUOR========
When destroyed as cargo, there is a chance equal to the Liqour's Rarity of it starting a fire with a severity equal to its Rarity.
Name: Bilge rum
Type: Liquor
Value: $2
Weight: .02
Size: 1
Effect: +1 Morale
Rarity: 8
Name: Rotgut
Type: Liquor
Value: $4
Weight: .02
Size: 1
Effect: +2 Morale
Rarity: 16
Name: Ale
Type: Liquor
Value: $6
Weight: .02
Size: 1
Effect: +3 Morale
Rarity: 24
Name: Rum
Type: Liquor
Value: $8
Weight: .02
Size: 1
Effect: +4 Morale
Rarity: 32
Name: Blood Rum
Type: Liquor
Value: $10
Weight: .02
Size: 1
Effect: +5 Morale
Rarity: 40
=======CANNON SHELLS=====
Due to the large number of rolls needed to determine supply levels for all ammo types, Ammo lists should only be generated on request.
When destroyed as cargo, causes an explosion with a damage equal to the total Damage potential of the shells in the cargo slot.
Name: [Damage] Pound Shot
Type: Ammunition
Value: [Damage x3]
Weight: [Damage/20]
Size: [Damage/2]
Effect: [Damage]
Rarity: [Damage]
=======FUEL========
Fuel is calculated as a lump, since it is essentially all the same material.
The sizes and costs of 1 day's worth of fuel are determined by the rating of the furnace it's intended for.
When destroyed as cargo, causes an 2D100 Fire in the compartment.
Name: Fuel
Type: Fuel
Value: [Furnace Rating /50]
Weight: [########]
Size: [Furnace rating/100]
Rarity: -Considered to be infinite-
======BULKHEAD PLATES===========
No effect when destroyed
Name: Bulkhead Plates
Type: Bulkhead Plates
Value: [Furnace Rating /50]
Weight: [1]
Size: [10]
Rarity: [D100]
======REPAIR PARTS======
Name: Scrap Metal
Type: Spare Parts
Value: $2
Size: 1
Effect: 2 Repair Value
Rarity: 10
Name: Ducting Tape
Type: Spare Parts
Value: $4
Size: 1
Effect: 4 Repair Value
Rarity 20
Name: Bracing Strut
Type: Spare Parts
Value: $6
Size: 1
Effect: 6 Repair Value
Rarity: 30
Name: Ceramic Putty
Type: Spare Parts
Value: $8
Size: 1
Effect: 8 Repair Value
Rarity 40
Name: Electro-welding kit
Type: Spare Parts
Value: $10
Size: 1
Effect: 10 Repair Value
Rarity 50
=====STATWORKS=======================================================
Food (Value: $1 per point of Morale Bonus, max 10) (Weight: 0.01 per share) (Size: 1)(Rarity: Morale Bonus x4)
Liquor (Value: $2 per point of morale bonus, max 5) (Weight: 0.01 per share) (Size: 1) (Rarity: Morale bonus x8)
Cannon Shells (Value: Damage x 3 ) (Weight: Damage / 20 ) (Size: Damage / 2 ) (Rarity: Damage )
Fuel: (Val: Furnace rating/50) (Weight: 1) (Size: Furnace rating / 100) (Rarity: (D100) )
Bulkhead Plates: (Value: $10, (Weight 1) (Size: 10) (Rarity: D100)
Repair Parts: (Value: $1 per Repair Value ] (Weight:1) (Size: 1) (Rarity: Repair Value x 5)
---FOOD---
Name: Dried Jerky
In Stock: ##
Cost: $1
Size: 1
Name: Salted meat
In Stock: ##
Cost: $3
Size: 1
Name: Tinned preserves
In Stock: ##
Cost: $5
Size: 1
Name: Stew Mix
In Stock: ##
Value: $7
Size: 1
Name: Prime Steak
In Stock: ##
Cost: $10
Size: 1
======LIQUOR======
Name: Bilge rum
In Stock: ##
Cost: $2
Size: 1
Name: Rotgut
In Stock: ##
Cost: $4
Size: 1
Name: Ale
In Stock: ##
Cost: $6
Size: 1
Name: Rum
In Stock: ##
Cost: $8
Size: 1
Name: Blood Rum
In Stock: ##
Cost: $10
Size: 1
=====CANNON SHELLS=====
Name: [Based on what's being looked for]
In Stock: ##
Cost: ##
Size: ##
======FUEL======
Name: [Based on what's being looked for]
In Stock: ##
Cost: ##
Size: ##
======BULKHEAD PLATES======
Name: Bulkhead Plate
In Stock: ##
Cost: $10
Size: 10
======REPAIR SUPPLIES
Name: Scrap Metal
In Stock: ##
Cost: $2
Size: 1
Name: Ducting Tape
In Stock: ##
Cost: $4
Size: 1
Name: Bracing Strut
In Stock: ##
Cost: $6
Size: 1
Name: Ceramic Putty
In Stock: ##
Cost: $8
Size: 1
Name: Electro-welding kit
In Stock: ##
Cost: $10
Size: 1
===================================
CALC SECTION
===================================
======FOOD=============
No effect when destroyed.
Name: Dried Jerky
Type: Food
Value: $1
Weight: .01
Size: 1
Effect: +1 Morale
Rarity: 4
Name: Salted meat
Type: Food
Value: $3
Weight: .01
Size: 1
Effect: +3 Morale
Rarity: 12
Name: Tinned preserves
Type: Food
Value: $5
Weight: .01
Size: 1
Effect: +5 Morale
Rarity: 20
Name: Stew Mix
Type: Food
Value: $7
Weight: .01
Size: 1
Effect: +7 Morale
Rarity: 28
Name: Prime Steak
Type: Food
Value: $10
Weight: .01
Size: 1
Effect: +10 Morale
Rarity: 40
=======LIQUOR========
When destroyed as cargo, there is a chance equal to the Liqour's Rarity of it starting a fire with a severity equal to its Rarity.
Name: Bilge rum
Type: Liquor
Value: $2
Weight: .02
Size: 1
Effect: +1 Morale
Rarity: 8
Name: Rotgut
Type: Liquor
Value: $4
Weight: .02
Size: 1
Effect: +2 Morale
Rarity: 16
Name: Ale
Type: Liquor
Value: $6
Weight: .02
Size: 1
Effect: +3 Morale
Rarity: 24
Name: Rum
Type: Liquor
Value: $8
Weight: .02
Size: 1
Effect: +4 Morale
Rarity: 32
Name: Blood Rum
Type: Liquor
Value: $10
Weight: .02
Size: 1
Effect: +5 Morale
Rarity: 40
=======CANNON SHELLS=====
Due to the large number of rolls needed to determine supply levels for all ammo types, Ammo lists should only be generated on request.
When destroyed as cargo, causes an explosion with a damage equal to the total Damage potential of the shells in the cargo slot.
Name: [Damage] Pound Shot
Type: Ammunition
Value: [Damage x3]
Weight: [Damage/20]
Size: [Damage/2]
Effect: [Damage]
Rarity: [Damage]
=======FUEL========
Fuel is calculated as a lump, since it is essentially all the same material.
The sizes and costs of 1 day's worth of fuel are determined by the rating of the furnace it's intended for.
When destroyed as cargo, causes an 2D100 Fire in the compartment.
Name: Fuel
Type: Fuel
Value: [Furnace Rating /50]
Weight: [########]
Size: [Furnace rating/100]
Rarity: -Considered to be infinite-
======BULKHEAD PLATES===========
No effect when destroyed
Name: Bulkhead Plates
Type: Bulkhead Plates
Value: [Furnace Rating /50]
Weight: [1]
Size: [10]
Rarity: [D100]
======REPAIR PARTS======
Name: Scrap Metal
Type: Spare Parts
Value: $2
Size: 1
Effect: 2 Repair Value
Rarity: 10
Name: Ducting Tape
Type: Spare Parts
Value: $4
Size: 1
Effect: 4 Repair Value
Rarity 20
Name: Bracing Strut
Type: Spare Parts
Value: $6
Size: 1
Effect: 6 Repair Value
Rarity: 30
Name: Ceramic Putty
Type: Spare Parts
Value: $8
Size: 1
Effect: 8 Repair Value
Rarity 40
Name: Electro-welding kit
Type: Spare Parts
Value: $10
Size: 1
Effect: 10 Repair Value
Rarity 50
=====STATWORKS=======================================================
Food (Value: $1 per point of Morale Bonus, max 10) (Weight: 0.01 per share) (Size: 1)(Rarity: Morale Bonus x4)
Liquor (Value: $2 per point of morale bonus, max 5) (Weight: 0.01 per share) (Size: 1) (Rarity: Morale bonus x8)
Cannon Shells (Value: Damage x 3 ) (Weight: Damage / 20 ) (Size: Damage / 2 ) (Rarity: Damage )
Fuel: (Val: Furnace rating/50) (Weight: 1) (Size: Furnace rating / 100) (Rarity: (D100) )
Bulkhead Plates: (Value: $10, (Weight 1) (Size: 10) (Rarity: D100)
Repair Parts: (Value: $1 per Repair Value ] (Weight:1) (Size: 1) (Rarity: Repair Value x 5)