• Modified Statworks - Stats
gravedust.proboards.com/index.cgi?action=display&board=dev&thread=9&page=1Entry on sapping:
SAPPING
Sapping allows a Character to damage bulkheads (or the floors and walls of structures) and Compartments via the use of Explosives. Sapping skill can selectively damage machinery, compartments or punch entryways through walls. The explosives to take up some room, so it's best to have some carrying space available. Most sapping charges are powerful enough to blow through interior bulkheads in an airship, but only the largest can pierce through an outer hull, in most cases.
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The basic roll is [D100+ Sapping] Vs. [Handling Difficulty of explosive x 1.5]
The difficulty of Sapping rolls is determined by the size of the charge to be used. Failing a Sapping roll can have some disastrous consequences, so it's best to stay within your relative skill level.
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Failing a Sapping roll by by 10 or less causes the charge to fizzle and need to be reset.
Failing by 20 causes an explosion of 1/2 the charge damage against the person setting the charge.
Failing by 30 or more causes the charge to detonate, dealing full damage to everyone in the compartment.
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A sapping charge can be made against either a Bulkhead (wall, floor or ceiling), can be set to do Durability damage to the Compartment, or can be set to harm people in the compartment as with a normal Throw Explosives.
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Charges set against Bulkheads do no compartment damage and do not harm anyone in the compartment. However any extra damage remaining after the bulkhead is destroyed is applied to anyone inside the adjacent compartment as per a normal Throw Explosives effect.
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Charges set against against machinery in the Compartment explode and cause durability damage which may cause a malfunction, but does no damage to bulkheads or anyone in the compartment.
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Charges can be set as booby-traps, which will detonate when anyone unaware of them crosses the Compartment. Anyone entering the compartment makes a spot check [D100+Spot] Vs [D100+ Sapper's Sapping skill - Damage rating of the explosive set] in order to notice it and avoid setting it off. Booby trap Charges can be set to damage bulkheads, machinery or personnel as normal.
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Charges can be set on a timer, to detonate up to 1 day from the time it was placed.
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Sapping charges can be Disarmed (by anyone) using a successful roll of [D100+Sabotage(if applicable)] vs. [Handling Difficulty of Charge] Failing this roll causes the charge to explode immediately, damaging whatever it was placed on as normal, and also full damage to the person attempting to Disarm it.
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In combat, laying a charge takes a full round and leaves a character vulnerable to being Checkmated.
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• Modified How to play - Combat
gravedust.proboards.com/index.cgi?action=display&board=pguide&thread=12&page=1To include Throw Explosives as a combat action
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Throw explosives
Thrown Explosives can damage everyone in a Compartment, so it's best to use them from a distance by tossing them into adjacent compartments (or further) Once armed they detonate as soon as they strike a hard surface, so their handling is something of a delicate business. [D100+Sapping] Vs. [Handling Difficulty of explosive] to throw successfully. Those subject to an explosive attack have a chance of scurrying behind cover to avoid the damage ([D100 + Agility - Total Size] Vs. [Explosive Damage x 4]) and those already Taking Cover have a slightly better chance of surviving unharmed. A character can throw explosives without the Sapping skill, but having it makes it a bit of a less risky proposition. See Weapons - Explosives for more information about throwing bombs.
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And modified Take Cover to indicate it provides protection against explosives as well as ranged attacks:
Take Cover
The Character takes cover from enemy fire as best they can, adding a -10 penalty to ranged attacks against them, and increases their chance of evading thrown explosives. In certain areas it may not be possible to take cover. A character may not duck and weave AND take cover in the same round.
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• Added Gearlist: Weapons - Explosives:
gravedust.proboards.com/index.cgi?board=gearanditems&action=display&thread=35&page=1#1276643749