Post by weregoat on Mar 10, 2020 7:11:03 GMT -8
Name: Wayland
Race: Nen (MAG/INT)
Known Skills: [Intense Focus]
[Bargaining ]
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Known Spells: N/A
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Professions: Weaponsmithing 13, Arcanism 1, Contemporary Lore 1
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Starting Gear: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hand: Focusing Sigil: [+2 Focus] [+0 MP] [Spell slot:Boulder, Quagmire] (+1 Vis)
Hand: Mana Bead: [+0 Focus] [+3 MP] [Spell slot:Landspine, Stoneswell] (+1 Vis)
Armor: Acolyte's robes: [+0 Armor][+0def][+0HP][+2MP][+0 Focus] [Spl.Slot: 1] (-1Move)(+2 Vis)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPARE GEAR ========================================================================
N/A
CHARACTER DESCRIPTION =============================================================
Wiry body, tied back hair, tanned from working in the sun. Scruffy looking sleeveless tunic.
Relaxed, calm expression.
CHARACTER HISTORY =================================================================
Wayland can often be found in the guild forge. She was a supplier selling foodstuffs to the guild (still is, kinda), but negotiated access to the workroom. Scythe, flail, axe- these well crafted pointy tools caught the eye of the guild members, and an agreement was reached.
Now the guild shop is stocked with all manner of murder tools, and Wayland (now technically a guild member) has access to the guild facilities for crafting whatever weird farming gear they have come up with this week.
Wayland is not an adventurer. At least, not a good one. She will happily spend hours working on tools in the forge, days 'optimising' the land with terramancy, weeks designing and testing an idea for an improved plough or 'rune spade'- but when it actually comes to participating in guild activities, she limits it to socialising and making/selling weaponry, taking only the minimum number of jobs needed to maintain membership.
TITLES AND ACCOMPLISHMENTS ========================================================
POSSESSIONS ========================================================================
Farming tools (back at the farm).
Leather apron, gloves, and hat.
Pages of indecipherable scribbled notes and diagrams of what look like horrifying torture implements and bladed weapons (they're farming tools, duh).
Current 'work in progress'- unwieldy sharp metal object, unknown function.
Race: Nen (MAG/INT)
Known Skills: [Intense Focus]
[Bargaining ]
----------------------------------------------------------------------
Known Spells: N/A
----------------------------------------------------------------------
Professions: Weaponsmithing 13, Arcanism 1, Contemporary Lore 1
----------------------------------------------------------------------
Starting Gear: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hand: Focusing Sigil: [+2 Focus] [+0 MP] [Spell slot:Boulder, Quagmire] (+1 Vis)
Hand: Mana Bead: [+0 Focus] [+3 MP] [Spell slot:Landspine, Stoneswell] (+1 Vis)
Armor: Acolyte's robes: [+0 Armor][+0def][+0HP][+2MP][+0 Focus] [Spl.Slot: 1] (-1Move)(+2 Vis)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPARE GEAR ========================================================================
N/A
CHARACTER DESCRIPTION =============================================================
Wiry body, tied back hair, tanned from working in the sun. Scruffy looking sleeveless tunic.
Relaxed, calm expression.
CHARACTER HISTORY =================================================================
Wayland can often be found in the guild forge. She was a supplier selling foodstuffs to the guild (still is, kinda), but negotiated access to the workroom. Scythe, flail, axe- these well crafted pointy tools caught the eye of the guild members, and an agreement was reached.
Now the guild shop is stocked with all manner of murder tools, and Wayland (now technically a guild member) has access to the guild facilities for crafting whatever weird farming gear they have come up with this week.
Wayland is not an adventurer. At least, not a good one. She will happily spend hours working on tools in the forge, days 'optimising' the land with terramancy, weeks designing and testing an idea for an improved plough or 'rune spade'- but when it actually comes to participating in guild activities, she limits it to socialising and making/selling weaponry, taking only the minimum number of jobs needed to maintain membership.
TITLES AND ACCOMPLISHMENTS ========================================================
POSSESSIONS ========================================================================
Farming tools (back at the farm).
Leather apron, gloves, and hat.
Pages of indecipherable scribbled notes and diagrams of what look like horrifying torture implements and bladed weapons (they're farming tools, duh).
Current 'work in progress'- unwieldy sharp metal object, unknown function.