Khrys
Full Member
Posts: 130
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Post by Khrys on Jun 29, 2010 20:32:46 GMT -8
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Post by e on Jun 29, 2010 20:47:02 GMT -8
Nice! Here's another:
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Post by Gravedust on Jun 29, 2010 22:28:47 GMT -8
HAIL CONCORDIA! [/center] ...needs more propellers, though.. However it also may have just given me an idea regarding lighter than air craft that is either brilliant or exceptionally stupid. I'll try to figure out which tomorrow...
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Post by jazzs3quence on Jun 30, 2010 5:44:22 GMT -8
@gravedust -- ever seen Castle in the Sky? You could always appropriate magical floating rocks (Avatar did...)
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Post by Gravedust on Jun 30, 2010 7:08:59 GMT -8
Hehe.. Yeah, a couple people have mentioned that.. It'd be neat certainly, but for now I'm trying to keep it grounded in a sort of dusty-earth feel. since it was steampunk I figured it ought to be more about machines, engines, etc. The 5k rating engines do use a wierd system of magnetic propolsion that nobody understands, but that's the closest I intend to get to magical means in this version.
...Now once the ruleset is complete, the setting can be bent in almost any direction you want, so there can be magical-variant sourcebooks with huge floating shipyards and such.
Hell, with a some tweaks the the core rules I could make it a naval game.
If you tore out and rewrote most of the shipbuilding rules, it could be in space, though I'm not about to go wanting to simulate 3-axis space combat... In fact I'm not sure where to even start thinking about that. -_-
(Oh. and I did noodle the lighter than aid idea.. basically gas-filled compartments that produce small amount of passive lift, and operate under slightly different rules then regular compartments. I think they would produce cheap and possibly fast but very large (comparatively) and ships.. Ima run some math today, I think the idea could be fun, and add some variety)
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Post by jazzs3quence on Jun 30, 2010 8:58:52 GMT -8
If you tore out and rewrote most of the shipbuilding rules, it could be in space, though I'm not about to go wanting to simulate 3-axis space combat... In fact I'm not sure where to even start thinking about that. -_- Neil Stephenson's Anathem has a fair amount of math/theory about 3 axis space stuff. At least enough for a crash course. Now making that playable in a game is a whole 'nother story.
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Post by Gravedust on Jun 30, 2010 9:24:05 GMT -8
Ehehe.. Yeah. I think there was a game called Traveller or some such that had pretty comprehensive space rules.. And got made fun of for needing a mathmatics degree in order to play.. I already use a calculator for SP! because I can't be relied upon to add 2-digit numbers together correctly. -_- It's a sad thing.
And of course space has unpowered drift and X Y Z orientation.. *shudders*
That's why we have computer games.
On an unrelated note: Watching Battlestar Galactica REALLY makes me want to play Freespace 2 again... That game was rad.
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