Post by Gravedust on Jun 5, 2013 22:16:03 GMT -8
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MONSTER BIN
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Contains general information on the creatures of the underground.
This thread is unlocked so players may add their own notes and observations about them as well.
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NEUTRAL
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Shopkeep (shop)
A minion of THE MASTER charged charged with provisioning soldiers and creatures of THE MASTER. However help seldom comes free.
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Healer (heal)
Responsible for keeping the Wretches of the Underground and other minions in fighting condition. More or less.
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ENEMIES
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Ratling (rat)
Standard issue dungeon rat. Cowardly, smelly, and easily killed. Dangerous in groups, except not really even then.
Ratking (Gold rat) (Champion)
A horrifying mutation of the common Ratling. It's shrill squeaks can infuriate other Ratlings into attacking.
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Green Slime (Green GS)
Semi-sentient puddle of acidic goop. Slow-moving and not terribly intelligent, but can be difficult to land a damaging blow on.
Blue Slime (Blue BS)
A somewhat rarer variation in the Slime family, known to sometimes split in two in combat.
Acid Slime (Green AS)
Virulently bubbling slime that billows noxious fumes which can be deadly if inhaled.
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Skeleton (White SK)
Reanimated corpses that low-level necromancers often use to secure their territory.
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Skeleton Knight (gold SK) (Champion)
The fleshless corpse of a once formidable warrior. Dangerous in life, and doubly so in death.
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Boneling (White Bl)
Horrifying necromantic constructions of bone and gristle, possessed of a ravenous, unquenchable hunger.
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Shardwraith (Gold sw)
Also sometimes called Miser Ghosts, they seem to be attracted to Spirit Shards, which they seem to be able to detect across huge distances. Their chill touch can penetrate the toughest armor. Like most spirits, they can pass through walls.
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Shardstalker (Gold ss)
Much like their lesser cousins the Shardwraiths, Shardstalkers seem to also be attracted to spirit shards, and will relentlessly pursue those who possess them in great quantities.
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Filcher (Gold fl)
A Mischevious spirit with a taste for gold and a penchant forbuggery thievery.
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Cavern Crawler (Grey CC)
Multi-legged horrors with poisonous jaws. These insect-like creatures are known for breeding quickly, and tearing apart anything that enters their territory.
Venom Crawler (Grey VC)
A mutation of the standard Cavern crawler which can fire barbed, acidic stingers.
Armor Crawler (Grey AC)
A hulking, heavily armored Crawler, covered in an extremely thick shell.
Cavern Crusher 'Gold CC' (Champion)
A more massive and vicious incarnation of the Cavern Crawler, hatched from special bejeweled eggs.
----------------------
MONSTER BIN
===========
Contains general information on the creatures of the underground.
This thread is unlocked so players may add their own notes and observations about them as well.
========
NEUTRAL
========
----------------------
Shopkeep (shop)
A minion of THE MASTER charged charged with provisioning soldiers and creatures of THE MASTER. However help seldom comes free.
----------------------
----------------------
Healer (heal)
Responsible for keeping the Wretches of the Underground and other minions in fighting condition. More or less.
----------------------
========
ENEMIES
========
----------------------
Ratling (rat)
Standard issue dungeon rat. Cowardly, smelly, and easily killed. Dangerous in groups, except not really even then.
Ratking (Gold rat) (Champion)
A horrifying mutation of the common Ratling. It's shrill squeaks can infuriate other Ratlings into attacking.
----------------------
----------------------
Green Slime (Green GS)
Semi-sentient puddle of acidic goop. Slow-moving and not terribly intelligent, but can be difficult to land a damaging blow on.
Blue Slime (Blue BS)
A somewhat rarer variation in the Slime family, known to sometimes split in two in combat.
Acid Slime (Green AS)
Virulently bubbling slime that billows noxious fumes which can be deadly if inhaled.
----------------------
----------------------
Skeleton (White SK)
Reanimated corpses that low-level necromancers often use to secure their territory.
----------------------
----------------------
Skeleton Knight (gold SK) (Champion)
The fleshless corpse of a once formidable warrior. Dangerous in life, and doubly so in death.
----------------------
----------------------
Boneling (White Bl)
Horrifying necromantic constructions of bone and gristle, possessed of a ravenous, unquenchable hunger.
----------------------
----------------------
Shardwraith (Gold sw)
Also sometimes called Miser Ghosts, they seem to be attracted to Spirit Shards, which they seem to be able to detect across huge distances. Their chill touch can penetrate the toughest armor. Like most spirits, they can pass through walls.
----------------------
----------------------
Shardstalker (Gold ss)
Much like their lesser cousins the Shardwraiths, Shardstalkers seem to also be attracted to spirit shards, and will relentlessly pursue those who possess them in great quantities.
----------------------
----------------------
Filcher (Gold fl)
A Mischevious spirit with a taste for gold and a penchant for
----------------------
----------------------
Cavern Crawler (Grey CC)
Multi-legged horrors with poisonous jaws. These insect-like creatures are known for breeding quickly, and tearing apart anything that enters their territory.
Venom Crawler (Grey VC)
A mutation of the standard Cavern crawler which can fire barbed, acidic stingers.
Armor Crawler (Grey AC)
A hulking, heavily armored Crawler, covered in an extremely thick shell.
Cavern Crusher 'Gold CC' (Champion)
A more massive and vicious incarnation of the Cavern Crawler, hatched from special bejeweled eggs.
----------------------