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Post by jazzs3quence on Jul 2, 2013 5:58:46 GMT -8
Wretch C Move East 1 attack rat
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Koalabear
Full Member
MUAHAHAHAHAHaA!
Posts: 170
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Post by Koalabear on Jul 2, 2013 6:44:02 GMT -8
Wretch A
>Move 3 west >Attack rat
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Post by Aleator on Jul 2, 2013 7:10:09 GMT -8
Wretch E >Move 1W1S >attack GS to the E
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sjs00
Junior Member
Posts: 60
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Post by sjs00 on Jul 2, 2013 8:14:07 GMT -8
Wretch J Move south 5 Say: Kobooooold!
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Post by Gravedust on Jul 2, 2013 9:50:27 GMT -8
Wretch JMove south 5Say: Kobooooold! You only have 4 movement (M:4) at the moment, I think you may have been looking at your heath. But anyway J will just go South 4.
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Post by krakatoah on Jul 2, 2013 18:01:29 GMT -8
Wretch G Move South 1 Attack the Southeastern slime Say "You will serve THE MASTER in death! With your coinage of course."
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Post by Gravedust on Jul 2, 2013 21:37:54 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! In the east, giants stir beneath the waves, roused by the calls or our enemies. But we are ready. And waiting. Praise THE MASTER[/u]!"[/i] ------------------------ • Wretch H settles down in front of a trainer for some quick instruction. • Wretch D moves southeast and pops a ratling, moments before A arrives to do more or less the same thing. • Wretch C performs a coup de gras on yet another ratling amid the library stacks. • Wretch E steps in front of G and dispatches another slime, but not before one further south lays some acidic tendrils across E's arms and torso. Map Marks: (Beastiary) [heal: Healer][shop: Shopkeep][trn: Trainer][Rat: Ratling][Green GS: Green Slime] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] ------------------------------------------------- • A compass has been added to assist certain Wretches who have been losing their sense of direction.
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Post by atomikkrab on Jul 2, 2013 22:42:00 GMT -8
Image seems broken...
Wretch H 1E 3S?
or 2E 2S if that gets me back through the doorway.
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Post by Gravedust on Jul 2, 2013 23:37:13 GMT -8
Hmmmm. Works for me at the moment. If anyone else has problems with it let me know and I'll see if I can replace it before work tomorreh.
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sjs00
Junior Member
Posts: 60
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Post by sjs00 on Jul 3, 2013 0:54:12 GMT -8
Move South 3, West 1 Poke dead slime pile Say:Koboooold?
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dani
New Member
Posts: 26
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Post by dani on Jul 3, 2013 2:19:27 GMT -8
Wretch B >Smile happily at blast wand >Move 3 East, 1 South
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Post by slice213 on Jul 3, 2013 4:23:29 GMT -8
Wretch D
/move 3 east, 1 north /say "More skulls for the...huh?"
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Koalabear
Full Member
MUAHAHAHAHAHaA!
Posts: 170
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Post by Koalabear on Jul 3, 2013 7:02:57 GMT -8
Wretch A
>Move 3 west, 1 north >Mutter about disappearing ratlings
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Post by Gravedust on Jul 3, 2013 8:28:37 GMT -8
Here, have a portrait of Wretch A to help assuage your crushing disappointment.
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Post by Aleator on Jul 3, 2013 15:27:51 GMT -8
Wretch E
>Attack GS to the SE >Move 4N >Bemoan the unsuitability of slime as a new hat, and look for a ratling.
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Post by krakatoah on Jul 3, 2013 17:03:15 GMT -8
Wretch G Move South 2, West 2 Use Door
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Post by jazzs3quence on Jul 3, 2013 22:23:17 GMT -8
Wretch C > move East 3, North 1
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Post by Gravedust on Jul 3, 2013 22:51:32 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! Praise THE MASTER[/u]!"[/i] ------------------------ • Wretch E slashes at a Slime with it's weapon, hitting it and scattering green gobbets of horrible material across the floor.. But the seperated chunks merely ooze their way back to the main mass and rejoin. • Wretch G skips forward and hauls open the door on the west side of the hall. The room is another long narrow hallway, with a series of doors branching off. One of the furthermost doors, unlike the others appears to be made of reinforced iron. Ancient weapons stand in racks along the walls, moldering and rusted beyond usefulness. Wretch G is overcome by a feeling of poignant stillness, a silent, timeless peace that seems to flow from the very stones. ...The effect of which is somewhat ruined by the skeletons that guard the hallway shrieking in unison. As their empty eyesockets flare with bright pinpoints of red light they lift their weapons and charge, the nearest one swinging a rusted axe that inflicts a wound on the surprised Wretch G, which nonetheless manages to avoid the grasping tendrils of the Slime that creeps up behind it. Map Marks: (Beastiary) [heal: Healer][shop: Shopkeep][trn: Trainer][Rat: Ratling][Green GS: Green Slime][White SK: Skeleton] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] ------------------------------------------------- • WELP, this oughta be interesting. No art for skellies yet, but they've got an entry in the bestiary. • Tomorrow being the 4th, I'm going to give Thursday a miss and pick up again friday. Have fun, where applicable. • Whoops, Jazz, I guess you posted as I was doing the round. I'll throw your orders in retroactively... Do you mean West or East, tho?
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Post by atomikkrab on Jul 3, 2013 23:03:26 GMT -8
Wretch H S2 Crush slime behind Wretch G say "When is the Wretch Calender (insert year here) coming out?"
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Post by krakatoah on Jul 3, 2013 23:34:05 GMT -8
Wretch G Hold fast and strike at the Skeleton to your west!
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Post by Aleator on Jul 4, 2013 9:01:49 GMT -8
Wretch E >Move 1N1W >Buy 1A for 2 coin, buy 1D for 3 coin
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Post by Gravedust on Jul 4, 2013 9:05:39 GMT -8
Wretch E >Move 1N >Buy 3 healing for 6 coin >Move 3S if possible. The healer only charges 1 coin per Health recovered, so you only need to spend 3 for 3. And no move splitting, alas.
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Post by jazzs3quence on Jul 4, 2013 11:32:45 GMT -8
Whoops. West. I must've been standing on my head. I dunno, it was late...
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Post by cokerpilot on Jul 4, 2013 18:29:34 GMT -8
I East 2 north 1 east 1
Please stop opening more doors your gonna get us all killed.
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Post by Aleator on Jul 4, 2013 19:55:37 GMT -8
Wretch E >Move 1N >Buy 3 healing for 6 coin >Move 3S if possible. The healer only charges 1 coin per Health recovered, so you only need to spend 3 for 3. And no move splitting, alas. You snagged my post in the 3 minutes it took me to look it up and change my orders.
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Koalabear
Full Member
MUAHAHAHAHAHaA!
Posts: 170
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Post by Koalabear on Jul 5, 2013 3:53:47 GMT -8
Wretch A
>Move North 1, West 2, North 1 >Train Flameburst, movement 4, health 5
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sjs00
Junior Member
Posts: 60
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Post by sjs00 on Jul 5, 2013 14:56:11 GMT -8
Wretch J: Move South 4 (Assuming Wretch H kills the slime) If not, Move South 2, East 2
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dani
New Member
Posts: 26
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Post by dani on Jul 5, 2013 17:38:00 GMT -8
Wretch B >Move 4 East >Shoot blasting rod toward rat east
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Post by kaziglubey on Jul 5, 2013 18:09:31 GMT -8
Wretch F 1N 3E
Sorry about missing every other round, I keep forgetting.
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Post by Gravedust on Jul 5, 2013 21:30:37 GMT -8
------------------------ The Herald of THE MASTER[/u] is heard! Praise THE MASTER[/u]!"[/i] ------------------------ • Wretch H edges southwards into the hall and puts paid to a slime as G holds the door, striking down one skeleton even as the one behind it shoulders through the scattering bones and hits the Wretch in return. • Wretch E looks attentively on as a trainer goes over some more of the basics. • Wretch A flinches a little as the Trainer's glowing needle scratches a rune onto it, engraining it with the power of fire. ((Couldn't increase your healh, you need a healer to do that.)) • Wretch J heads boldly into the hissing, steamy southern hall. As it moves forward it seems to attract the attention of two slimes, which ooze forward and manage to wrap their acidit tendrils around it. • Wretch B points it's blast Wand at a Ratling at more or less point-blank range and blasts it out of it's fur. Map Marks: (Beastiary) [heal: Healer][shop: Shopkeep][trn: Trainer][Rat: Ratling][Green GS: Green Slime][White SK: Skeleton] ------------------------------------------------- Items sold at the Item shop: (Item Effects)[Pickaxe:4c][Blast Wand:7c][Markstone: 4c][Trap Kit: 5c][Health Potion: 7c] ------------------------------------------------- Spellbrands sold at the Trainer: (Spell effects)[Healing: 4c][Reveal: 8c][Flameburst: 7c] -------------------------------------------------
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