Post by Gravedust on Feb 2, 2014 1:55:13 GMT -8
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MISSILE SWARM LAUNCHER (Remote Launcher)
Let's be serious here; who -really- has the time to fire off shots one at a time? A Missile Swarm Launcher takes the drudgery out of killing your foes at range by launching no less than 5 missiles at once, like a swarm of oversensitive suicidal explosive bees! Missiles can be guided across Battlespace to attack enemy units from a variety of angles, and can travel long distances before attacking. Unfortunately they are also susceptible to being shot down before they arrive, but hey, you can't have everything. Order today!
-Build rules-
• Must be placed on the exterior of the ship and have an unobstructed output.
• Must be connected to a Missile Ammo Compartment (Listed Below)
• The facing determines the spawn square of the Missile Swarm. Missiles cannot be launched into an occupied square.
-Effects-
• Launches a Missile Swarm. (Missile stats and rules below)
• A ship may not have more Missile Swarms in flight than it has Swarm launchers.
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Missile Swarm
[Damage: 1 (per missile in swarm)] [Missile Speed:10] [Energy: 1 to launch]
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+Missile flight
• Missiles begin moving the turn after they are launched.
• Missiles have a speed of 10, and can change facing without any movement cost.
• Missiles -must- move 10 squares per turn. (Unless they make an attack and therefore explode.) If they cannot they will self-destruct.
• Missiles cannot cross their own paths during their move.
• Missiles cannot reverse direction at the beginning of a round.
+Collisions
• If missiles move into a square containing ANY object, friendly or enemy, or any object moves into a square with them, the missiles will immediately make an attack against whatever it is, destroying themselves in the process.
+Missile vs. Missile
When a missile swarm engages another missile swarm, they will eliminate each other on a 1-to-1 basis. (Meaning that if a 5-missile swarm attacks a 3-missile swarm, the 5 swarm will be reduced to 2.)
+Destroying missiles in flight
Missile swarms can be targeted by weapons and one missile is destroyed for every roll equal to or lower than 5.
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MISSILE AMMO BAY
-Build rules-
• Must be placed next to a Missile Swarm Launcher
• May be daisy-chained
-Effects-
Missile Ammo: [6/6]
MISSILE SWARM LAUNCHER (Remote Launcher)
Let's be serious here; who -really- has the time to fire off shots one at a time? A Missile Swarm Launcher takes the drudgery out of killing your foes at range by launching no less than 5 missiles at once, like a swarm of oversensitive suicidal explosive bees! Missiles can be guided across Battlespace to attack enemy units from a variety of angles, and can travel long distances before attacking. Unfortunately they are also susceptible to being shot down before they arrive, but hey, you can't have everything. Order today!
-Build rules-
• Must be placed on the exterior of the ship and have an unobstructed output.
• Must be connected to a Missile Ammo Compartment (Listed Below)
• The facing determines the spawn square of the Missile Swarm. Missiles cannot be launched into an occupied square.
-Effects-
• Launches a Missile Swarm. (Missile stats and rules below)
• A ship may not have more Missile Swarms in flight than it has Swarm launchers.
====================================
------------------------------------------------------------------------------
Missile Swarm
[Damage: 1 (per missile in swarm)] [Missile Speed:10] [Energy: 1 to launch]
------------------------------------------------------------------------------
+Missile flight
• Missiles begin moving the turn after they are launched.
• Missiles have a speed of 10, and can change facing without any movement cost.
• Missiles -must- move 10 squares per turn. (Unless they make an attack and therefore explode.) If they cannot they will self-destruct.
• Missiles cannot cross their own paths during their move.
• Missiles cannot reverse direction at the beginning of a round.
+Collisions
• If missiles move into a square containing ANY object, friendly or enemy, or any object moves into a square with them, the missiles will immediately make an attack against whatever it is, destroying themselves in the process.
+Missile vs. Missile
When a missile swarm engages another missile swarm, they will eliminate each other on a 1-to-1 basis. (Meaning that if a 5-missile swarm attacks a 3-missile swarm, the 5 swarm will be reduced to 2.)
+Destroying missiles in flight
Missile swarms can be targeted by weapons and one missile is destroyed for every roll equal to or lower than 5.
====================================
====================================
MISSILE AMMO BAY
-Build rules-
• Must be placed next to a Missile Swarm Launcher
• May be daisy-chained
-Effects-
Missile Ammo: [6/6]