Post by Gravedust on May 26, 2019 21:05:22 GMT -8
::SKILL TAGS ::
[Melee attack] This Skill functions as a regular Melee attack action, but with the properties added by the skill.
[Ranged attack] This Skill functions as a regular Ranged attack action, but with the properties added by the skill.
[Free Action] This skill can be used as a Free Action. (through unless otherwise specified, a Skill can only be used once per round.)
[Automatic] This skill is triggered automatically when the right conditions are met.
[Passive] This skill is considered to alwayd be active.
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::NOTE:: This list is not complete! More skills will be added over time.
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MELEE ===============================================================================
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Shove: ------------------------------------------------------------------------------
[Uses:1+STR] [Cooldown:2] (Cost: $20)
Make a roll of [D10+STR] vs [D10+STR]. On a success, move the target up to 2 squares in any cardinal direction (or one square diagonally), so long as the destination square is not blocked.
Precise Strike ----------------------------------------------------------------------
[Melee Attack] [Uses: 1+DEX/5] [Cooldown: 2] (Cost: $30)
Add +4 to MA, but remove any bonus damage gained from Strength.
Slash -------------------------------------------------------------------------------
[Melee Attack] [Uses: 1+STR/5] [Cooldown: 3] (Cost: $30)
Make a Melee Attack against the chosen target, and single additional enemy that is adjacent to both the Target and the Attacker.
Power Strike ------------------------------------------------------------------------
[Melee Attack] [Uses: 1+STR/10] [Cooldown: 3] (Cost: $40)
If this attack hits, adds an additional damage die to the result.
Sentinel -----------------------------------------------------------------------------
[Free Action] [Uses: 1+DEX/3] [Cooldown: 5] (Cost: $50)
Cause an attack of opportunity against the first hostile character that moves out of adjacency with this character during the enemy turn.
Riposte ------------------------------------------------------------------------------
[Free Action] [Uses: 1+DEX/5] [Cooldown: 4] (Cost: $40)
Use this skill as a free action to gain an attack of opportunity against the first [1+INT/2] enemies that make a melee attack against this character and miss.
Charge --------------------------------------------------------------------------------
[Free Action] [Uses: 1+AGI/10] [Cooldown: 3] (Cost: $40)
Use this skill as a free action before moving. Add the number of squares moved towards the target in a straight line to the damage of an Attack action made this round.
Ferocity -----------------------------------------------------------------------------
[Free Action] [Uses: 1+STR/5] [Cooldown: 5] (Cost: $40)
For every successful Melee Attack made by the user this round, roll each damage die twice, and use the higher result.
Execute -----------------------------------------------------------------------------
[Melee Attack] [Uses:1+STR/10] [Cooldown:4] (Cost: $50)
If this attack hits, it will do maximized damage (i.e. if the damage die is a D6, the result will always be considered a 6.)
However it will provoke a melee attack of opportunity from the target that will automatically hit. This skill cannot be used with melee weapons with a range larger than 1.
Revenge ----------------------------------------------------------------------------------
[Free Action] [Uses:1+END/5] [Cooldown: 5] (Cost: $50)
For [2+INT/5] rounds, any damage taken by this character is added to a 'revenge' counter. (and healing done to this character will reduce the Revenge counter by the same amount.) While this effect is active, the character may indicate a melee attack as a 'revenge strike' as a free action. If the revenge strike hits, the value of the entire revenge counter is added to the damage, and the effect ends.
Note that Revenge cannot be used again while it is already active, and all Revenge points are lost a the end of the effect.
Hinder -------------------------------------------------------------------------------------
[Melee Attack] [Uses: 1+DEX/5] [Cooldown:3] (Cost: $50)
If this attack hits, roll [D10+DEX] Vs. [D10+AGI]. If the roll succeeds, the target receives a -2 MOVE debuff.
Stunning Blow ----------------------------------------------------------------------
[Melee attack] [Uses: 1+STR/10] [Cooldown:5] (Cost: $60)
If it hits, Roll D10+[STR] Vs. [10+END] If this roll succeeds, the target's movement is halved, and all attack rolls made by it have a -5 penalty.
This attack causes 1/2 the normal amount of damage to the target.
Punish ------------------------------------------------------------------------------
[Automatic] (Cost: $40)
If an character attacking you suffers an automatic miss (natural 1), you may make a melee attack of opportunity against them.
Red Rage ---------------------------------------------------------------------------
[Free Action] [Uses: 1+STR/5 ] [Cooldown:10] (Cost: $50)
When used, Increases MA and Damage by up to [1+LEVEL/5] but decreases DEF and Armor by the same amount.
This effect lasts [2+STR/5 rounds] and cannot be canceled by the user.
Dancing Slash -----------------------------------------------------------------------
[Melee attack] [Uses:1+DEX/5] [Cooldown:3] (Cost: $50)
If this attack hits, you may move your character to the first square on the opposite side of the target, if it is open.
Dragoon Strike -----------------------------------------------------------------------
[Melee attack] [Uses:1+AGI/5] [Cooldown:4] (Requires 10 AGI)(Requires 6 MOVE) (Cost: $60)
Jump to an open square up to [1+AGI/5] squares away and make a melee attack against an enemy adjacent to that square.
During the jump you are considered to be Flying for purposes of movement.
Titan Strike ------------------------------------------------------------------------
[Melee Attack] [Uses: STR/15][Cooldown:5] (Requires 10 STR) (Cost: $80)
If your weapon has a STR component, reduce the division value by 1 for this attack.
(I.e. if your weapon does damage + [STR/3] consider the formula to be [STR/2]. )
If STR is not divided for the weapon, the STR bonus becomes [STR*2]
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COMBAT ==============================================================================
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Opportunist ------------------------------------------------------------------------
[Automatic] (Cost: $50)
Attacks of Opportunity are made with a +2 bonus to the attack roll.
Team Attack --------------------------------------------------------------------------
[Ranged or Melee Attack] [Uses:1+INT/10] [Cooldown:5] (Cost: $50)
If two or more characters have this skill and use it on the same target in the same round, each of their attacks gain [+1 to the attack roll] and [+2 damage]
multiplied by the total number of Team Attacks made on that target that round.
Poisoner -----------------------------------------------------------------------------
[Free Action] [Uses:1+INT/5] [Cooldown: 3] (Cost: $40)
Apply Poison to one of your weapons as a free action. (Normally it takes a full action) A Poison item is required.
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RANGED ===============================================================================
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Snapshot ----------------------------------------------------------------------------
[Free Action] [Uses:1+INT/10] [Cooldown:5] (Cost: $40)
The next Ranged Attack made this round does not Does not provoke a melee attack of opportunity as normal.
Doubleshot ---------------------------------------------------------------------------
[Ranged Attack] [Uses:1+DEX/10] [Cooldown:4] (Cost: $40)
Make 2 Ranged attacks against a single target.
Fallback -----------------------------------------------------------------------------
[Ranged OR Melee Attack] [Uses: 1+AGI/5] [Cooldown:2] (Cost: $40)
After the attack is made, move up to [2+AGI/10] squares in any cardinal direction. Normal movement rules apply.
Reflex Shot --------------------------------------------------------------------------
[Automatic] [Uses: 1 + INT/5 ] [Cooldown:2] (Cost: $60)
If an enemy performs an action that triggers a Melee attack of opportunity, this character can make a Ranged attack of opportunity on them.
Normal Ranged attack rules apply. Each time this skill triggers, it consumes a Use.
Sneak Attack ------------------------------------------------------------------------
[Ranged Attack] [Uses:1+INT/5] [Cooldown:3] (Cost: $50)
Does not automatically reveal your character's position if they attack while hidden.
(Note that while enemies will not know your character's exact position, the target WILL be suspicious, since someone just attacked them. If not in combat
They will likely attempt to take cover, and possibly try to find who shot at them. This skill is useful for keeping enemies OTHER than your target from noticing and engaging you though, if they are already fighting.
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DEFENSIVE =============================================================================
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Shield Guard --------------------------------------------------------------------------
[Free Action] [Uses:1+END/2] [Cooldown:6] (Cost: $40)
This character gains 2+[STR/5] DEF for 1 round. Requires a shield equipped as gear.
Grit ---------------------------------------------------------------------------------
[Free Action] [Uses: 1+END/10] [Cooldown:5] (Cost: $50)
This characters gains [1+END/5] Armor for 1 round.
Tricky ------------------------------------------------------------------------------
[Free Action] [Uses: 1+INT/10] [Cooldown: 10] (Cost: $60)
Use this skill as a Free Action to cause an action that would otherwise provoke attacks of opportunity to not do so.
Parry --------------------------------------------------------------------------------
[Free action][Requires melee weapon][Uses:1+DEX/5] [Cooldown:3] (Cost: $40)
Gain +DEF equal to your weapon's +MA for 1 round.
Cheat Death -------------------------------------------------------------------------
[Passive] [Automatic] [Uses:1] [Cooldown:4] (Cost: $70)
An attack that would do enough damage (after reduction) to kill this character will instead have it's damage reduced by half.
(this may still be enough to kill the character anyway) Once this skill has been triggered, it goes on cooldown.
Quick Recovery -----------------------------------------------------------------------
[Recover Action] [Uses:1+END/2] [Cooldown:4] (Cost: $40)
The amount of HP regained by the Recover action is doubled.
Battlecry ---------------------------------------------------------------------
[Free Action] [Uses: 1+INT/5] [Cooldown:6] (Cost: $40)
When used, all friends characters within 4 squares gain a 'Battlecry' that increases DEF by 1. This effect persists for [2+INT/5 rounds]
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TANKING ===============================================================================
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Guard ---------------------------------------------------------------------------------------------------
[Action] [Uses: unlimited] [Cooldown:n/a] (Cost: $50)
Indicate an adjacent friendly character. As long as this character remains adjacent to the user, any non-AOE attacks that successfully hit that character
in the next round have a 60% chance of instead hitting the Guarding character user. (This effect does not stack, in the case of 2 or more characters guarding the same target, if the effect occurs, roll between the guards to see who receives the hit.
Lasts 1 round.
Shieldwall ---------------------------------------------------------------------------------------------------
[Action] [Requires tower shield] [Uses: 1+END/2] [Cooldown:2] (Cost: $50)
When used, this skill causes the character that uses it to block LOS for ranged attacks in the same manner as a wall would.
(the character using this skill is still targetable.)
Taunt ------------------------------------------------------------------------------------------------------
[Action] [Uses: 1+INT/5] [Cooldown:3] (Cost: $60)
Indicate a unit within LOS to Taunt. Roll [1D10+level/4] vs [1D10+INT].
On a success, the Challenged unit may only make ranged or melee attacks against this character during their next round, or spell attacks that can damage this character.
If the effected character has no way of attacking the Taunting character, they may target whoever they wish.
Taunting characters can also choose not to attack anyone. Does not work on Mindless creatures.
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CASTER ================================================================================
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Intense Focus -------------------------------------------------------------------------
[Focus] [Uses: 1+INT/10] [Cooldown:8] (Cost: $60)
Returns double the MP as a normal Focus action.
Quick Focus ---------------------------------------------------------
[Free Action][Focus] [Uses: 1+INT/5] [Cooldown:4] (Cost: $40)
Does not provoke an attack of opportunity, but only regains half of the normal MP.
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STEALTH ===============================================================================
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Stealth: ---------------------------------------------------------------------
[Sneak Action] [Uses: 1+AGI/5] [Cooldown:3] (Cost: $50)
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UTILITY ===============================================================================
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Versatility: -------------------------------------------------------------------------
[Free Action] [Uses: 1] [Cooldown: - ] [Requires INT 10] (Cost: $80)
When used, the player may choose a skill their character knows but doesn't currently have equipped. Versatility is replaced by that skill.
The newly required skill has all it's activations available.
[Melee attack] This Skill functions as a regular Melee attack action, but with the properties added by the skill.
[Ranged attack] This Skill functions as a regular Ranged attack action, but with the properties added by the skill.
[Free Action] This skill can be used as a Free Action. (through unless otherwise specified, a Skill can only be used once per round.)
[Automatic] This skill is triggered automatically when the right conditions are met.
[Passive] This skill is considered to alwayd be active.
=================================================================================================================
::NOTE:: This list is not complete! More skills will be added over time.
=====================================================================================
MELEE ===============================================================================
=====================================================================================
Shove: ------------------------------------------------------------------------------
[Uses:1+STR] [Cooldown:2] (Cost: $20)
Make a roll of [D10+STR] vs [D10+STR]. On a success, move the target up to 2 squares in any cardinal direction (or one square diagonally), so long as the destination square is not blocked.
Precise Strike ----------------------------------------------------------------------
[Melee Attack] [Uses: 1+DEX/5] [Cooldown: 2] (Cost: $30)
Add +4 to MA, but remove any bonus damage gained from Strength.
Slash -------------------------------------------------------------------------------
[Melee Attack] [Uses: 1+STR/5] [Cooldown: 3] (Cost: $30)
Make a Melee Attack against the chosen target, and single additional enemy that is adjacent to both the Target and the Attacker.
Power Strike ------------------------------------------------------------------------
[Melee Attack] [Uses: 1+STR/10] [Cooldown: 3] (Cost: $40)
If this attack hits, adds an additional damage die to the result.
Sentinel -----------------------------------------------------------------------------
[Free Action] [Uses: 1+DEX/3] [Cooldown: 5] (Cost: $50)
Cause an attack of opportunity against the first hostile character that moves out of adjacency with this character during the enemy turn.
Riposte ------------------------------------------------------------------------------
[Free Action] [Uses: 1+DEX/5] [Cooldown: 4] (Cost: $40)
Use this skill as a free action to gain an attack of opportunity against the first [1+INT/2] enemies that make a melee attack against this character and miss.
Charge --------------------------------------------------------------------------------
[Free Action] [Uses: 1+AGI/10] [Cooldown: 3] (Cost: $40)
Use this skill as a free action before moving. Add the number of squares moved towards the target in a straight line to the damage of an Attack action made this round.
Ferocity -----------------------------------------------------------------------------
[Free Action] [Uses: 1+STR/5] [Cooldown: 5] (Cost: $40)
For every successful Melee Attack made by the user this round, roll each damage die twice, and use the higher result.
Execute -----------------------------------------------------------------------------
[Melee Attack] [Uses:1+STR/10] [Cooldown:4] (Cost: $50)
If this attack hits, it will do maximized damage (i.e. if the damage die is a D6, the result will always be considered a 6.)
However it will provoke a melee attack of opportunity from the target that will automatically hit. This skill cannot be used with melee weapons with a range larger than 1.
Revenge ----------------------------------------------------------------------------------
[Free Action] [Uses:1+END/5] [Cooldown: 5] (Cost: $50)
For [2+INT/5] rounds, any damage taken by this character is added to a 'revenge' counter. (and healing done to this character will reduce the Revenge counter by the same amount.) While this effect is active, the character may indicate a melee attack as a 'revenge strike' as a free action. If the revenge strike hits, the value of the entire revenge counter is added to the damage, and the effect ends.
Note that Revenge cannot be used again while it is already active, and all Revenge points are lost a the end of the effect.
Hinder -------------------------------------------------------------------------------------
[Melee Attack] [Uses: 1+DEX/5] [Cooldown:3] (Cost: $50)
If this attack hits, roll [D10+DEX] Vs. [D10+AGI]. If the roll succeeds, the target receives a -2 MOVE debuff.
Stunning Blow ----------------------------------------------------------------------
[Melee attack] [Uses: 1+STR/10] [Cooldown:5] (Cost: $60)
If it hits, Roll D10+[STR] Vs. [10+END] If this roll succeeds, the target's movement is halved, and all attack rolls made by it have a -5 penalty.
This attack causes 1/2 the normal amount of damage to the target.
Punish ------------------------------------------------------------------------------
[Automatic] (Cost: $40)
If an character attacking you suffers an automatic miss (natural 1), you may make a melee attack of opportunity against them.
Red Rage ---------------------------------------------------------------------------
[Free Action] [Uses: 1+STR/5 ] [Cooldown:10] (Cost: $50)
When used, Increases MA and Damage by up to [1+LEVEL/5] but decreases DEF and Armor by the same amount.
This effect lasts [2+STR/5 rounds] and cannot be canceled by the user.
Dancing Slash -----------------------------------------------------------------------
[Melee attack] [Uses:1+DEX/5] [Cooldown:3] (Cost: $50)
If this attack hits, you may move your character to the first square on the opposite side of the target, if it is open.
Dragoon Strike -----------------------------------------------------------------------
[Melee attack] [Uses:1+AGI/5] [Cooldown:4] (Requires 10 AGI)(Requires 6 MOVE) (Cost: $60)
Jump to an open square up to [1+AGI/5] squares away and make a melee attack against an enemy adjacent to that square.
During the jump you are considered to be Flying for purposes of movement.
Titan Strike ------------------------------------------------------------------------
[Melee Attack] [Uses: STR/15][Cooldown:5] (Requires 10 STR) (Cost: $80)
If your weapon has a STR component, reduce the division value by 1 for this attack.
(I.e. if your weapon does damage + [STR/3] consider the formula to be [STR/2]. )
If STR is not divided for the weapon, the STR bonus becomes [STR*2]
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COMBAT ==============================================================================
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Opportunist ------------------------------------------------------------------------
[Automatic] (Cost: $50)
Attacks of Opportunity are made with a +2 bonus to the attack roll.
Team Attack --------------------------------------------------------------------------
[Ranged or Melee Attack] [Uses:1+INT/10] [Cooldown:5] (Cost: $50)
If two or more characters have this skill and use it on the same target in the same round, each of their attacks gain [+1 to the attack roll] and [+2 damage]
multiplied by the total number of Team Attacks made on that target that round.
Poisoner -----------------------------------------------------------------------------
[Free Action] [Uses:1+INT/5] [Cooldown: 3] (Cost: $40)
Apply Poison to one of your weapons as a free action. (Normally it takes a full action) A Poison item is required.
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RANGED ===============================================================================
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Snapshot ----------------------------------------------------------------------------
[Free Action] [Uses:1+INT/10] [Cooldown:5] (Cost: $40)
The next Ranged Attack made this round does not Does not provoke a melee attack of opportunity as normal.
Doubleshot ---------------------------------------------------------------------------
[Ranged Attack] [Uses:1+DEX/10] [Cooldown:4] (Cost: $40)
Make 2 Ranged attacks against a single target.
Fallback -----------------------------------------------------------------------------
[Ranged OR Melee Attack] [Uses: 1+AGI/5] [Cooldown:2] (Cost: $40)
After the attack is made, move up to [2+AGI/10] squares in any cardinal direction. Normal movement rules apply.
Reflex Shot --------------------------------------------------------------------------
[Automatic] [Uses: 1 + INT/5 ] [Cooldown:2] (Cost: $60)
If an enemy performs an action that triggers a Melee attack of opportunity, this character can make a Ranged attack of opportunity on them.
Normal Ranged attack rules apply. Each time this skill triggers, it consumes a Use.
Sneak Attack ------------------------------------------------------------------------
[Ranged Attack] [Uses:1+INT/5] [Cooldown:3] (Cost: $50)
Does not automatically reveal your character's position if they attack while hidden.
(Note that while enemies will not know your character's exact position, the target WILL be suspicious, since someone just attacked them. If not in combat
They will likely attempt to take cover, and possibly try to find who shot at them. This skill is useful for keeping enemies OTHER than your target from noticing and engaging you though, if they are already fighting.
=======================================================================================
DEFENSIVE =============================================================================
=======================================================================================
Shield Guard --------------------------------------------------------------------------
[Free Action] [Uses:1+END/2] [Cooldown:6] (Cost: $40)
This character gains 2+[STR/5] DEF for 1 round. Requires a shield equipped as gear.
Grit ---------------------------------------------------------------------------------
[Free Action] [Uses: 1+END/10] [Cooldown:5] (Cost: $50)
This characters gains [1+END/5] Armor for 1 round.
Tricky ------------------------------------------------------------------------------
[Free Action] [Uses: 1+INT/10] [Cooldown: 10] (Cost: $60)
Use this skill as a Free Action to cause an action that would otherwise provoke attacks of opportunity to not do so.
Parry --------------------------------------------------------------------------------
[Free action][Requires melee weapon][Uses:1+DEX/5] [Cooldown:3] (Cost: $40)
Gain +DEF equal to your weapon's +MA for 1 round.
Cheat Death -------------------------------------------------------------------------
[Passive] [Automatic] [Uses:1] [Cooldown:4] (Cost: $70)
An attack that would do enough damage (after reduction) to kill this character will instead have it's damage reduced by half.
(this may still be enough to kill the character anyway) Once this skill has been triggered, it goes on cooldown.
Quick Recovery -----------------------------------------------------------------------
[Recover Action] [Uses:1+END/2] [Cooldown:4] (Cost: $40)
The amount of HP regained by the Recover action is doubled.
Battlecry ---------------------------------------------------------------------
[Free Action] [Uses: 1+INT/5] [Cooldown:6] (Cost: $40)
When used, all friends characters within 4 squares gain a 'Battlecry' that increases DEF by 1. This effect persists for [2+INT/5 rounds]
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TANKING ===============================================================================
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Guard ---------------------------------------------------------------------------------------------------
[Action] [Uses: unlimited] [Cooldown:n/a] (Cost: $50)
Indicate an adjacent friendly character. As long as this character remains adjacent to the user, any non-AOE attacks that successfully hit that character
in the next round have a 60% chance of instead hitting the Guarding character user. (This effect does not stack, in the case of 2 or more characters guarding the same target, if the effect occurs, roll between the guards to see who receives the hit.
Lasts 1 round.
Shieldwall ---------------------------------------------------------------------------------------------------
[Action] [Requires tower shield] [Uses: 1+END/2] [Cooldown:2] (Cost: $50)
When used, this skill causes the character that uses it to block LOS for ranged attacks in the same manner as a wall would.
(the character using this skill is still targetable.)
Taunt ------------------------------------------------------------------------------------------------------
[Action] [Uses: 1+INT/5] [Cooldown:3] (Cost: $60)
Indicate a unit within LOS to Taunt. Roll [1D10+level/4] vs [1D10+INT].
On a success, the Challenged unit may only make ranged or melee attacks against this character during their next round, or spell attacks that can damage this character.
If the effected character has no way of attacking the Taunting character, they may target whoever they wish.
Taunting characters can also choose not to attack anyone. Does not work on Mindless creatures.
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CASTER ================================================================================
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Intense Focus -------------------------------------------------------------------------
[Focus] [Uses: 1+INT/10] [Cooldown:8] (Cost: $60)
Returns double the MP as a normal Focus action.
Quick Focus ---------------------------------------------------------
[Free Action][Focus] [Uses: 1+INT/5] [Cooldown:4] (Cost: $40)
Does not provoke an attack of opportunity, but only regains half of the normal MP.
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STEALTH ===============================================================================
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Stealth: ---------------------------------------------------------------------
[Sneak Action] [Uses: 1+AGI/5] [Cooldown:3] (Cost: $50)
As with Sneak, but VIS is reduced by an additional [INT/3](Max:5) after being halved.
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UTILITY ===============================================================================
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Versatility: -------------------------------------------------------------------------
[Free Action] [Uses: 1] [Cooldown: - ] [Requires INT 10] (Cost: $80)
When used, the player may choose a skill their character knows but doesn't currently have equipped. Versatility is replaced by that skill.
The newly required skill has all it's activations available.