Post by Gravedust on May 26, 2019 21:45:33 GMT -8
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HEALING ====================================================================================
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Basic Bandages: ----------------------------------------------------------------------------
[Stacks to 4] ($5) [Craft with: -any-] [Craft Difficulty:2] [max 5 per batch]
(Restores [5+INT/2] HP) Provokes ranged and melee attacks of opportunity.
Minor Health Potion: ----------------------------------------------------------------------
[stacks to 1] ($15) [Craft with: Alchemy[1]] [Craft Difficulty:5] [max 5 per batch]
Can be used via an Action to heal the user or an adjacent character for 5 HP.
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MP RECOVERY ================================================================================
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Minor Mana Potion : -----------------------------------------------------------------------
[stacks to 1] ($15) [Craft with: Alchemy[1]] [Craft Difficulty:6] [max 5 per batch]
Can be used via an Action to restore 4 MP to the user or an adjacent character.
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AMMUNITION ================================================================================
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see here: ( gravedust.proboards.com/thread/471/ammunition )
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OFFENSIVE ==================================================================================
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Iron Throwing Knives: -----------------------------------------------------------------------
[Stacks to 10] ($3) [Craft with: Weaponsmithing[1]] [Craft Difficulty:5] [max 5 per batch]
Can be used as an Action to make a [1d4 damage][+1MA][Range:4] ranged attack. Does not provoke attacks of opportunity.
Henbane Poison vial: ------------------------------------------------------------------------
[stacks to 4] ($2) [Craft with: Alchemy[1]] [Craft Difficulty:4] [max 8 per batch]
Can be applied to a weapon using an Action. When the weapon strikes successfully, it will deal an additional [1d4] Poison damage.
Coppiron Throwing Knives: -------------------------------------------------------------------
[Stacks to 10] ($5) [Craft with: Weaponsmithing[1]] [Craft Difficulty:7] [max 5 per batch]
Can be used as an Action to make a [1d4+1 damage][+1MA][Range:4] ranged attack. Does not provoke attacks of opportunity.
Oil Vial: -----------------------------------------------------------------------------------
[stacks to 2] ($15) [Craft with: Alchemy[1]] [Craft Difficulty:4] [max 2 per batch]
Can be thrown into a square up to [3+STR/5] squares away. Every adjacent square to the target point will become covered in Oiled, and will be considered Rough Terrain.
If a square containing Oil is targeted by an attack or AOE effect that deals Fire damage, every character in a connected Oiled square will take 1D8 Fire damage.
Simple Spike Bomb: --------------------------------------------------------------------------
[Stacks to 1]($30) [Craft with: Arcanism[1]] [Craft Difficulty:8]
This item can be planted in an open, adjacent square using an action. It can be detonated using an action as long as the character who planted it is within [2+INT] squares, or if it is hit by a physical attack or AOE effect that does more than 4 damage. When detonated, any character adjacent to it will be hit for [2d6] damage.
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DEFENSIVE =================================================================================
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Smoke Bomb: -------------------------------------------------------------------------------
(Stacks to 2) ($10) [Craft with: Alchemy[1]] [Craft Difficulty:6] [max 4 per batch]
Smoke bombs can be thrown up to 2+[STR/5] squares away from the user, and will immediately burst into an AOE:1 cloud of smoke that lasts for 3 rounds.
Any character inside the smoke area gains a +2 DEF bonus. Any ranged attack that crosses through the smoke receives a -2 penalty.
(Unless the target is inside the smoke, in which case just the +2DEF applies, but not the smoke crossing penalty.)
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UTILITY ===================================================================================
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Basic Lockpick Set: -------------------------------------------------------------------------
($20) [Craft with: Weaponsmithing[1] or Armorsmithing[1]] [Craft Difficulty:6]
Enables lockpicking, and adds a +1 bonus to lockpickng rolls [D10 + INT] Vs. [Lock Difficulty]
Recall Stone: ----------------------------------------------------------------------------------
($50) [Craft with: Arcanism[1]] [Craft Difficulty:12]
If carried in an inventory, allows the character to be targeted by friendly Recall spells.