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Post by Gravedust on May 27, 2019 20:29:23 GMT -8
This game is (obviously) still in development. As such, it may (frequently) be necessary to make changes and alterations to ...well pretty much any aspect of it, as there is bound to be a lot that has been put in that is unbalanced, or straight up broken. This will probably be especially troublesome in areas like Skills and Spells, where I made a lot of them really fast simply to fill out the lists with enough options for a decent starting experience. I'm sure there will be problems with the core rules as well. I'll do my best to fix these issues as they arise in as fair a manner as possible, and I ask everyone to please be patient with me. You are essentially helping me playtest this thing, though I hope everyone involved will have a great time despite the wonkiness we are sure to uncover. Please trust that I am watching very attentively for any problems. In any case, when changes are made to the game, they will be listed and explained here.
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Post by Gravedust on May 28, 2019 17:45:07 GMT -8
• Added to combat rules as a standard action:
" --------------------------------- [ SWITCH WEAPONS OR SPELLSTONES ] --------------------------------- A Charter may switch one of their equipped weapons, shields, or other handheld Gear for another hand item carried in their inventory. Doing so provokes melee attacks of opportunity. Likewise, a character may replace a spellstone in one of their spellstone slots with a different spellstone from their inventory. This provokes Melee and Ranged attacks of opportunity. " ..thought it'd already put it in there...
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