Post by Gravedust on Feb 10, 2023 17:25:39 GMT -8
[STANDARD TALENTS]
Standard Talents are available to all characters and can be learned at any point during Downtime.
Standard Talents are available to all characters and can be learned at any point during Downtime.
They have been organized by their general utility.
COMBAT SUPPORT
[Rally] (Action)
Each character within 2 squares (but not the user) regains [level/2](Min:4) HP. Cannot raise health higher than 1/2 of maximum. Cooldown[3][2][1].
[Warcry](Action)
Each character within 2 squares (but not the user) gains a +2 bonus to attack rolls for [1][2][3][4] rounds. Multiple warcries do not stack. Cooldown 5.
[Orchestrated Attack] (Action)
Select an enemy in LOS. All melee and ranged attacks that target that enemy have a +[1][2][3][4] bonus to their attack roll.
Multiple Orchestrated Attacks do not stack. Cooldown 6.
[Guidance](Passive)
If a friendly unit makes a normal ranged or melee attack while within 2 squares of this character, they receive a +[2][4][6] bonus to their attack roll if they have lower ATK than this character. The bonus cannot be higher than the difference between the two character's ATK scores. (ex. if this character has an ATK of 6, and the nearby character has an ATK of 4, the maximum bonus from guidance will be 2.) Guidances from multiple characters will not stack.
[Inspiration] (Free Action)
Activate an equipped Combat Support Talent Action as a free action. Cooldown 8.
DIVINE / PIETY:
[Fervent Prayers](Passive)
Prayers increase Piety by [7][9][11] instead of 5.
[Consecration] (Passive)
Increase the Chance that an Invocation will succeed by [5][10][15][20]%
ANIMAL HANDLING
[Kill Command] (Action)
Grants a +3 damage bonus to all pets they control for [2][3][4] rounds and increases their Damage Cap by 3. Cooldown [5]
[Run Command] (Free Action)
Increases the MOVE of all pets they control by 1 for every 3 points of MOVE the pet has. Cooldown[4][3][2][1].
[Veterinary] (Passive)
Pet-healing items used by this character heal an additional [2][3][4][5] HP to their pets.
[Kill Command] (Action)
Grants a +3 damage bonus to all pets they control for [2][3][4] rounds and increases their Damage Cap by 3. Cooldown [5]
[Run Command] (Free Action)
Increases the MOVE of all pets they control by 1 for every 3 points of MOVE the pet has. Cooldown[4][3][2][1].
[Veterinary] (Passive)
Pet-healing items used by this character heal an additional [2][3][4][5] HP to their pets.
MOVEMENT:
[Vault] (Action)
Move to the other side of a Low obstacle that is cardinally adjacent as an action. Cooldown[3][2][1]
[Doubletime](Action)
Gain an additional [1][2][3] squares of movement as an action.
[Swimmer](Passive)
A Swim action in deep water moves this character [3][4] squares instead of 2.
[Vault] (Action)
Move to the other side of a Low obstacle that is cardinally adjacent as an action. Cooldown[3][2][1]
[Doubletime](Action)
Gain an additional [1][2][3] squares of movement as an action.
[Swimmer](Passive)
A Swim action in deep water moves this character [3][4] squares instead of 2.
STEALTH:
[Stealth] (Action)
This skill can only be used while having >>no gear with a movement penalty<< equipped.
While used, this character will not be detected by an unaggroed enemy unit if an obstacle is between that unit and the character.
[Stealth] (Action)
This skill can only be used while having >>no gear with a movement penalty<< equipped.
While used, this character will not be detected by an unaggroed enemy unit if an obstacle is between that unit and the character.
COMBAT:
[Careful Strike] (Action)
Make a Normal ranged or Melee attack with a guaranteed roll result of 6. Cooldown [5][4][3][2]
[Favored Foe - <type>:] (Passive)
Gain a +[1][2][3][4][5] bonus to attack rolls against a chosen [type] of creature. This can be taken multiple times for different types of creature.
[Drawstrike](Action)
If a melee attack has not been made by this character in the last 2 rounds, make a melee attack with a +[2][3][4][5][6] Bonus.
[Long Arm] (Passive)
The range of throwing weapons and thrown items is increased by 1. Does not stack with other items or effects that increase throwing range.
[Improvised Throw](Action)
Make a ranged throwing attack with a range of 4, for [1D10]+[1][2][3][4]. No ammo is required. -DOES- trigger attacks of opportunity.
[Hand-to-hand] (Action)
Make a melee attack without having a melee weapon equipped. Unlike normal unarmed attacks this does not trigger an attack of opportunity.
Hand to hand attacks do not benefit from normal MA, but instead use a MA bonus of +[0][1][2][3][4].
[Charge](Action)
Make a melee attack with a +MA bonus equal to the total number of squares from your original position the attack target is at, minus 5. Maximum bonus[3][4][5][6]. Cooldown[3]
[Fencer](Passive)
If your only equipped hand slot item is a melee weapon, gain [+1] MA
[Shootist](Passive)
If your only equipped hand slot item is a ranged weapon or a Quiver, gain [+1] RA
[Careful Strike] (Action)
Make a Normal ranged or Melee attack with a guaranteed roll result of 6. Cooldown [5][4][3][2]
[Favored Foe - <type>:] (Passive)
Gain a +[1][2][3][4][5] bonus to attack rolls against a chosen [type] of creature. This can be taken multiple times for different types of creature.
[Drawstrike](Action)
If a melee attack has not been made by this character in the last 2 rounds, make a melee attack with a +[2][3][4][5][6] Bonus.
[Long Arm] (Passive)
The range of throwing weapons and thrown items is increased by 1. Does not stack with other items or effects that increase throwing range.
[Improvised Throw](Action)
Make a ranged throwing attack with a range of 4, for [1D10]+[1][2][3][4]. No ammo is required. -DOES- trigger attacks of opportunity.
[Hand-to-hand] (Action)
Make a melee attack without having a melee weapon equipped. Unlike normal unarmed attacks this does not trigger an attack of opportunity.
Hand to hand attacks do not benefit from normal MA, but instead use a MA bonus of +[0][1][2][3][4].
[Charge](Action)
Make a melee attack with a +MA bonus equal to the total number of squares from your original position the attack target is at, minus 5. Maximum bonus[3][4][5][6]. Cooldown[3]
[Fencer](Passive)
If your only equipped hand slot item is a melee weapon, gain [+1] MA
[Shootist](Passive)
If your only equipped hand slot item is a ranged weapon or a Quiver, gain [+1] RA
DAMAGE MITIGATION
[Defensive Posture] (Action)
Increase Armor by [1][2][3] for this round.
[Intimidate <type>](Free Action)
For 1 round, <type> enemies have a [70%] chance to have their attacks made against this character cancelled. Cooldown: [10][8][6][4]
(Note that [undead] and [construct] are normally immune from Psychological effects, but can be confused or dissuaded by certain behaviors, so this talent still works when chosen against them.)
[Defensive Posture] (Action)
Increase Armor by [1][2][3] for this round.
[Intimidate <type>](Free Action)
For 1 round, <type> enemies have a [70%] chance to have their attacks made against this character cancelled. Cooldown: [10][8][6][4]
(Note that [undead] and [construct] are normally immune from Psychological effects, but can be confused or dissuaded by certain behaviors, so this talent still works when chosen against them.)
COMBAT SUPPORT
[Rally] (Action)
Each character within 2 squares (but not the user) regains [level/2](Min:4) HP. Cannot raise health higher than 1/2 of maximum. Cooldown[3][2][1].
[Warcry](Action)
Each character within 2 squares (but not the user) gains a +2 bonus to attack rolls for [1][2][3][4] rounds. Multiple warcries do not stack. Cooldown 5.
[Orchestrated Attack] (Action)
Select an enemy in LOS. All melee and ranged attacks that target that enemy have a +[1][2][3][4] bonus to their attack roll.
Multiple Orchestrated Attacks do not stack. Cooldown 6.
[Guidance](Passive)
If a friendly unit makes a normal ranged or melee attack while within 2 squares of this character, they receive a +[2][4][6] bonus to their attack roll if they have lower ATK than this character. The bonus cannot be higher than the difference between the two character's ATK scores. (ex. if this character has an ATK of 6, and the nearby character has an ATK of 4, the maximum bonus from guidance will be 2.) Guidances from multiple characters will not stack.
[Inspiration] (Free Action)
Activate an equipped Combat Support Talent Action as a free action. Cooldown 8.
DIVINE / PIETY:
[Fervent Prayers](Passive)
Prayers increase Piety by [7][9][11] instead of 5.
[Consecration] (Passive)
Increase the Chance that an Invocation will succeed by [5][10][15][20]%
MAGIC:
[Residuum] (Action)
Cast any 1MP spell or use any magic item with a 1MP cost for free. Cooldown[5][4][3][2]
[Quickcast <Spell> ] (Free Action)
Cast the chosen spell as a free action. MP cost of the cast must be 2 or less. Can be taken multiple times for different spells, but the same spell cannot be taken more than once. Cooldown[4].
[Osmosis] (Free Action)
Regenerate [1d4] MP. Cannot raise MP over 1/2 of maximum. Cooldown[7][6][5][4]
[<Spell> Memorization] (Passive)
The chosen spell is castable even when the rote is not available. (Requires the Rote be owned already. This Talent is sold by the Silver Archive but has no prerequisites, so anyone can get it.)
[Residuum] (Action)
Cast any 1MP spell or use any magic item with a 1MP cost for free. Cooldown[5][4][3][2]
[Quickcast <Spell> ] (Free Action)
Cast the chosen spell as a free action. MP cost of the cast must be 2 or less. Can be taken multiple times for different spells, but the same spell cannot be taken more than once. Cooldown[4].
[Osmosis] (Free Action)
Regenerate [1d4] MP. Cannot raise MP over 1/2 of maximum. Cooldown[7][6][5][4]
[<Spell> Memorization] (Passive)
The chosen spell is castable even when the rote is not available. (Requires the Rote be owned already. This Talent is sold by the Silver Archive but has no prerequisites, so anyone can get it.)
INTELLIGENCE
[Analyze] (Action)
Reveal [1][2][3][5] of the following Combat stats: (Max HP,Armor,Move,MA,RA,VIT,) of an enemy in LOS. Choose which stats to reveal.
[Analyze] (Action)
Reveal [1][2][3][5] of the following Combat stats: (Max HP,Armor,Move,MA,RA,VIT,) of an enemy in LOS. Choose which stats to reveal.
HEALING/RECOVERY:
[Grit] (Passive)
Regain [1][2][3][4][5] additional HP from a Recover action.
[Medic] (Passive)
The healing amount done by Bandaging is increased by [4][6][8][10] when used by this character.
[Natural Remedy](Action)
Reduce Toxin on yourself or an adjacent character by [1d10]. Cooldown [4][3][2]
[Grit] (Passive)
Regain [1][2][3][4][5] additional HP from a Recover action.
[Medic] (Passive)
The healing amount done by Bandaging is increased by [4][6][8][10] when used by this character.
[Natural Remedy](Action)
Reduce Toxin on yourself or an adjacent character by [1d10]. Cooldown [4][3][2]
POTIONS
[Alchemics](Passive)
For potions with a duration, increases the duration by 1 round.
[Enhanced Health potion](Passive)
Increases the healing done by Healing potions by 5.
[Enhanced Mana potion](Passive)
Increases the mana gained from Mana potions by 1.
[Alchemics](Passive)
For potions with a duration, increases the duration by 1 round.
[Enhanced Health potion](Passive)
Increases the healing done by Healing potions by 5.
[Enhanced Mana potion](Passive)
Increases the mana gained from Mana potions by 1.
TRAPS
[Custom Traps](Passive)
Deadly traps set by this character gain a +[3][6][9] bonus to their attack rolls when triggered.
[Light-footed](Passive)
Has a [40][50][60]% chance to not activate a trap trigger they walk across if the trap is undiscovered, and a [80][90][100]% chance if the trigger has been discovered. Traps set by friendly characters are never triggered by this character.
[Custom Traps](Passive)
Deadly traps set by this character gain a +[3][6][9] bonus to their attack rolls when triggered.
[Light-footed](Passive)
Has a [40][50][60]% chance to not activate a trap trigger they walk across if the trap is undiscovered, and a [80][90][100]% chance if the trigger has been discovered. Traps set by friendly characters are never triggered by this character.
TOOLS
[Maintainer](Passive)
Jams suffered by this character have their magnitude reduced by half after being rolled.
[Maintainer](Passive)
Jams suffered by this character have their magnitude reduced by half after being rolled.
POISON
[Poisoner](Free Action)
Apply Poison as a free action. Cooldown: [8][6][4]
[Virulent Poison](Passive)
Adds +[2][4][6] bonus to all Toxin applied by poisoned weapons used by this character.
[Poisoner](Free Action)
Apply Poison as a free action. Cooldown: [8][6][4]
[Virulent Poison](Passive)
Adds +[2][4][6] bonus to all Toxin applied by poisoned weapons used by this character.
SEARCHING
[Wary] (Passive)
Using a search action detects traps, trap triggers, and secret objects within 2 squares.
[Wary] (Passive)
Using a search action detects traps, trap triggers, and secret objects within 2 squares.
MOB DETECTION
[Peek](Action)
Shift your vantage point to an open cardinally adjacent square for purposes of making LOS checks. You cannot peek through walls.
[Sense <type>] (Action)
The character can detect the presence and number of any <type> creatures on the map, within[10][20][30] squares, and will be shown the direction to the closest detected one as per the spell Teleology. Cooldown[5]
[Peek](Action)
Shift your vantage point to an open cardinally adjacent square for purposes of making LOS checks. You cannot peek through walls.
[Sense <type>] (Action)
The character can detect the presence and number of any <type> creatures on the map, within[10][20][30] squares, and will be shown the direction to the closest detected one as per the spell Teleology. Cooldown[5]
LOCKPICKING
[Delicate Picking] (Passive)
Has a [50][60][70]% chance to not consume a lockpick when using it.
[Picking Expert] (Passive)
Gains a +[2][4][6] bonus to lockpicking rolls.
[Delicate Picking] (Passive)
Has a [50][60][70]% chance to not consume a lockpick when using it.
[Picking Expert] (Passive)
Gains a +[2][4][6] bonus to lockpicking rolls.
DEMOLITION
[Miner](Passive)
Gain a +[5][10] bonus to Demolition rolls made against rock or rubble.
[Barricade Breaker](Passive)
Gain a +[5][10] bonus to Demolition rolls made against Barricades or destroyable traps.
[Miner](Passive)
Gain a +[5][10] bonus to Demolition rolls made against rock or rubble.
[Barricade Breaker](Passive)
Gain a +[5][10] bonus to Demolition rolls made against Barricades or destroyable traps.
MORALE
[Joie de vivre] (Passive)
When using a morale action this character has a [40][50][60]% chance not actually have the point deducted.
However, if there is ever a narrative opportunity to restore morale that is NOT taken, this character loses 1 morale.
Morale can be forced to a minimum of (-6) by this effect.
[Stoic] (Passive)
This character receives no penalty for having negative morale, but also has a 40% chance to not gain morale when they otherwise would.
[Momentum] (Passive)
If your Morale is lower than 4, upon killing an enemy, gain a [10][20][30][40]% chance to gain 1 morale.
[Joie de vivre] (Passive)
When using a morale action this character has a [40][50][60]% chance not actually have the point deducted.
However, if there is ever a narrative opportunity to restore morale that is NOT taken, this character loses 1 morale.
Morale can be forced to a minimum of (-6) by this effect.
[Stoic] (Passive)
This character receives no penalty for having negative morale, but also has a 40% chance to not gain morale when they otherwise would.
[Momentum] (Passive)
If your Morale is lower than 4, upon killing an enemy, gain a [10][20][30][40]% chance to gain 1 morale.