Post by Gravedust on Feb 12, 2023 9:02:08 GMT -8
ENHANCEMENTS
Numbers in Brackets indicate increases effects per Tier of gear the enhancement is put on, beginning with Tier 1.
Numbers in Brackets indicate increases effects per Tier of gear the enhancement is put on, beginning with Tier 1.
[ANY GEAR]
Mechanical Slot
Mechanical Slot
Enables Mechanical tools to be put into and removed from this enhancement slot. This can only be done at a home area.
Rote slot
Enables Rotes to be put into an enhancement slot.
Enables Rotes to be put into an enhancement slot.
[MELEE WEAPONS]
Balanced
Balanced
Adds (+1 MA)
Runic
Spend 1 MP as a free action to gain [+2] MA for 3 rounds.
Spend 1 MP as a free action to gain [+2] MA for 3 rounds.
Shocking
Spend 1 MP as a free action to cause melee Attacks to also deal [1d2][1d4][1d6][1d8] Electrical damage on attack for 3 rounds.
Poison Groove
When this weapon is poisoned it receives +[2][2][3][3] poison charges.
Channeling Rod
Adds [+1 FOCUS]
SPELLSWORD
Soulfire
Soulfire
Spend 1 MP as a free action to cause the next melee Attack to deal an additional [1d4][1d6][1d8][1d10] damage.
Animus Siphon
On kill, 50% chance for owner to receive 2 MP. When this effect occurs, user gains [1d6] Soul Tinge.
RANGED WEAPONS
Soul Arrows
Soul Arrows
Spend 1 MP as an action to create [4][6][8][10] magical arrows that can be fired instead of normal ammunition.
Once created, the arrows have a duration of 12 rounds. Once this expires, all remaining Soul Arrows disappear.Tensioner
Increases Range by 1.
Shooting Lens
Increases shot RA by [2][2][3][3], if the target is exactly { Choose a range from 3 to 8 } squares away. {MEC Req: 2}
Quicksling
This weapon can be swapped with another piece of Gear (either equipped or in inventory) as a free action, once per round. {MEC Req:3}
WANDS
Focusing Shard
Spend an additional MP to increase Range by 4.
Asp Shard
Spend an additional MP to Inflict [Bonus*3] Toxin damage in an AOE:1 around a target, instead of a normal attack.
Fulgurite Shard
Spend an additional MP to deal [Bonus*2] Electrical damage instead of a normal attack.
Ember Shard
Spend an additional MP to create a single fire tile dealing [Bonus*2] Heat at a target location within LOS, instead of a normal attack.
SHIELDS
Mana Gem
For each melee attack received, there's a [20%][30%][40%][40%] chance to generate 1 MP. This effect can only trigger once per round.
Bladecatcher
If the attack roll (Plus any modifiers) of a melee attack made against this character is lower than DEF + [Tier*2], the character may make a 'Counterattack' attack of opportunity against the attacker (if they can target them). A character can only perform 1 counterattack per round.
(A character may choose to try for a counterattack against a particular enemy if desired, and will ignore other counterattack opportunities if so.)Plated
+1 Armor
Spiked
+1 MA
Ward Gem
Generates a magic ward with a strength of [10][20][30][40] that absorbs damage from melee and ranged attacks. This effect occurs before armor reduction or any other damage reducing effects. Each point of damage absorbed directly reduces the Ward's strength by 1. When the ward's strength is reduced to 0, any remaining damage is applied against the character as normal. A Ward Gem's strength can be increased by [5][10][15][20] using 1MP and an Action to do so.
ARMOR
Reinforced
+[1][1][2][2] Armor
Padded
+[4][6][8][10] HP
Stoutheart
+[1][2][3][4] Resilience.
Runeshell
Spend 1 MP as a free action to increase Armor by 2 for 3 rds.
Gas Filter
Gain immunity to the effects of Gas hazards. {MEC Req: 2}
Ciborium
+[1][1][2][2] Maximum MP
Hushed
Allows this armor to not disqualify the Stealth talent. May not be applied to armor with a move penalty higher than 1.