Post by Gravedust on Sept 3, 2024 20:33:34 GMT -8
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==== [ THE CAMP ] ====================================================================
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The Camp is a safe area where characters can recover from the strains of adventuring, and buy or store gear and items.
+ Passive healing and MP regeneration
Characters in the Camp will automatically recover at least 5 HP and 1 MP per round.
The amount of regen may be effected by special items in the Guild and by Guild Upgrades.
+The Camp Store
While in the camp, Characters can buy Gear, Items and basic consumables at the Store using gold. The amount of gold each player has is tracked next to the store panel. Gold is most easily earned by searching world objects and opening chests. Gold earned in this way is given to ALL players, regardless of their location and activities.
Characters can also sell gear or items back to the store for half their listed value. Gold earned in this way goes specifically to the player that sold the item.
+ Camp Storage
Items can also be placed in Storage and from there can be withdrawn without cost by any player.
+ Unlimited Actions
While in the Camp characters can perform unlimited movement and actions per turn, including using restorative Items, changing gear, buying things from the store, or removing them from storage etc. Movement is not tracked in the camp, so there is no need to give movement orders.
==== [ THE CAMP ] ====================================================================
=================================================================================
The Camp is a safe area where characters can recover from the strains of adventuring, and buy or store gear and items.
+ Passive healing and MP regeneration
Characters in the Camp will automatically recover at least 5 HP and 1 MP per round.
The amount of regen may be effected by special items in the Guild and by Guild Upgrades.
+The Camp Store
While in the camp, Characters can buy Gear, Items and basic consumables at the Store using gold. The amount of gold each player has is tracked next to the store panel. Gold is most easily earned by searching world objects and opening chests. Gold earned in this way is given to ALL players, regardless of their location and activities.
Characters can also sell gear or items back to the store for half their listed value. Gold earned in this way goes specifically to the player that sold the item.
+ Camp Storage
Items can also be placed in Storage and from there can be withdrawn without cost by any player.
+ Unlimited Actions
While in the Camp characters can perform unlimited movement and actions per turn, including using restorative Items, changing gear, buying things from the store, or removing them from storage etc. Movement is not tracked in the camp, so there is no need to give movement orders.
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==== [ PORTAL NETWORK ] ===============================================================
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A network of portals has been strung through the region. By entering an active portal you can use your action to teleport to any other active portal that has been discovered, arriving there the next round. (You should indicate the destination area, and the specific portal you want to arrive at, since many area shave more than one.)
Travel by portal is extremely disorienting, and when characters will be Vulnerable and unable to act the round they arrive.
Additionally, portals are delicate and temperamental, and will not operate if there are hostile creatures nearby.
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====== CAMP UPGRADES =============================
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Scattered around the area are various useful objects or individuals that can enhance the camp in various ways if brought there.