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Post by Gravedust on Sept 3, 2024 20:44:04 GMT -8
+ Ranged Ammo[Stacks to 20] -Needed to fire a ranged weapon, has no special attributes beyond this. + Special Ammo[Stacks to 20][+2 RA when fired] + Custom Ammo[Stacks to 20][+4 RA when fired] + Explosive Ammo[Stacks to 4] (Requires INT) Target a square within range and in LOS. That square becomes the center AOE1 explosion that damages all units inside the radius for [1D10+bonus]+ Incendiary Ammo[Stacks to 4] (Requires INT) Target a square within range and in LOS. Creates Fire tiles dealing [Bonus] Fire damage at the target location and in AOE:1 area around it. After the turn the ammo was used, each Fire tile has a 50% chance to go out.
--throwing weapons --
+ Throwing Knife[stacks to 10] Can be thrown as a [Range:4] ranged attack for [1D10+ATK+Bonus] using an action. Does not need to be equipped, and can be used without triggering an attack of opportunity. +Throwing Axe[stacks to 2] Can be thrown as a [Range:4] ranged attack for [D10+ATK+Bonus] using an action. When thrown this item will be removed from the user's inventory and placed on ground at the target location. On a roll of 1 the item is lost instead. Does not need to be equipped, DOES cause attacks of opportunity.
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