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Post by Gravedust on Sept 3, 2024 21:57:46 GMT -8
-- Healing ----
+ Bandages [Stacks to 5] Use as a free action while Resting to Restore the listed amount of HP
+ Familiar Healing Salve [stacks to 4] Use while adjacent to a Familiar in order to heal it for the listed amount of hp.
-- Utility ----
+ Mirror Powder [Stacks to 4] User's becomes invisible for {2-5} Rounds. Making an attack, taking damage, or being adjacent to an enemy will cancel invisibility.
---- Poisons ----
+ Basic Poison [Stacks to 4] Can be used to poison a ranged or Melee weapon, adding an additional [1d4] damage against attacked target, (unless the attack is an automiss) This damage is rolled after the normal attack damage, and bypasses armor. This effect lasts for 3 attacks. + Deadly Poison [Stacks to 4] Can be used to poison a ranged or Melee weapon, adding an additional [1d8] damage against attacked target, (unless the attack is an automiss) This damage is rolled after the normal attack damage, and bypasses armor. This effect lasts for 3 attacks.
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-- Special Consumables --
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+ White Marble Pendant: Reduces Corruption. Destroyed on use.
+ Transcendant Shard: Increases the tier rating of an Item or Gear up to the tier of the shard item. If the item has randomized stats, these will be recalculated. The shard is destroyed in the process.
+ Abjurative Removes a single curse. This item is destroyed when used.
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