Balk
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Posts: 202
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Post by Balk on Mar 16, 2015 18:45:51 GMT -8
Here they come! I think now would be a good time for that fighter support.
BLU1 Fire port cannons at S4 Turn left Move 4 south to F-23 Turn right Fire starboard cannons at mssile swarm 3B
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Post by cokerpilot on Mar 17, 2015 0:48:19 GMT -8
So my ship totally sucks for this kind of mission. Probably should sell it and upgrade after this one.
Blue 3 Regen shields Turn west.
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Post by krakatoah on Mar 17, 2015 12:31:55 GMT -8
ALRIGHT, EVERYONE OUT. RED1 will be effectually neutered once it's fighters are destroyed so focus on them if you can!
BLU2 Fire Ion Cannons at RED 1A and RED 1B if possible, otherwise fire both at RED1. Turn left. Move East 3, Launching from bays A, B, C, D, G and H as I go. Turn right.
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Post by Gravedust on Mar 18, 2015 11:11:25 GMT -8
======================================= BLU1::Terrapin:: • Port battery reports no hits on target. • Starboard fire control reports 3 missiles destroyed. ======================================= BLU2::Hive::• Gunnery control reports targets out of range. • Launch control reports launches complete. ======================================== BLU3::Plasma Brick::• Nothing to report ======================================= BLU1::Terrapin:: • Starboard and starboard-forward shields hit by ion fire from Picador. • Starboard-forward shield hit by ion cannon fire from Yumi. Shield destabilized. ======================================= BLU2::Hive::• Nothing to report ======================================== BLU3::Plasma Brick::• Nothing to report <Yumi> Anybody mind if I put on some music? <Picador> Ugh. <Venator> Please don't. <Zircon> I need to be able to hear my pilots. <Yumi>
Ignored! <Yumi> www.youtube.com/watch?v=BHSweDHNw0Q============================================ ::MISSION OBJECTIVES::Assess pirate defense response +Moon Guard rep +CLU rep +40mil Destroy or disable pirate ships +10mil/ship Destroy defense satellites +.5mil/satellite
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Balk
Full Member
Posts: 202
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Post by Balk on Mar 18, 2015 14:29:29 GMT -8
BLU1 Recharge shields to full Fire starboard cannons at RED3 Turn left Fire point defense laser 1 at missile swarm 3A Fire point defense laser 2 at missile swarm 3B Turn right Move 4 east to F-27
Here's hoping my shields keep holding.
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Post by cokerpilot on Mar 19, 2015 15:26:07 GMT -8
Blue three
Fire point D at missile 3A Turn south Turn east Fire point D at missile 3A East 4
Oh hey if they keep pushing I might be able to do something.
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Post by cokerpilot on Mar 19, 2015 15:29:05 GMT -8
Blue three
Fire point D at missile 3A Turn south Turn east Fire point D at missile 3A East 4
Oh hey if they keep pushing I might be able to do something.
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Post by krakatoah on Mar 20, 2015 3:05:35 GMT -8
Bah, enemy fighters are out of range of mine for a while, I'll see if I can deal with the incoming missiles before turning my fighters at RED1's fleet, he's got less than half of my total fleet AND I still have...rather inaccurate Ion Cannons.
BLU2
Turn Right Pick off RED 1D and RED 1C with the Ion Cannons. If possible, Launch from bays E and F after the current remotes have moved.
Fighter A Move South 7 Pick off Swarm 3A, yes I know you're not outfitted with anti-remote lasers but the enemy fighters are currently out of range. Move West 1
Fighter B Move South 5 Pick off Swarm 3A Move West 1 Move North 2
Fighter C Move East 2 Move South 6 Pick off Swarm 3B
Fighter D Move South 1 Move East 2 Move South 4 Pick off Swarm 3B Move West 1
Interceptor G Move East 1 Move South 6 Move West 1 Move South 1 Fire upon Swarm 3A
Interceptor H Move East 1 Move South 5 Fire upon Swarm 3B Move West 2
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Post by Gravedust on Mar 23, 2015 13:03:58 GMT -8
======================================= BLU1::Terrapin:: • Starboard Ion array reports 1 hit to target starboard shield quadrant. • Bow point defense 1 registers 1 missile destroyed. • Bow point defense 2 registers 1 missile destroyed. ======================================= BLU2::Hive::• Forward ion battery reports no hits. • Fighter Bravo reports enemy missile destroyed. • Fighter Charlie reports enemy missile destroyed. • Interceptor Gamma's path blocked by Fighter 2 Delta, diverting west. • Launch control: Fighters Echo and Fox away. ======================================== BLU3::Plasma Brick::• Starboard point defense reports 2 missiles engaged and destroyed. • Port point defense reports 1 missile engaged and destroyed. ======================================= BLU1::Terrapin:: • Nothing to report ======================================= BLU2::Hive::• Fighter Alpha destroyed by enemy fighter. • Fighter Charlie destroyed by enemy Interceptor. • Aft shield hit by crossing Ion fire from Picador. • Port shield hit by Ion fire from Picador. • Fighter Bravo destroyed by Point Defense fire from Yumi. ======================================== BLU3::Plasma Brick::• Nothing to report ============================================ ::MISSION OBJECTIVES::Assess pirate defense response +Moon Guard rep +CLU rep +40mil Destroy or disable pirate ships +10mil/ship Destroy defense satellites +.5mil/satellite
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Balk
Full Member
Posts: 202
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Post by Balk on Mar 23, 2015 14:15:31 GMT -8
Time to drop the hammer on someone. I can hit the front of RED4 or the starboard side of RED3 (I think?) and 3 is a bigger target, soooo...
BLU1 Fire starboard cannons at RED3 Turn right Fire point defense lasers at missile swarm 3B Turn right Fire port cannons at RED3 Turn right Move 3 north to C-27
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Post by krakatoah on Mar 26, 2015 8:39:48 GMT -8
OH GOD PERSONAL SPACE! PERSONAL SPAAACE!
BLU2 Recharge shields Turn Right Move North 2 Turn Right Move East 1 Turn Right Fire both Ion Cannons at RED3.
Fighter D Fire at Fighter 1B Move North 7 Move East 1
Fighter E Move South 3 Move West 1 Fire at Fighter 1B Move North 4
Fighter F Move West 3 Move South 3 Fire at Fighter 1A Move East 2
Interceptor G Time to do what you're meant to do, Terminate Fighter 1E! Move North 4 Move East 5
Interceptor H Terminate Fighter 1F, then follow G's movement.
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Post by Gravedust on Mar 31, 2015 12:42:28 GMT -8
Hm. I'll wait another day or two, then advance the round. In other news: NEW DESCENDER ALPHA OUT...with all kinds of (hopefully) improvements. Check it out if you've got the time, and leave some feedback if you'd like.
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Post by Gravedust on Apr 2, 2015 13:33:13 GMT -8
BAAAAAAAAAAAAAH. Sorry, work is too crazy right now. Do expect something on Monday or Tuesday though. : /
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Post by cokerpilot on Apr 3, 2015 13:03:12 GMT -8
Did I accidentally delete my old orders wtf
Blue 3
fire point defense missile 3b Turn south Turn west west 7 Fire point defense at fighter 1e Turn south FIRE THE PLASMA at 4
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Post by Gravedust on Apr 7, 2015 14:09:00 GMT -8
======================================= BLU1::Terrapin:: • Starboard Ion battery reports no hits. • Point defense reports Missile Swarm 3B destroyed. • Port Ion battery reports 2 hits to target's forward shielding. Shields destabilized. ======================================= BLU2::Hive::• Forward and aft shields stabilized. • No power for Ion cannons. • Fighters Delta, Echo & Foxtrot report attacks unsuccessful. • Interceptor Gamma reports target destroyed. • Interceptor Hotel reports target destroyed. ======================================== BLU3::Plasma Brick::• Forward battery reports no hits on target. ======================================= BLU1::Terrapin:: • Nothing to report ======================================= BLU2::Hive::• Fighter Foxtrot destroyed by interceptor fire. • Fighter Echo evades attack by Interceptor. • Fighter Delta evades point defense fire from Yumi. • Starboard shield hit by Laser fire from Yumi. • Forward shield hit by crossing Ion fire from Yumi. • Starboard shield hit by Ion fire from Yumi. Shield destabilized. ======================================== BLU3::Plasma Brick::• Rear shield hit by crossing fire from Fighter 1A • Port forward and aft shields hit by fire from Fighter 1B • Starboard shield hit by crossing Ion fire from Picador. • Forward shield hit by ion fire from Picador. • Forward shield hit by crossing missile fire from Venator • Port rear shield hit by missile fire from Venator. ============================================ ::MISSION OBJECTIVES::Assess pirate defense response +Moon Guard rep +CLU rep +40mil Destroy or disable pirate ships +10mil/ship Destroy defense satellites +.5mil/satellite
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Balk
Full Member
Posts: 202
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Post by Balk on Apr 8, 2015 13:18:28 GMT -8
At least our shields have soaked up all the damage so far? It's going to be tough to make headway if we have to spend all our energy recharging, though...
BLU1 Fire port cannons at RED4 Turn left Fire point defense laser A at fighter 1A Fire point defense laser B at fighter 1B Turn left Fire starboard cannons at RED4 Turn around Move 1 north to B-27 Turn left
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Post by krakatoah on Apr 9, 2015 9:14:29 GMT -8
This is getting a bit crowded for my tastes.
BLU2 Recharge Right shields. Turn Left. Move East 5
Fighter D Move South 5 Move West 1 Fire at RED4 Move South 1 Move East 1
Fighter E Fire at Interceptor 1C Move North 2 Move East 6
Interceptor G Move North 1 Move West 1 Fire at Swarm 3A Move South 1 Move East 6
Interceptor H Repeat G's orders.
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Post by cokerpilot on Apr 9, 2015 14:52:14 GMT -8
Blue 3
Turn west Fire point defense at 1a North two turn east fire plamsa at red 4 stable shields in most danger of getting hit
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Post by Gravedust on Apr 9, 2015 20:55:44 GMT -8
stable shields in most danger of getting hitHm.. Sorry but you'll have to be the one to figure that out, not me. If you don't feel like amending your orders though I'll just go round-robin clockwise, adding 1 to each shield until all are full or energy is depleted.
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Post by Gravedust on Apr 10, 2015 8:38:08 GMT -8
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Balk
Full Member
Posts: 202
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Post by Balk on Apr 10, 2015 15:18:14 GMT -8
Oooh. So what do the shiny new toys do?
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Post by cokerpilot on Apr 11, 2015 18:59:01 GMT -8
Curse you... Um Every thing that is not 3 to three. Forward to four
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Post by Gravedust on Apr 14, 2015 9:50:08 GMT -8
Whew, sorry, was gone all weekend and just got back, probably no round today but I'll try for tomorrow. As far as new toys… There's always a possibility that things might change or this art may be repurposed, but what you're seeing (from left to right) are: Slamcharger Essentially a Super-reactor that generates energy based on the number of batteries that are adjacent to it when used. Has limited uses. Torpedo Launcher Torpedoes operate like missiles, except they are detonated remotely rather than on a target, and create various AOE effects. At present they are kind of slow (owing to big AOE radii), but hard to shoot down. EMP Torpedo Bay One of currently 3 torpedo types. When detonated, drains some energy from the batteries of any ship caught in the AOE. All things torpedo are probably going to need a lot of rebalancing But I've wanted to include them for a while. Damage Control Compartment Spend energy for a chance at restoring a destroyed adjacent compartment.
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Post by Gravedust on Apr 15, 2015 11:18:39 GMT -8
======================================= BLU1::Terrapin:: • Port battery reports 1 hit to Yumi's port shielding. • Point Defense reports enemy fighter destroyed. • Starboard Battery reports 2 hits to Yumi's forward shielding. Shield destabilized. ======================================= BLU2::Hive::• Fighter Delta reports no hits on target. • Interceptor Gamma reports 1 missile in swarm 3A destroyed. • Interceptor Echo reports 1 missile in swarm 3A destroyed. ======================================== BLU3::Plasma Brick::• Point defense reports enemy fighter 1A destroyed. • Forward battery registers one hit against Yumi's rear shedding. ======================================= BLU1::Terrapin:: • Nothing to report ======================================= BLU2::Hive::• Fighter Delta destroyed by point defense fire from Interceptor 1D. • Starboard shield hit by Laser fire from Venator. ======================================== BLU3::Plasma Brick::• Port forward shield hit by missile strike from Venator. Shield destabilized. • #2 Plasma Cannon destroyed by missile strike from Venator. • Starboard fire and aft shields hit by Ion fire from Picador. <Yumi> Shit, okay it's getting scary. I'm backing off for now. Venator will cover my retreat. <Venator> I'm doing what now? You don't give me orders. <Yumi> Probably true but I'm already leaving, so yeah. You can do it, though! Go, little missile boat! I believe in you! ::EVENTS::• RED1 Zircon exits the battle area. (No fighters left, counting this as a Disable) • Red 1D and 1C are deactivated. ============================================ ::MISSION OBJECTIVES::Assess pirate defense response +Moon Guard rep +CLU rep +40mil Destroy or disable pirate ships +10mil/ship (x1) Destroy defense satellites +.5mil/satellite
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Balk
Full Member
Posts: 202
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Post by Balk on Apr 15, 2015 15:28:12 GMT -8
I'd like to finish off Yumi, but I think his head start is too big. Going after the little missile boat instead.
BLU1 Turn around Fire point defense laser at missile swarm 3B Move 1 east to B-28 Fire starboard cannons at RED3 Turn right Fire point defense laser at missile swarm 3A Turn right Fire port cannons at RED3 Turn left
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Post by krakatoah on Apr 16, 2015 13:07:12 GMT -8
Well that's one ship out of the way, how many more can we withstand before it's advisable that we get out of dodge?
BLU2 Turn Right Blast both Ion Cannons at RED2 Turn Left Move East 3 Turn Left
Fighter E Move South 1 Fire at RED2 Move East 7
Interceptor G Move East 5 Move North 1 Move West 3 Fire at Swarm 3B
Interceptor H Move West 2 Move North 1 Fire at Swarm 3A Move East 6
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Post by cokerpilot on Apr 18, 2015 13:21:28 GMT -8
Blue 3
East 1 Turn south South 6 Fire plasma at Yumi Restore downed shield to 2
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Post by Gravedust on Apr 22, 2015 11:34:56 GMT -8
======================================= BLU1::Terrapin:: • Point defense reports no hits on missile swarm 3B • Starboard battery reports 1 hit to Venator's starboard shielding. • Point defense reports 3 missiles destroyed in swarm 3A • Port battery reports no shots on target. ======================================= BLU2::Hive::• Forward Ion battery reports 1 hit to Venator's rear shedding • Fighter Echo reports two hits to Venator's starboard shielding. Shield destabilized. • Interceptor Gamma reports no missiles in swarm 3B hit. • Interceptor Hotel reports no missiles in swarm 3A hit. ======================================== BLU3::Plasma Brick::• Plasma battery reports 1 hit to Yumi's starboard shielding. ============================================ ::EVENTS::• Pirate ship Peregrine enters battle sector. ======================================= BLU1::Terrapin:: • Nothing to report ======================================= BLU2::Hive::• Starboard and rear shields hit by missile strike from Venator. • Starboard shields destabilized. • Bulkhead destroyed by missile strike from Venator. ======================================== BLU3::Plasma Brick::• Forward shield hit by ion fire from Picador. <Scythian>Good work, that ship Peregrine isn't part of their QRF, looks like you've drawn out some of their main fleet. There's another larger ship lurking just out of sensor range, but it hasn't committed yet. If you can get it to show itself, that'll be all the information we need. Try forcing another pirate ship to retreat. ============================================ ::MISSION OBJECTIVES::Assess pirate defense response +Moon Guard rep +CLU rep +40mil Destroy or disable pirate ships +10mil/ship (x1) Destroy defense satellites +.5mil/satellite
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Balk
Full Member
Posts: 202
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Post by Balk on Apr 22, 2015 13:03:33 GMT -8
All I wanna do is damage a pirate ship. BLU1 Move 3 south to E-28 Turn left Fire starboard cannons at RED3 Turn around Fire port cannons at RED3
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Post by krakatoah on Apr 23, 2015 7:46:47 GMT -8
OH GOD I'M HIT I'M HIT I'M....oh wait it's just a bulkhead...welp nevermind it's just a flesh wound.
BLU2 Ions, RED3, Make it happen.
All fighters and interceptors Just maintain some sort of orbit for now, not much point going out to risk your lives in that sattelite field.
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