|
Post by Gravedust on Nov 25, 2014 14:12:27 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Fighter Delta; Splash one. • Fighter Bravo reports target not destroyed. • Missile Swarm Alpha safeguard detonation (case1: target not found) ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::>>Fighters still can't reverse direction as their first move. Amended your orders to make it work.<< • Fighters Alpha and Bravo report 3 hits on target, enemy thruster array damaged and cargo compartment destroyed. • Fighters Charlie and Delta report 1 hit on enemy thruster quadrant. • Fighter Echo diverts to avoid collision. • Fighters Delta and Foxtrot report damage to enemy's thruster quadrant. • Shear detected on target. ======================================== BLU4::Plasma Brick::• Forward battery reports no shots on target. ============================================ ::TRANSMISSIONS:: <Erenies>Don't worry if Skildir runs us around a bit, I'm jamming all long-range comm frequencies. Word won't get out as long as we stop him here. ============================================ ::EVENTS::• Vis Pacem warship Stormcat arrives in sector. ============================================ ::TRANSMISSIONS:: <Skildir>Goddamn, finally! Help me out here! <Stormcat>...What the hell have you dragged me into? I'm not sure I can get either of us out of this! <Skildir>Kind of a long story, I'll fill you in if I don't die, but the short version is 'OMG Sombrans!' ... By the way, did you get a rebuild? <Stormcat>Turns out getting wrecked by debris isn't a great career move, but they do get you an upgrade when you're guarding the most important station in the system. Now let's concentrate on getting out of this bullshit in one piece. <Erenies>Damn it, this won't be as clean as I'd like. ...One more red ship shouldn't make a difference against all the firepower we have, but don't get careless. ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
|
|
|
Post by krakatoah on Nov 25, 2014 17:55:32 GMT -8
Transmit"Oh...er....hi? Nice weather we're having isn't it?" NOPE NOPE NOPE NOPE NOPE NOPE HEEEEEELP BLU3 Turn Left once Move North 4
All Fighters and Interceptors! Move South as far as you can, Homebase is in serious danger!
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Nov 26, 2014 20:03:57 GMT -8
Oh. Stormcat's a boss ship. In a very inconvenient place. Crap. Uhh... paging Krab?
Krakatoah, I think we have two or three turns before he can hit you with anything besides ion cannons. I'm not sure if the rest of the fleet can make it down there that quickly, unless we disengage and let Skildir (and Pannier) run free.
Maybe a ship or two should head down and help you right away... I'll send my fighters if you want, but Erinyes and/or Maginot can get there faster and would be more useful. If the rest of us pile on RED2, we should disable him this turn. And then maybe get in position to help with RED1 3-4 turns after that? We might just get out of this without anyone dying horribly.
Fighter 1D Move 7 north Move 1 east to B-36 Fire at RED2
Fighter 1A Move 6 north Move 1 east Move 1 north to E-37 Fire at RED2
Fighter 1B Move 1 west Move 7 north to G-38 Fire at RED2
Fighter 1C Move 8 north to F-38 Fire at RED2
Missile Swarm 1A Move 10 south to O-18
Missile Swarm 1B Move 5 east Move 5 south to R-28
BLU1 Move 1 north to D-19 Turn left
|
|
|
Post by Gravedust on Dec 3, 2014 9:59:54 GMT -8
Okay! I am now sufficiently recovered from turkey coma to continue doing rounds, if we can get the last orders in I can probably get it cracked out before friday.
|
|
|
Post by cokerpilot on Dec 5, 2014 12:24:20 GMT -8
Blue 4
Nine north Turn West Fire everything Continue broadcasting a surrender request
|
|
|
Post by Gravedust on Dec 9, 2014 15:13:51 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Fighter Delta attack run complete, 1 hit to target's port-aft shielding. • Fighters Alpha & Bravo reports no shots on target. • Figher Charlie reports hits against target rear and Port-rear shielding. Port-rear shild destabilized. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Nothing to report. ======================================== BLU4::Plasma Brick::• Forward battery control reports hits to target starboard-aft shielding, shield destabilized, Bulkhead destroyed. • Battery control reports hit on target, Damage assessment: Fighter Hangar destroyed, thruster quadrant damaged, Reactor destroyed. ============================================ ::TRANSMISSIONS:: <Erinyes>I'm turning to out that carrier. Don't be too long in taking down Skildir. ::EVENTS::• Vis Pacem warship Skildir disabled: Bridge destroyed by missile strike from Erinyes. <Erinyes>Oh. Well all right, then. ============================================ ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Dec 9, 2014 15:51:22 GMT -8
All right, time to head south.
Fighter 1A Move 1 west Move 7 south to L-36
Fighter 1B Move 1 west Move 7 south to N-37
Fighter 1C Move 1 west Move 7 south to M-37
Fighter 1D Move 8 south to J-36
Missile Swarm 1A Move 10 south to Y-18
Missile Swarm 1B Move 2 east Move 8 south to Z-30
BLU1 Turn left Move 5 south to I-19
|
|
|
Post by krakatoah on Dec 10, 2014 2:00:38 GMT -8
Eeeep! Don't want to be anywhere near here at all! NOPE.
BLU3 Recharge Shields. Move North 5.
All Fighters. Move South 8.
Interceptor 3G Move West 5. Move South 4.
Interceptor 3H Move South 3 Move East 4 Move South 2 Can you fire at Missile Swarm 1D? Take care of it if you can.
|
|
|
Post by cokerpilot on Dec 12, 2014 15:14:31 GMT -8
Blue 4
Turn south 9 south.
Engineering give me ludicrous speed. What do you mean we don't have that? Well I guess we are taking the long way.
|
|
|
Post by Gravedust on Dec 16, 2014 9:56:17 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Nothing to report. ======================================== BLU4::Plasma Brick::• Ludicrous speed engaged. ============================================ ======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Has definitely suffered some sort of malfunction. ======================================= BLU3::Kite::"Magic School Bus"::• Rear shield hit by Ion cannon fire from Stormcat. • Interceptor Gamma evades missile strike from Stormcat. • Fighter Bravo evades point defense fire from Stormcat. • Fighter Alpha destroyed by point defense fire from Stormcat. ======================================== BLU4::Plasma Brick::• Nothing to report. ============= ::EVENTS::• Independent ship Artype enters sector. ============= ::TRANSMISSIONS:: <Artype>I've been getting all kinds of readings, what's going o- Oh. This looks bad. <Stormcat>Yes, that is basically what it is. ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Dec 16, 2014 20:47:30 GMT -8
Ah, the guest of honor is finally here.
Fighter 1A Move 7 south Move 1 west to S-35
Fighter 1B Move 4 west Move 4 south to R-33
Fighter 1C Move 7 south Move 1 west to T-36
Fighter 1D Move 2 west Move 6 south to P-34
Missile Swarm 1A Move 10 south to AI-18
Missile Swarm 1B Move 2 west Move 8 south to AH-28
BLU1 Turn left Move 5 east to I-24
|
|
|
Post by cokerpilot on Dec 17, 2014 14:29:31 GMT -8
Transmit We could have avoided this madness Artype this blood is on your hands.
Blue 4 Ten south
Note to RD boys Tactical warp get on it.
|
|
|
Post by krakatoah on Dec 17, 2014 16:56:05 GMT -8
And here he is, time to silence this snitch.
BLU3 Launch fighter from Bay H Move North 6
All Fighters I don't think you can do much against RED1 without support, so we're going to switch targets. Move South 1 Move West 7 Any fighters that can shoot RED2, please do so with extreme prejudice.
Interceptor G Move West 7 Move South 9 Shoot down missile swarm D.
Interceptor H Move South 8 Move West 1.
|
|
|
Post by Gravedust on Dec 18, 2014 14:04:52 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Launch bay H in use, switching to Bay A. • Fighter Alpha Launch completed. • Fighter Wing reports target out of range. ======================================== BLU4::Plasma Brick::• Nothing to report. ============================================ ======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Fighter Alpha evades missile strike from Stormcat. • Fighter Bravo destroyed by point defense fire from Stormcat. • Fighter Echo evades point defense fire from Stormcat. ======================================== BLU4::Plasma Brick::• Nothing to report. ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================ CHRISTMAS IS UPON US!Therefore next week will be an off week. I may have a surprise before xmas though, so check in once in a while
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Dec 18, 2014 16:27:16 GMT -8
Merry almost-Christmas, everyone!
Fighter 1A Move 8 west to S-27
Fighter 1B Move 8 west to R-25
Fighter 1C Move 8 west to T-28
Fighter 1D Move 5 south Move 3 west to U-31
Missile Swarm 1A Move 3 east Move 4 south to AM-21, attacking RED1
Missile Swarm 1B Move 5 south Move 5 west to AM-23
BLU1 Turn right Move 5 south to N-24 Fire missile launcher A
|
|
|
Post by krakatoah on Dec 18, 2014 18:14:18 GMT -8
Okay, out of danger for now!
BLU3 Recharge Shields Request some better ships Launch new fighter from bay B Turn 180 Degrees.
Fighter A Move South 8.
Fighters C through F Move North 2 Move East 3 Move South 1 Fire upon RED1 Move East 2.
Interceptor G Move South 7 Move West 1
Interceptor H Move West 1
|
|
|
Post by Gravedust on Dec 24, 2014 9:46:40 GMT -8
Howdy folks. Just wanted to pop in and share my community x-mas present for this year; the alpha of an honest-to-god computer game I've been working on (and why updates are so slow >.>) It's pretty simple and very short and very alpha, but hopefully it'll be worth your time. Download link and bigger description here: gravedust.proboards.com/thread/428/descender-alphaElsewise, Merry Christmas and/or whatever applicable holiday, and I'll see you next week probably.
|
|
|
Post by cokerpilot on Jan 2, 2015 8:19:54 GMT -8
Hm It seems I forgot to vote... my bad
Blue 4 Turn west West 9.
|
|
|
Post by Gravedust on Jan 6, 2015 10:28:51 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Missile Swarm Alpha reports 3 hits on target. • Launch control reports all missiles away. ======================================= BLU3::Kite::"Magic School Bus"::• Launch control reports Fighter Bravo launch successful. • Fighter wing reports attack run complete, 87% hits on target. ======================================== BLU4::Plasma Brick::• Nothing to report. ============================================ ::TRANSMISSIONS::<Artype>Don't suppose you some sort of plan, do you? <Stormcat>Oh I've got several. But at some point they all result in eating every missile and laser in the sector and exploding. Think I can buy you some time though, maybe take one with me if I'm lucky. ======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Fighter Echo destroyed by point defense fire from Stormcat. • Fighter Charlie destroyed by point defense fire from Stormcat. • Fighter Foxtrot destroyed by Missile swarm from Stormcat. • Fighter Delta Evades Missile swarm attack from Stormcat. ======================================== BLU4::Plasma Brick::• Nothing to report. ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
|
|
|
Post by cokerpilot on Jan 7, 2015 12:56:49 GMT -8
Coms: Stormcat stand down and surrender and we will spare you and your crews life. You can't win this fight and you know it.
Blue 4
East West 9 Turn south
|
|
|
Post by krakatoah on Jan 7, 2015 15:45:17 GMT -8
Argh...Losing way too many fighters to RED1, I'm gonna have to change targets or else I'll lose all my fighters.
BLU3 Turn 180 degrees Launch Fighter from Bay E Move North 1 Launch Fighters from Bays C and D. Move North 2
Fighter 3B Move West 8
Fighter 3D Move North 1 Move West 7 Shoot RED1 if you can, otherwise get out of there!
Interceptor 3G Move West 9 Shoot down Missile Swarm 2A
Interceptor 3H Move West 5 Move North 4 Shoot down Missile Swarm ....2B? Must be a glitch in the programming, It's at AG-22.
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Jan 7, 2015 17:23:41 GMT -8
Howdy folks. Just wanted to pop in and share my community x-mas present for this year; the alpha of an honest-to-god computer game I've been working on (and why updates are so slow >.>) It's pretty simple and very short and very alpha, but hopefully it'll be worth your time. Download link and bigger description here: gravedust.proboards.com/thread/428/descender-alphaElsewise, Merry Christmas and/or whatever applicable holiday, and I'll see you next week probably. Cool, I'm going to give this a try. Fighter 1A Move 8 west to S-19Fighter 1B Move 8 west to R-17Fighter 1C Move 8 west to T-20Fighter 1D Move 8 west to U-23Missile Swarm 1A Move 1 south Move 4 west Move 5 south to T-21Missile Swarm 1B Move 2 west Move 8 north, attacking RED1BLU1 Turn left Fire missile launcher BEdit: Hey Coker, did you mean to fly west (toward the action) or are you working on a plan?
|
|
|
Post by cokerpilot on Jan 10, 2015 13:52:31 GMT -8
Edit: Hey Coker, did you mean to fly west (toward the action) or are you working on a plan? Of course I meant to... Directions I fail at them.
|
|
|
Post by Gravedust on Jan 14, 2015 16:21:15 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Missile Swarm Bravo reports 2 hits, on target's left and right aft shielding. • Launch control reports missiles away. ======================================= BLU3::Kite::"Magic School Bus"::• Fighters Bravo & Charlie launched. • D Bay reports launch failed; Fighter Delta already deployed. Launching from F Bay. • Fighter Delta reports unable to attack target. • Fighter Gamma attacked and destroyed by BLU1's Missile Swarm Bravo. • Interceptor G unable to make attack after diverting around Missile swarm 1B. • Interceptor H attacks missile swarm 1B, no shots on target; • Fighter Alpha enters holding pattern. ((Fighters can't do a 180, so I amended B's order. I move him up rather than down because otherwise he would have plowed into 4's missiles which were in his path at the time. Missiles attack ANYTHING that goes into a square with them, friendly or not, so to prevent fratricide I also changed Interceptor G's orders.))======================================== BLU4::Plasma Brick::• Nothing to report. ======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Fighter Delta engaged and destroyed by missile swarm from Artype. ======================================== BLU4::Plasma Brick::• Nothing to report. <Stormcat>This is Vis Pacem vessel Stormcat in need of immediate assistance in sector 1,1 grid 104-146-013. Under attack by multiple Sombran vessels. <Erinyes>Stormcat, none of your transmissions are getting through. You fought well but you have no chance. Power down your weapons and shields and I promise you and your crew will not be harmed. You as well, Artype. <Artype>No way in hell am I taking the word of a Sombran; the minute we surrender you'll just airlock us like the cowards you are. <Stormcat>…That's a nice offer, but I can't afford to lose -another- ship. …and little friend has a point, there's no shortage of coldblooded Sombrans. I'm sticking to my guns. ============================================ ::EVENTS::• Erinyes starboard forward shields struck by plasma fire from Stormcat. • Erinyes starboard forward shields struck by plasma fire from Stormcat, shield destabilized. • Battery compartment destroyed by Plasma. • Reactor destroyed by plasma; reactor destabilizes. ============================================ ::TRANSMISSIONS::<Erinyes>[interference][unintelligible]-ields, emercen-[static]-eading 25% pow-[unintelligible]-uate.[interference] <Maginot>Tch, typical. Erinyes is out of the fight; I'm taking command of the Sombran battlegroup. Orders are to engage the enemy until they are destroyed. No quarter is to be given. ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================ ==SEMI-NEW RULES==I mentioned this up above, but be wary when flying around or launching/ordering lots of missiles, as in the base ruleset missiles will attack >>ANYTHING<< that moves into their square, including friendlies. This round I altered orders to prevent missiles from attacking friendlies (Mis1B would have attacked IntG, killed it (I did the roll) and destroyed themselves in the process, not a very positive result.) This is intended to be a drawback of using missile as weapons; missiles clutter up the board and make movement more difficult. It's intended to be part of the price you pay for using them, though this price is a lot higher in forum play than it would be in tabletop, since in tabletop you would of course already know where all the missiles are when you move, and in forum play you don't, unless you read every line of friendly orders. I don't have an incredibly good solution to this for forum play, so I think what I will do is say that FRIENDLY missiles >>THAT HAVE ALREADY MOVED<< can be moved though without triggering them. So as long as you avoid a missile's starting position for the round, you should be fine. (and likewise missiles that move through a square with a friendly unit not at it's starting position will also not trigger) Yes this is exploitable in some circumstances but eeehh. That way an imperial fuckton of missiles still presents a tactical problem to take into account when planning orders, but players won't accidentally cross paths with a missile they weren't aware was coming and lose the missiles and maybe another remote as a result. NEUTRAL and ENEMY missiles will react as normal by trying to blow up whatever gets in their square. This seems fair since neutrals and enemies only move after the friendly turn is completed, so all their units will be where they're shown. (And I will make sure neutral units do not commit fratricide)
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Jan 14, 2015 16:51:43 GMT -8
There goes any chance of resolving this without any (more) fighting, I guess.
Fighter 1A Move 8 south to AA-19
Fighter 1B Move 8 south to Z-17
Fighter 1C Move 8 south to AB-20
Fighter 1D Move 8 south to AC-23
Missile Swarm 1A Move 1 east Move 9 south to AB-22
Missile Swarm 1B Move 10 south to Y24
|
|
|
Post by cokerpilot on Jan 14, 2015 20:35:10 GMT -8
Blue 4
South 9 Turn east fire plasma at Storm cat.
We tired to give stormcat an out he didn't take it.
|
|
|
Post by krakatoah on Jan 15, 2015 4:40:35 GMT -8
Welp, this is my last fighter...can't afford to lose anymore.
BLU3
Launch Fighter from Bay D Turn Left once.
All fighters except for A Move West as far as you can
Fighter A specifically Move West 2 Move North 1 Fire at RED1, probably won't do much but whatever helps. Move West 5.
Interceptor G Move North 6 Move West 3
Interceptor H Move North 3 Move West 6 Fire upon swarm 2A.
|
|
|
Post by Gravedust on Jan 16, 2015 15:11:21 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Fighter Alpha reports two hits to target's starboard-forward shielding. Shield destabilized. • Interceptor Hotel attacks missile swarm; 1 missile destroyed. ======================================== BLU4::Plasma Brick::• Forward battery reports target out of effective range. ======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Fighter Alpha evades missile strike from Artype. ======================================== BLU4::Plasma Brick::• Forward shield hit by plasma fire from Stormcat. • Rear shield his by Ion cannon fire from Artype; Shield destabilized. ============================================ ::TRANSMISSIONS:: <Stormcat>[cough]…I got enough left for one more broadside. Don't be shy, which one of you wants to step up? <Stormcat>Artype, why are you still here? Longwave comms are jammed to hell, you need to get out of here and tell people what happened. <Artype>…Fine. I'll start spooling up my jump drive, but I'm staying in this as long as I can. ============================================ ::MISSION OBJECTIVES::Prevent Artype from escaping(-CLU, Vis Pacem, and Shard Moon Guard rep if failed) Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================ Just as a reminder:The new runnin' away rules mean that once a ship begins charging for an escape, (which it will do next round) it has to move over 30 squares* before it makes the jump (at which is will disappear off the map.) Stop it before then! Since it has to move, slowing it down will also increase the time it needs to escape. An escaping ship CAN fight and perform all other actions as normal while running down it's escape timer. *previously was 20, I just increased it.
|
|
Balk
Full Member
Posts: 202
|
Post by Balk on Jan 16, 2015 16:00:03 GMT -8
<Artype>…Fine. I'll start spooling up my jump drive, but I'm staying in this as long as I can. ...excuse me, folks, I have a score to settle. I'll leave Stormcat to you. Missile Swarm 1A Move 10 west to AC-12Missile Swarm 1B Move 7 south Move 3 west to AF-21Fighter 1A Fire at missile swarm 2B Move 8 west to AA-11Fighter 1B Move 1 south Fire at missile swarm 2B Move 7 west to AA-10Fighter 1C Fire at missile swarm 2B Move 8 west to AB-12Fighter 1D Move 2 west Fire at missile swarm 2B Move 6 west to AC-15BLU1 Turn around Move 4 west to N-20
|
|
|
Post by krakatoah on Jan 16, 2015 21:00:56 GMT -8
You started this Artype, you didn't have to do this and now you're likely going to be space junk soon.
BLU3 Turn Right once Move North 4
All Fighters except D Move West as far as you can, we've got a runner and if he escapes our reputation is going to go down the toilet!
Fighter D Move South 7 Move West 1 Eh, may as well fire upon RED1.
Interceptor G Move North 1 Blast away Swarm 2B Move West 8
Interceptor H Move East 2 Move North 1 Blast away Swarm 2B Move West 6
Transmit: Looks like we may have some hostages after this, what should we do with them other than just outright killing them? That would be a waste of resources if you ask me, thoooough I am less likely to object against airlocking the pilot of that fleeing vessel.
|
|