Balk
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Posts: 202
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Post by Balk on Oct 8, 2014 15:32:02 GMT -8
All right, let's get this show on the road. I'll have the lawyers and PR firm standing by in case this all goes south. Someone else can fly Pannier, managing six remotes is enough for me.
BLU1 Move 4 north Fire missile launcher A Fire missile launcher B Move 1 north Launch fighter A Launch fighter B Launch fighter D Move 1 north Launch fighter C
Transmit: "Erinyes, we're about to have company. Moon Guard ships have followed us and should be arriving in quadrant O-39, K-40. We'll need to give them a warm welcome as soon as they drop in - please move your ships to intercept. Also, I think my friends have a few questions for you..."
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Post by cokerpilot on Oct 10, 2014 9:26:09 GMT -8
Blue 4
6 North 4 East
Transmit previous question
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Post by krakatoah on Oct 10, 2014 10:56:14 GMT -8
(Huh, why is my ship the only one with an abnormal ammount of energy?)
BLU3 Launch Fighters A through F.
BLU5 Move North 6
Transmit "Uhm...well...we had a bit of a setback due to a certain little snitch so now we're in a bit of a pickle and now the Pannier is more like a remote-controlled bundle of fusion powered fun that when detonated brings in the local Moon Guard, seriously though why exactly did your people leave a FUSION WARHEAD on a ship with the last few survivors of their kind?
Either way I'm not sure what we could do with the Pannier at the moment...any ideas?"
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Post by Gravedust on Oct 13, 2014 11:19:21 GMT -8
(Huh, why is my ship the only one with an abnormal ammount of energy?) That's a typo. : / So, this week might be a bit wierd because there's all kinds of stuff going on , but with luck I'll be able to get the round going tomorrow.
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Post by Gravedust on Oct 15, 2014 11:17:52 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Missile control reports all swarms away. • Launch control reports all launches successful. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report ======================================= BLU3::Kite::"Magic School Bus"::• Launch control reports tubes C-F obstructed. ((Remotes must be launched into open squares, so after A and B launched they occupy the spaces the rest were supposed to go into and prevented them from launching.)) ======================================== BLU4::Plasma Brick::• Nothing to report ((Remember turning costs 1 movement for Ships.)) ============================================ ::TRANSMISSIONS:: <Erinyes> Wait WHAT!?! Oh god damn it! How did you get followed? And how do you know about the warhead?!? …Look, we brought the bomb along so we could have some leverage in case anyone tried to stop the exodus. Once we retrieved it from the Pannier we were going to sneak the bomb into the vicinity of JumpSat. If the exodus plan was discovered we would have threatened to destroy the station if anyone tried to mess with exodus fleet. Once out of Culver orbit we'd be too far out of range to set the bomb off, so it'd be in their best interest to let us leave. …Wait. What's happened to the captain and passengers of the Pannier?
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Post by krakatoah on Oct 16, 2014 0:41:21 GMT -8
Soooo, anyone other than me want to explain what happened?
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Post by Gravedust on Oct 16, 2014 8:32:21 GMT -8
Soooo, anyone other than me want to explain what happened? Welllll, nothing really, yet. The Sombrans are confused and asking questions because there's a lot they don't know about. They offered a plausible but not especially honorable reason for wanting the bomb: If anyone messed with their plans to leave,they would blow up JumpSat. But basically everybody is just talking, and you've got a round or two to get into position to do whatever you want to do. I fear I've made things too complicated, so in the future we'll probably just skip to the shooting bits and avoid most of the mucking about in the plot. (such as it is)
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Post by cokerpilot on Oct 16, 2014 21:21:27 GMT -8
Soooo, anyone other than me want to explain what happened? Welllll, nothing really, yet. The Sombrans are confused and asking questions because there's a lot they don't know about. They offered a plausible but not especially honorable reason for wanting the bomb: If anyone messed with their plans to leave,they would blow up JumpSat. But basically everybody is just talking, and you've got a round or two to get into position to do whatever you want to do. I fear I've made things too complicated, so in the future we'll probably just skip to the shooting bits and avoid most of the mucking about in the plot. (such as it is) Just a little. That's not sarcasm btw I really mean just a little. East 8 North 1Maybe say Arg the below is a draft. "We got jumped by a couple of size 40 CLU warships with escorts. I'm sorry we failed you. However they seemed to think that we would be perfectly happy to pretend that we would be okay with sending your ship into your formation and detonating the warhead with you unaware."
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Balk
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Posts: 202
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Post by Balk on Oct 17, 2014 15:26:39 GMT -8
(Coker, turning eats up 1 move, so you'll have to fly straight east if you want to go the full 10 spaces.)
Fighter 1A Move 8 north to Z-18
Fighter 1D Move 8 north to Z-20
Missile Swarm 1A Move 8 north Move 1 east Move 1 north to Z-19
Missile Swarm 1B Move 10 east to AI-30
Fighter 1B Move 8 east to AH-27
Fighter 1C Move 8 east to AI-27
BLU1 Move 6 north to AA-19 Transmit: "Pannier was boarded on the way out of Shard... no idea where the crew is by now. Anyway, the CLU seems to think they can blackmail us into hunting you down. The way I look at it, you're the only one who's paid us, so we're still on your side."
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Post by krakatoah on Oct 17, 2014 16:13:44 GMT -8
Fighters A and B Move north as far as you can
BLU3 Move North 1 Launch Fighters from bays C and D Move North 1 Launch Fighters from bays E and F Move North 1 Launch Interceptors from bays G and H
BLU5 (Pannier) Move North 2 Move East 4
Transmit: "That and they thought that we'd be heroes by doing what they intended, never heard of a hero who kicked someone when they were down before...Plus the fact that you're trying to leave the system so I don't know why the locals would want to keep your people in their hair."
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Post by Gravedust on Oct 23, 2014 10:55:44 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report ======================================= BLU3::Kite::"Magic School Bus"::• Launch control reports Fighters Charlie, Delta, Echo and Foxtrot away. • Launch control reports Interceptor Gamma away. • Insufficient energy to launch Interceptor Hotel ======================================== BLU4::Plasma Brick::• Nothing to report ============================================ ::TRANSMISSIONS:: <Erinyes> Hunh. All right, I guess we'll work together then. I'd prefer the Pannier and the warhead survive, we can make use of both later. If the warhead going off was the signal to launch the ambush, you'll have to make up a story to get the CLU to attack anyway. <Hylaeus> Wait, one thing to think about: Unless they're complete idiots, the CLU ship probably put in a backdoor into the Pannier's remote control system. When they arrive we'll probably lose control of the Pannier. <Erinyes>That complicates things. If you don't think you want to deal with the Pannier chasing your ships around, you can detonate it before the fight starts. ============================================ ::NEW SCENARIO RULES::Unless it is detonated before the CLU arrives, the Pannier will revert to their control. It still cannot fire, but if it moves close enough to one or more of your ships it will detonate. (AFK ships will not be chased.) If/when Borrelly and Skildir are destroyed or disabled, the Pannier will return to your control. ============================================ ::MISSION OBJECTIVES::Destroy SombransDestroy or disable the Sombran vessels. (+140Mil, split between players) (+20 CLU rep) (+20 additional CLU Rep if Borrelly survives) (-Sombran rep) Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
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Balk
Full Member
Posts: 202
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Post by Balk on Oct 26, 2014 19:17:59 GMT -8
So are we writing off Pannier, or driving it as far away from the ambush zone as possible and hoping we can get rid of the first two ships before they blow it up in our faces?
BLU1 Move 6 north to U-19
Missile Swarm 1A Move 1 north Move 9 east to Y-26
Missile Swarm 1B Move 10 north to Y-30
Fighter 1D Move 8 east to Z-28
Fighter 1A Move 8 east to Z-26
Fighter 1B Move 8 east to AH-36
Fighter 1C Move 8 east to AI-36
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Post by Gravedust on Oct 29, 2014 15:36:57 GMT -8
Fshooo! Here's a BLU1 I started a long time ago, found again yesterday, and finished today. Hoping peeps will get some orders in this week so we can advance things the next, my schedule has cleared up some so quicker updates ought to be possible, for a few weeks at least.
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Post by krakatoah on Oct 30, 2014 3:43:23 GMT -8
I'll try to drive the Pannier out of the way of...well...everything, but I don't know if we'll have time before the others get a little suspicious especially since I can't outrun the Pannier.
Fighters A and B Move East 8.
Every other Fighter (Including the Interceptor) Move North as far as you can.
BLU3 Launch Interceptor from Bay H Turn 180 degrees Move South 3.
BLU5 Move West 6.
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Post by Gravedust on Nov 4, 2014 11:29:34 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Launch control reports Interceptor Hotel away. ======================================== BLU4::Plasma Brick::• Nothing to report. ============================================ ::EVENTS::• Shard Moon Guard Warship Borrelly entering sector. • Vis Pacem Warship Skildir entering sector. ============================================ ::TRANSMISSIONS:: <Borrelly>Okay, so, didn't detect any huge explosions and things are taking way too long… What the hell is- Oh. OHH, you multiple sons of egregious bitches. <Skildir>Red alert? <Borrelly>YEAHP, RED ALERT. ============================================ ::MISSION OBJECTIVES:: Destroy Sombrans Destroy or disable the Sombran vessels. (+140Mil, split between players) (+20 CLU rep) (+20 additional CLU Rep if Borrelly survives) (-Sombran rep)Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================ [/b][/b][/b][/font]
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Balk
Full Member
Posts: 202
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Post by Balk on Nov 4, 2014 16:51:39 GMT -8
Fshooo! Awesome! And there's the red team. Chaaaarge! BLU1 Move 5 north to P-19 Turn rightMissile Swarm 1B Move 1 north Move 9 east to X-39Missile Swarm 1A Move 10 east to Y-36Fighter 1A Move 1 east Move 6 north Move 1 east to T-28Fighter 1D Move 6 north Move 2 east to T-30Fighter 1B Move 1 east Move 7 north to AA-36Fighter 1C Move 2 east Move 6 north to AC-37
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Post by cokerpilot on Nov 4, 2014 17:49:10 GMT -8
I'll try to drive the Pannier out of the way of...well...everything, but I don't know if we'll have time before the others get a little suspicious especially since I can't outrun the Pannier. Just had to say that. Wish me luck Blue 4 North 6 Turn east East 2 Turn north
FIRE THE PLASMA
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Post by krakatoah on Nov 6, 2014 8:34:05 GMT -8
ME AND MY BIG MOUTH.
Trasmit: "Welp! That took too long to set up it seems, do you want me to direct my fleet towards RED1 and RED2 or would you like me to try and disable Pannier so that those two over there won't blow it up on us? Either way I'm gonna start getting WELL out of the way of Pannier!"
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Post by krakatoah on Nov 10, 2014 8:11:18 GMT -8
Nuts to it, unless you guys say that I shouldn't be doing so, I'm gonna try slowing down Pannier and salvaging that warhead.
BLU3 Turn Right Move West 4
Fighter A Move North 4 Move West 4 Fire upon RED3
Fighter B Move North 2 Move West 6 Fire upon RED3
Fighters C through F Move East 3 Move North 2 Move West 2 Fire Upon RED3 Move South 1
Interceptor G and H Move East 9, You'll be needed elsewhere.
Transmit: I'm gonna see if I can disable the Pannier so that it won't explode on anyone, most likely me.
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Post by Gravedust on Nov 12, 2014 11:18:21 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Nothing to report. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::• Fighter Alpha reports successful attack run; 2 hits to target's aft shielding. • Fighter Bravo out of attack range. • Fighter Charlie reports all shots missed. • Fighter Delta reports no hits on target. • Fighter Echo reports hits to target's shielding, aft and starboard. • Fighter Foxtrot reports 1 hit; target aft shield destabilized. ======================================== BLU4::Plasma Brick::• Forward battery reports 1 hit to target's rear shielding. ============================================ ::TRANSMISSIONS:: <Erinyes>Disabling the Pannier is fine, but make sure you don't hit the Warhead! It's probably in one of the cargo compartments. ============================================ ::TRANSMISSIONS:: <Borrelly>Shit! Break break break! <Skildir>BREAK WHERE? <Borrelly>Figure something out! ======================================= BLU1::Winged Oyster::"Ironsides"::• Missile swarm Bravo; one missile lost to point defense fire from RED1; ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
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Balk
Full Member
Posts: 202
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Post by Balk on Nov 12, 2014 16:19:22 GMT -8
I can't have all my stuff pile on the enemy ships this turn, so I'll just shoot what's in range. And, uh... head away from the flying bomb. I wanted to work my way closer to the party so new remotes won't have as far to fly, but I guess that's out.
Missile Swarm 1B Move 8 north to P-39, attacking RED1
Missile Swarm 1A Move 1 east Move 9 north to P-37
Fighter 1D Move 4 east Move 3 north Move 1 east to T-30 Fire at RED1
Fighter 1B Move 3 east Move 4 north to V-39 Fire at interceptor 2A
Fighter 1C Move 1 east Move 7 north to V-38 Fire at interceptor 2A
Fighter 1A Move 8 east to T-36 Fire at interceptor 2A
BLU1 Fire missile launcher B Turn left Move 5 north to K-19
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Post by cokerpilot on Nov 14, 2014 7:12:36 GMT -8
I fear we have lost Atomickrab.
Blue 4
North 5 Turn west Fire point defense at closest interceptor West 1 Turn north Fire plasma at Red 1
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Post by krakatoah on Nov 15, 2014 9:50:52 GMT -8
Blasted bombship, get back here!
Fighter A Move 6 West Move 8 North Fire at RED3's Stern.
Fighter B Move 4 West Move 4 North Fire at RED3's Stern.
Fighters C through F Move 2 North Move 2 West Move 2 North Fire at RED3's Stern C and E, Move 2 West D and F, Move 2 East.
Interceptor G Move 5 East Move 4 North Fire upon Interceptor 2A.
Interceptor H Move 9 North.
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Post by Gravedust on Nov 17, 2014 16:23:20 GMT -8
======================================= BLU1::Winged Oyster::"Ironsides"::• Missile Swarm bravo reports 1 impact to target's aft port shields. • Fighter Delta reports 1 shot on target, forward shields struck. • Fighters Alpha, Bravo and Charlie report Interceptor evaded attacks. • Launch control reports missiles away. ======================================= BLU2::Battle Brick::"The Brickyard"::• Nothing to report. ======================================= BLU3::Kite::"Magic School Bus"::((Fighters can't directly reverse their course, I amended your orders)) • Fighter wing reports hits on target; 2 aft bulkheads destroyed; 1 reactor destroyed, engine quadrant damaged. ======================================== BLU4::Plasma Brick::• Point defense control reports target engaged and destroyed. • Plasma battery reports hit against enemy port aft shielding. Shield destabilized. • Plasma battery reports hit against enemy Thruster quadrant; thrusters damaged. • Plasma battery reports hit against enemy Thruster quadrant; thrusters damaged; shear detected; thruster quadrant destroyed. Punch and pie will be served. ============================================ ::EVENTS::• Borrelly hit by fire from Erinyes & Maginot • Borrelly suffers catastrophic reactor destabilization. • Borrelly disabled. ============================================ ::TRANSMISSIONS:: <Borrelly>{interference,unintelligible;}-ent just went down, I'm losing everything! Shutting down before it all boils over... <Maginot>Well done, gunners. Hit him again. <Erinyes>Belay that Maginot, target is disabled. Move on. <Maginot>Disabled, but not dead. I'm finishing the job. <Erinyes>NEGATIVE, Maginot. Leave that vessel alone. Don't make me say it again. ============================================ ::TRANSMISSIONS:: <Skildir>Running running running running... ============================================ ::MISSION OBJECTIVES::Destroy CLU SHIPS(+Sombran rep) Pannier Survives(+Sombran rep) (+Strategic resources) ============================================
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Post by cokerpilot on Nov 18, 2014 16:15:38 GMT -8
The Pie was good.
All ahead full
Transmit Stand down Skilder I'm faster then you and you're already venting. Surrender and cut your power and I will cease fire
North 10 Fire Plasma
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Balk
Full Member
Posts: 202
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Post by Balk on Nov 18, 2014 17:01:35 GMT -8
Whoo, one down!
Although we'll have to get some lucky shots from the Sombrans this turn, or RED2 is gone (along with our reputations). My fighters aren't fast enough to catch up and I think he's just out of Coker's range too. Argh.
Fighter 1D Move 8 north to I-35 Fire at interceptor 2A
Fighter 1A Move 8 north to L-36
Fighter 1C Move 8 north to N-38
Fighter 1B Move 8 north to N-39 Fire at interceptor 2B
Missile Swarm 1A Move 10 north to F-37, attacking interceptor 2A
Missile Swarm 1B Move 1 south Move 3 east Move 5 north Move 1 east to M-23
BLU1 Move 6 north to E-19 Fire missile launcher A
Transmit: "Maginot, Skildir's going to get away if you waste any time. Let's worry about what to do with disabled ships after they're all disabled."
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Post by krakatoah on Nov 20, 2014 7:25:18 GMT -8
Great! Couple more hits to the engines and the Pannier should be less of a threat, that said I think our reputation's about to go down the toilet...
Fighters A and B Move North 5 Fire upon RED3, try to hit the engines if possible. Move East 3
Fighters C and E Move North 1 Move East 2 Move North 3 Fire upon RED3 Move East 2
Fighters D and F Move West 2 Move North 6 Fire upon RED3
Interceptor G Move North 6 Move West 3
Interceptor H Move North 7 Move West 2
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Post by Gravedust on Nov 20, 2014 9:48:10 GMT -8
((Sorry; to be clear, Skildir's comments last round were in reference to it making mostly a defensive move, it's not trying to flee the map presently. Working on the next round now; with luck it may appear today or tomorrow. ))
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Post by cokerpilot on Nov 24, 2014 10:32:58 GMT -8
I use the power of my birthday to try to compel the enemy ship to give up.
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Post by Gravedust on Nov 24, 2014 12:04:13 GMT -8
I use the power of my birthday to try to compel the enemy ship to give up. Happy Birthday!
...Well, it appears I was hideously mistaken about being able to get the round out, work is crzzy and it's now Thanksgiving week SOOOOOOOO I will post the round if/when I get a chance, but it won't close till next Monday or Tuesday no matter what. Happy holidays and such.
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