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Post by Gravedust on Jan 1, 2017 10:23:05 GMT -8
Man, I'm full of regrets about vehicle placement right now. I'm not asking for take-backsies or anything, but I'm noticing that I had B drive across the street and then sprint back across it again (which is where she ought to be, at least). And I should have D approach these two bridges from the south, preferably with another soldier on hand to redirect traffic. If anyone thinks I'm doing something that doesn't make sense, speak up, because I have a tendency to miss things. Three, Gravedust not only is area fire bad for accuracy, but shouldn't firing an infantry MMG be impossible while moving? >:{} (thus saving three rounds of MMG ammo that didn't even hit) Sorry about slow updates this week, been behind on a lot of stuff, as usual. I wouldn't worry about mistakes too much, they happen and it's a new game, with usually 24 + hours between each planning phase, so you won't always remember exactly what you were thinking last time. But yeah, everyone is still figuring out how things with this game and what works and what doesn't, (including myself) so I wouldn't sweat any minor mistakes, be they strategic, tactical, logistical, whatever. Plus I asked for folks to not give backseat orders for other players, since in my mind the game is a lot more fun if you get to make your own decisions and see how they pan out. I mentioned the gun accuracy thing because I figured the rules weren't quite understood and I figured I'd make it easier to figure out by explaining what happened. Anyway. MMGS do need to be stationary to fire, but IIRC that character didn't more. The other area-firing gun was an LMG, which are okay to area-fire on the move, but have a -4 accuracy penalty (...I call it a penalty, but in practice I just increase the difficulty. I'll probably have to change how it's described in the rules...) vs. the MMG's -2. Anyway, I hope this next week will be a better for updates. We're finally out of the holidays so my free time should increase ever so slightly...
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Post by Abyssal Squid on Jan 1, 2017 13:49:33 GMT -8
Oh sure, I'm not kicking myself as hard as I'm making it sound like. I just wanted to say out loud, "Hey this is a mistake I've made. If it looks like I'm making the same mistake again, someone say something."
Generally making an effort to step away from atomistic, turn-by-turn actions and start stating my goals first and THEN declaring actions.
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Post by Gravedust on Jan 1, 2017 14:17:43 GMT -8
Ah, roger dodger.
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Post by Abyssal Squid on Jan 2, 2017 0:18:39 GMT -8
Speaking of which, the first bridge was completely abandoned so I didn't think about it, but it really seems like a bad idea to let civilians near Corina while she's working. I should have left A or F to manage traffic, but since they're on the way to a firefight I'll get someone else.
E's not doing anything right now and I feel like A and B probably are best off hanging with Viking Helmet's team to provide aoe support, plus E shouldn't be needed for manning VA's gun, either. If he hopped in SA immediately, he could get to the bridge and close it off in five turns, which coincidentally is how long it would take D to blow the middle bridge.
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mydad
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Post by mydad on Jan 2, 2017 11:37:59 GMT -8
There is no overwatch mechanic so I can't ambush anyone who is already aware of my presence.
I,H,L, go Norht and line up with G and I. Everyone single shot fire on the SLs, in order from the nearest to the furthest. I can't back down yet, they're too close to the bridges, and we're nowhere near blowing them all up.
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Post by Abyssal Squid on Jan 2, 2017 16:53:56 GMT -8
Okay, orders for D and E edited into the post with all the rest. Nothing exciting, just more bridge-going-to.
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Post by Gravedust on Jan 4, 2017 11:06:08 GMT -8
LEA WHITLEY--------------------------------------------------------------------------------------------------
"HEY!! HEY!!" She hates shouting, but it's the only way to be heard through the timpanic gunfire. The civilians don't notice, their eyes are white around the edges in panic. They rush past. "GODDAMNIT! STOP!" She hooks the next one by the arm as he tries to squeeze by, furious now. She is petite and wrenching the fleeing man to a stop nearly pulls her off her feet, gear and all. But she grabs him by the collar and sticks her snarling face in his. "Did you see any Geist in that fucking building!?" Her free hand shoots towards the CPA. The man gawps like a landed fish and shakes his head. "-No! There was shooting-" She jerks his collar to shut him up. "What's the layout in there?" "Offices! Offices and hallways." "Is it fortified? Security doors?" He shakes his head. "Fuck." They could walk right through if they're in there. She leans closer. "Think hard. Is there any sign they entered the building?" "No.. No, we were told to wait till the last second to evacuate. We heard bullets hitting the building, windows breaking-" "Okay okay." She releases him. "Get the fuck out of here. Bridge to the north." He is gone before she finishes the sentence. FOX--------------------------------------------------------------------------------------------------Slivers of concrete and asphalt fly around the Slinger like stinging hornets as it hunches and runs forward amidst a storm of tracers, already pocked with blue splotches where individual bullets have torn through it. "Kill that thing!!" Marina's scream is mostly lost under the crackling gunfire. The guns hammer on and finally catch the Slinger. It's lower torso is picked open and cyan innards splay out into the air. It stumbles and rises, twitching, and raises it's arm, but is borne over backwards by the combined fire. It's last spike is released upwards, disappearing into the blackened sky. "Fuck yeah!" Marina whoops, and is already shifting her sights to the next when Rhona pitches over backwards next to her. "Fuck! No!" She turns, oblivious to the dark humor of her outburst. "Trijo! Check her!" Clint leaves his shooter's stance and scrambles on his hand and knees to Rhona's side. A jagged splinter of dark-gray bone protrudes from Rhona's pectoral, below the the collarbone and near the shoulder, a shard the size of a permanent marker. For a moment Clint can only gape. Then Rhona's hand closes around the stub and pulls it out. After punching through the frag lining of her BDU and half of the strap that supports her light machine gun, the stub had only penetrated a half inch or so. Dark blood stains the corners of the hole, but it is oozing, not gushing. "I'm good," she chokes out. "I'm good, just get me up." ((As a mechanical reminder, Stunned soldiers have a -1 move penalty and a -5 penalty to all rolls. This only lasts till the next round.))SHOOTING RESULTS: ---------------- (r) hit, kill (Q) hit, kill (P) hit, kill (O) hit, kill --------------- (I) Miss (H) Miss (L) Hit, Soaked ((Blah. )) (G) Miss (J) Hit, Kill ---------------- Enemy Attacks SL1 > (L) [Attack vs. 12]= 17(Hit) (L): [1D20 vs. 10] = 20 (Stunned) ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10]
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mydad
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Post by mydad on Jan 5, 2017 5:06:21 GMT -8
Note to self: Expect a flanking slinger coming out of that building in a couple of turns.
Yell at the civvies "RUN! THIS IS YOUR LAST CHANCE!"
OK, shit is hitting the fan, and I can't exactly complain about luck because everyone still miraculously alive. Let's try this:
J - area fire in a way that hits SL and the 2 MRs. G,H,I - shoot, in order, the slinger, the 2 MRs that can reach my guys this turn, a hail mary shot at the MLs closest to the civilians. L - just shoot at whatever nearby geist you're most likely to hit.
A question for later: Can Tobias throw smoke grenades out of the vehicle if he's not doing anything else that turn? Like, open the door, toss the grenade, close the door. Might come in handy next turn. Hell, do it this turn if possible. Two tiles above the mail center's norther door's closest "line".
e: Oooooh, are those stalkers to the right? Not very sneaky, that. Shame those MMGs turrets aren't being manned. :/
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Post by Gravedust on Jan 5, 2017 8:33:47 GMT -8
Note to self: Expect a flanking slinger coming out of that building in a couple of turns. e: Oooooh, are those stalkers to the right? They're not! Shit! I grabbed the wrong icon, those should be scarabs. I'll fix the map when I get a chance. Edit: also, no, no attacks from vehicle compartments that are not turrets. I am contemplating allowing attack to be made from the Passenger slots of certain vehicles, Probably with a penalty of some sort, but I haven't worked out what yet. I will probably lump that change in with a bunch of other ones when the mission is over.
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Post by Abyssal Squid on Jan 5, 2017 10:54:27 GMT -8
Grenades are better than MMG, and grenading skill translates to machinegunning skill if it comes to that anyway.
A, stay behind VH's rifle squad and shoot a grenade into the slingers scarabs.
I don't suppose Rangefinder can get LoS through an APC? :V B, open the office doors, since seeing down the hall is better than barricading the door while there's potentially still civilians inside. B, stand still and rangefind for A. C & F, keep running toward Squadron Fox. D, get out and onto the bridge. E, get on SA and ride up to the middle bridge. I just realized he can close the bridges without dismounting, which makes things easier. Sure, he's not going to be a crack shot from the driver's seat, but the plan isn't to shoot the civilians anyway.
e: Pretty sure E is named Erwan Vance, not Abyssal Squid. :{}
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Post by Gravedust on Jan 5, 2017 12:19:08 GMT -8
Grenades are better than MMG, and grenading skill translates to machinegunning skill if it comes to that anyway. A, shoot a grenade into the slingers scarabs.I don't suppose Rangefinder can get LoS through an APC? Nah, vehicles that offer Full Cover also block LOS. Additionally, it's probably not mentioned (yet) but vehicles that are half cover can be moved though freely, while Full Cover vehicles can't. (though soldiers can get in one turn on one side and get out the next turn on the other.) I haven't yet figured out how the Geist would react to vehicles roadblocks, other than, of course, attacking the vehicle. Perhaps once being broken up past a certain point, the vehicle would become half-cover and therefore permeable.
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mydad
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Post by mydad on Jan 5, 2017 17:07:48 GMT -8
Squid, I mean, you can always move the APC out of the way before using the rangefinder. :v
Gravedust, remind me, what are the movement rules inside structures?
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Post by Gravedust on Jan 5, 2017 19:40:21 GMT -8
Gravedust, remind me, what are the movement rules inside structures? It's been changed from the original writeup... Basically, as you enter a building, part of it's internal layout will become visible, (usually the room you are in and any open room or hallways you have LOS into. Doors will block vision) and you can move around in that as normal. I'm on the fence about whether opening doors should cost an Action, right at the moment I'm going to say no, and that if you stand adjacent to a door you will automatically 'peek' to get LOS on whatever is behind it. (unless it is locked or otherwise impassible or something.) More rules will have to be worked out as we progress, probably.
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Post by vikinghelmet on Jan 5, 2017 21:30:01 GMT -8
Squid, you might want to have A take a step back after shooting - he's just in range of a full move from either of the leading scarabs. I'm going to move the APCs and soldiers back out of potential slashing range as a precaution, which should also allow you to rangefinder for the grenade launcher.
P get in the gunner seat of VA. O reload. R and Q fire at the two leading scarabs. VB drive at least one block north or further if necessary to allow B to rangefind on the scarabs. VA drive 3 blocks north. QOR move 2 blocks north after firing.
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Post by Abyssal Squid on Jan 6, 2017 8:18:12 GMT -8
Sure thing, he's supposed to stand behind the rifle squad anyway. And rangefinding the attack was plan A, just couldn't do that until you moved the APC. I'll go back and edit.
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Post by Gravedust on Jan 9, 2017 15:23:04 GMT -8
((Whew. busier than expected today. round is started but might not get done. Hoping for tomorrow. ))
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Post by Gravedust on Jan 10, 2017 20:08:20 GMT -8
(( Whew, Finally. As an aside, to keep me from screwing up, when issuing orders please keep all orders for a unit on one line. So if somebody's shooting then moving that's fine, but make sure I know they're doing both, so I can do the rolls correctly. Not a huge deal but it'll help keep life simple for me. )) SHOOTING RESULTS: ---------------- (J) area fire { MR1 Hit, kill MR2 Hit, kill SL1 Hit, kill } (G) Hit, kill (H) Hit, kill (I) miss (J) Hit, Kil ----------------------- (A) Grenade { SB1 Miss SB2 Hit, Kill SB3 Miss SB4 Miss } R) Hit, soaked Q) Hit, soaked ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10]
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Post by Abyssal Squid on Jan 10, 2017 22:58:56 GMT -8
This is fine. No really, things look pretty okay here, though obviously we're going to have to fall back before too long. Bridges are almost clear.
A and B, I'm going to wait to see what VH thinks and does. I'm not super comfortable using the grenade launcher at such close range, and falling further back would just cost accuracy without actually buying more time. A could hop into the gunner's seat of VB, take a potshot at the mobbers, or just hold his fire. If A isn't grenading the scarabs, then B doesn't need to rangefind and can shoot at them (though looks like only 75% chance to hit the closest one, and only 50% chance to kill).
E: on second thought, I crunched the numbers and a single grenade has a 42% chance of killing none of the scarabs. I probably should have A fire a grenade too, but I still want to hear what VH thinks. I'll post math in the other thread.
This looks like a good time for Q to throw a frag grenade while R reloads! It looks scarabs have a 50/50 chance of dodging a grenade's blast (thrown or launched) even when they're caught in the AoE, and then a 50/50 chance of soaking the hit, so I'm counting on VA's MMG to do most of the heavy lifting. :I
Okay, onto Definite Actions.
A, stay behind VH's rifle squad and shoot another grenade at the scarabs. B, rangefind for him again, we can't afford a miss here.
C and F, keep heading south. F, shoot at a mobber.
D, plant the demo charge with a fuse of 2, don't get distracted or carjacked by the civilians.
E, drive north to the pedestrian bridge. As you pass civilians, tell them the pedestrian bridges are being closed and to detour to the vehicle bridge.
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mydad
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Post by mydad on Jan 11, 2017 5:53:59 GMT -8
What happens if the passenger compartment is destroyed while people are inside? Instagib or do they just become directly vulnerable to outside fire? Also, note to self, you can't throw grenades out of vehicles it seems.
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Post by Gravedust on Jan 11, 2017 9:55:08 GMT -8
What happens if the passenger compartment is destroyed while people are inside? Instagib or do they just become directly vulnerable to outside fire? Also, note to self, you can't throw grenades out of vehicles it seems. It's something I've been thinking about, but at the moment all that happens is you can't ride in destroyed compartments. So your guys would have to jump out, but would otherwise be unharmed. As a side note though, soldiers in compartments can be hit whether the compartment is destroyed or not, it depends mostly on how good the armor on the compartment is. It works like this: If a vehicle is hit: - A compartment is rolled to receive the hit. - The shot's damage is reduced by the target compartment's armor - The compartment armor is reduced by the shot's armor reduction rating If the shot's damage has not been reduced to 0 by Armor: - The target compartment's structure is reduced by shot damage - If the compartment has passenger/cargo slots, roll for a random slot to be effected by the shot. - If the selected slot is occupied, that soldier takes a hit for the shot damage. Buffalos are basically people and equipment movers, so their rear passenger armor isn't very substantial at all and the folks back there are kind of vulnerable. The cab and turret will take a few shots tho.
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mydad
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Post by mydad on Jan 11, 2017 15:23:38 GMT -8
OK, then.
I, get in the turret. VC, move 2 tiles north. Next turn we might need to make a run for it. Shoot in order: H,L,G,J - At targets, in order of priority of how dead I want them: that one MR that can reach me next turn, the one behind it, that ML that killed a nearby civilian last turn, the ML blocking the passage.
Well, not much else I can do now but wait to see the rolls, really. Let's hope that the slinger lurking in the structure doesn't kill someone/de facto kill someone next turn (wounding them in a round where I really can't afford to stay and help them is the same as killing them).
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Post by vikinghelmet on Jan 11, 2017 20:48:47 GMT -8
Hmm. The vehicles outpace the scarabs by 3 squares/turn, but soldiers also take 2 turns just to load/unload. We don't really have enough room to run north with those constraints. I think our best bet this turn is to unload with both grenades, MMG area fire and a h. assault rifle shot, then form a barricade with VA and VB. Gravedust, can soldiers shoot over the light transports or are they essentially walls?
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Post by Gravedust on Jan 12, 2017 9:39:45 GMT -8
Gravedust, can soldiers shoot over the light transports or are they essentially walls? Vehicles that are marked as full cover block LOS, yep.
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Post by vikinghelmet on Jan 12, 2017 22:14:53 GMT -8
P area fire at the scarabs. Q throw a grenade at the scarabs. O shoot at the nearest geist, prioritizing scarabs if there's any left alive. R & Q reload. QRO move 3 blocks north (which will also move A 3 blocks north per squid's orders). VA pivot to form a barricade with VB, so that the bottom left corner is where A is now.
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Post by Gravedust on Jan 13, 2017 16:01:56 GMT -8
((Yarr. Sorry for another slow week. i have a thing on next Monday, so probably nothing till Tuesday unless something real unusual happens and I get to update this weekend. Sorreh. : / ))
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Post by Abyssal Squid on Jan 14, 2017 17:16:59 GMT -8
Do you have a plan for opening the barricade back up next turn? If any of the scarabs survive and start banging on VA, you won't be able to back it up the way it came. Everybody's going to be standing in front of it, too, so you can't turn it that way without moving them.
Not saying you shouldn't try and shield your soldiers in case any scarabs survive, just have a plan for what to do next.
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Post by vikinghelmet on Jan 15, 2017 8:30:53 GMT -8
Yea, VB can drive north and VA can follow it around that way - if needed the soldiers can jump in if they're in the way.
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Post by Abyssal Squid on Jan 15, 2017 9:03:37 GMT -8
Roger dodger.
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Post by Gravedust on Jan 17, 2017 17:29:30 GMT -8
((Blargghh.. update tomrrow, howefully)) edit: here have Lea Whitley, out of combat gear.
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Post by Gravedust on Jan 18, 2017 10:26:30 GMT -8
SHOOTING RESULTS: ---------------- F) hit, kill ---------------- H) hit, kill L) hit, soaked G) hit, soaked ):< J) hit, kill VA (Area Fire) 3+2+4 { SB1: hit, soaked SB2: hit, kill SB3: hit, kill } O) hit, kill ------------------ Enemy turn: SL vs. J : Miss ================================================== ((Demo Charges can be planted on any brown part of the bridge.)) [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== --------------------------------------------- Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1] --------------------------------------------- Slinger (Sl) [Movement:5][Detection:10] [Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] G-CLASS=========================================== --------------------------------------------- Goliath(GL) [Movement:4][Detection:20] [Evasion:-5][Armor:25][Health:75] Weapons - Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](AOE:1)(Blast:12)
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