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Post by cokerpilot on Jun 27, 2017 4:41:43 GMT -8
God damn it I missed another round of orders. Ugh I hate being that guy. Will try to get back and actually get some real orders in but if I don't
Provisional Sniper target any clear and present threats to allied troopers otherwise hold fire. Infantry move north 4 and provide fire support to anyone who asks for it.
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Post by Gravedust on Jun 27, 2017 11:21:57 GMT -8
((HHHnnnngggggghhh - things are still not settling down over here, probably we will be rolling tomorrow... ))
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Post by Gravedust on Jun 28, 2017 11:29:44 GMT -8
MERRILL MCDONALD ======================================================================================
For a minute, everything is far away. Her world is lost in the clouds. High, high and away, turning and coiling miles above in the thin air.
Wish I was there, she thinks. Maybe I will be.
She licks her lips; feels pain and tastes blood. She bit her tongue, she guesses.
The ground jumps beneath her. Dust and rock chips get in her eyes so she closes them, reluctantly blotting out the clouds.
It's dark. She feels someone rolling up her sleeve. She wishes they'd stop. It's fine. Just go.
Someone taps her cheek. She feels breath blowing the dirt off her face and opens one eye a sliver. It's Kurt.
'She's awake.'
'Good. I got this, provide security.' He nods and rises out of her view.
Something stings her arm. She tilts her head up to see. It's Violet. Her thumb pressing down on the tab on an injector pack. She's looking right back in her eye.
'You're gonna be fine. You just got the shit knocked out of you.' Violet flicks the spent i-pack aside. She's pale but has dark hair, like a raven. Her eyes are dark, too.
'You're good, get up.'
======================================================================================
PLAYER ACTION --------------------------------------------------------- C) Hit, Kill D) Hit, Soaked E Hit, Kill ------------------------------------------------------------------------ S) Hit, Kill U) Hit, Soaked V) Hit, Kill X) Hit, Kill T) Hit, Kill ------------------------------------------------------------------------ VB) Driving roll failed N) Grenade { ML1 : Hit, Kill } R) Healing roll vs 8: Success Q) HE rocket { MR1: Kill MR2: Kill MR3: Kill MR4: Kill MR5: Miss MR6: Kill MR7: Kill MR8: Kill MR9: Miss MR10: Kill MR11: Kill MR12: Kill MR13: Kill MR14: Kill MR15: Kill MR16: Kill MR17: Miss MR18: Kill MR19: Kill MR20: Kill MR21: Kill MR22: Kill MR23: Kill } ------------------------------------------------------------------------ I) Area fire { MR1: Hit, Kill MR2: Hit, Soaked MR3: Hit, Kill } AC) Hit, Kill J) Hit, Soaked H) Hit, Kill
ENEMY ACTION ---------------------------------------------------------
M-CLASS============================================= ------------------------------------ Mobber (mb) [Movement:3][Detection:20] [Evasion:0][Defense:0] Weapons- Melee[Damage:5/2][Range:1] Special: If only 1 mobber is present in a square, it has a 50% chance of splitting into 2 instead of moving that turn. If 2 or more are present there is a 25% chance that it will split to add an additional Mobber instead of moving, up to a maximum of 4 Mobbers in 1 square.
--------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0] Weapons: Melee[Damage:8/1][Range:1]
--------------------------------------------- Maggot (mg) [Movement:3][Detection:16] [Evasion:2][Defense:6] Weapons- Acid spit[Damage:15/15][Range:3] Special: when killed, bursts into a AOE:2 explosion of acid, (Blast:10) which deals (10/10)damage. Does not effect Geist. This acid cloud persists and shrinks by 1 radius per turn (beginning the turn after it was created) until it dissipates entirely. The acid cloud also adds an accuracy penalty in the same manner as a Smoke grenade.
S-CLASS=========================================== --------------------------------------------- Slinger (Sl) [Movement:5][Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10]
------------------------------------ Scarab (Sb) [Movement:7][Detection:12] [Evasion:4][Defense:5] Weapons- Claws[Damage:14/5][Range:1]
G-CLASS=========================================== ---------------------------------------------
Goliath (Gl) [Movement:4][Detection:20] [Evasion:-2][Armor:25][Health:75] Weapons- Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](Ballistic)(AOE:1)(Blast:12)
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Post by Abyssal Squid on Jun 28, 2017 12:40:19 GMT -8
Sorry Jared, we'll bring your body back to base when we're done fighting.
In the meantime, scouting with the ATV:
A, hop in SA. B, reload and hustle over to SA, get in next turn. C, plink at a mobbers. D and E, reload your RPG launchers.
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mydad
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Posts: 121
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Post by mydad on Jun 28, 2017 14:50:49 GMT -8
3 blips are on the move towards us.
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Post by Abyssal Squid on Jun 28, 2017 18:55:37 GMT -8
Yep, that's why I want to use the scout ATV for actual, y'know, scouting. I'm not sure "grenadier and spotter" are the best soldiers to send out scouting, but I don't have any better ideas at the moment. Any preference for which one to investigate first?
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Post by vikinghelmet on Jun 28, 2017 19:39:31 GMT -8
Q area fire here:
NPR move 2E 1N, NR shoot at nearest mobbers and P reload O head 3 E and shoot nearest mobber if in range. VB drive 4 NGravedust, can soldiers access vehicles diagonally? Like, if VB drives up 4 could Q access it's storage through the gap between VA and VC?
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Post by Gravedust on Jun 29, 2017 7:07:35 GMT -8
Q area fire here:
Gravedust, can soldiers access vehicles diagonally? Like, if VB drives up 4 could Q access it's storage through the gap between VA and VC? Blaarg. Wow that's a literal edge case. But I'll say yeah, sure.
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mydad
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Post by mydad on Jun 29, 2017 10:12:47 GMT -8
Yep, that's why I want to use the scout ATV for actual, y'know, scouting. I'm not sure "grenadier and spotter" are the best soldiers to send out scouting, but I don't have any better ideas at the moment. Any preference for which one to investigate first? Spotter. You might end up needing an emergency grenade. Everyone but Leola (H) shoots the nearest geist, marksman rifles last, or reloads if they have no ammo. Leola reloads Darnell's MMG with Darnell's ammo after he shoots.
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Post by Abyssal Squid on Jul 2, 2017 8:52:38 GMT -8
Well I meant "which blip should I investigate" but noted.
I looked at our ARC ammo reserves and I'm a little concerned that we might actually run out by the end of the mission, since it looks like we're down to about half. We don't gotta wait for the perfect shot or anything, but F:1 soldiers probably should hold their fire while advancing, and we've got enough space that we can afford to retreat to buy time rather than shooting at maximum range, at least for M-class geist.
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mydad
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Post by mydad on Jul 2, 2017 11:02:05 GMT -8
Nah. There's plenty in the vehicles. We'll just need to restock before moving on. Once Q is done shooting, he can go fetch me some ammo from VC.
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Post by Gravedust on Jul 3, 2017 9:25:15 GMT -8
((Howdy folks, looks like today will be busy and tomorrow is a holiday, but I'll be looking to get things going on Wednesday. Happy independence day, when and where applicable. ))
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Post by siefun on Jul 4, 2017 23:43:58 GMT -8
Continue to reload or shoot at mobbers as appropriate w/ SUXV-T. The two peeps without ammo can take one from the peeps that do. (Maybe?)
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Post by Gravedust on Jul 5, 2017 11:25:08 GMT -8
>> Leola reloads Darnell's MMG with Darnell's ammo after he shoots. So it's not currently included in the ruleset for weapons to be reloaded by people other than their owner, and I think generally that should be the case, but for the MMG specifically it makes the MMG more MMG-ier, so I will add a special attribute to it (and possibly other weapons later ) that allows this. ====================================================================================== PLAYER ACTION --------------------------------------------------------- C) Hit, Kill ---------------------------------------------------------------------------------- N) Hit, Kill R) Hit, Kill O) Hit, Kill ---------------------------------------------------------------------------------- G) Hit, Kill I) Hit, Kill K) Hit, Kill J) Miss ---------------------------------------------------------------------------------- U) Hit,Kill X) Miss T) Miss ENEMY ACTION --------------------------------------------------------- M-CLASS============================================= ------------------------------------ Mobber (mb) [Movement:3][Detection:20] [Evasion:0][Defense:0] Weapons- Melee[Damage:5/2][Range:1] Special: If only 1 mobber is present in a square, it has a 50% chance of splitting into 2 instead of moving that turn. If 2 or more are present there is a 25% chance that it will split to add an additional Mobber instead of moving, up to a maximum of 4 Mobbers in 1 square. --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0] Weapons: Melee[Damage:8/1][Range:1] --------------------------------------------- Maggot (mg) [Movement:3][Detection:16] [Evasion:2][Defense:6] Weapons- Acid spit [Damage:15/15][Range:3] Special: when killed, bursts into a AOE:2 explosion of acid, (Blast:10) which deals (10/10)damage. Does not effect Geist. This acid cloud persists and shrinks by 1 radius per turn (beginning the turn after it was created) until it dissipates entirely. The acid cloud also adds an accuracy penalty in the same manner as a Smoke grenade. S-CLASS=========================================== --------------------------------------------- Slinger (Sl) [Movement:5][Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] ------------------------------------ Scarab (Sb) [Movement:7][Detection:12] [Evasion:4][Defense:5] Weapons- Claws[Damage:14/5][Range:1] G-CLASS=========================================== --------------------------------------------- Goliath (Gl) [Movement:4][Detection:20] [Evasion:-2][Armor:25][Health:75] Weapons- Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](Ballistic)(AOE:1)(Blast:12)
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mydad
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Post by mydad on Jul 5, 2017 19:04:42 GMT -8
Marina gives her rifle to Darnell, and he gives his MMG to her Everyone else shoots the nearest geist, in order: H, AC, K, G
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Post by Abyssal Squid on Jul 6, 2017 11:58:30 GMT -8
C, reload. D and E, shoot mobbers. B, hop into the ATV. A, swing north around the west of the Buffaloes.
Let's see what we've got there, and maybe get Lea set up on a good vantage point for painting targets, too.
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Post by vikinghelmet on Jul 6, 2017 15:21:26 GMT -8
Hmm, Gravedust did Q not shoot last turn? Looking back at my orders Q's were up above everyone else's, did they get missed?
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Post by Gravedust on Jul 7, 2017 8:23:41 GMT -8
Hmm, Gravedust did Q not shoot last turn? Looking back at my orders Q's were up above everyone else's, did they get missed? Whoops. :/ yeah I done skipped over 'em, sorry.
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Post by vikinghelmet on Jul 9, 2017 9:32:23 GMT -8
Ah, oh well - it wasn't critical.
Q area fire targeting the 9 mobbers to the northeast NORP shoot the nearest mobbers. M get out of VB to the northeast
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Post by Gravedust on Jul 10, 2017 9:49:48 GMT -8
(( Howdy folks, gonna wait another day to see if any more orders come in, then we're rollin'. ))
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mydad
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Post by mydad on Jul 10, 2017 11:49:05 GMT -8
Emergency orders for Siefun:
T moves 1 tile East. VD moves 5 tiles North Everyone shoots the nearest geist with their ARC rifle after Q shoots but before mydad's squad shoots
Emergency orders for Cokerpilot:
AD reloads from VE Y and AA move 1 south VE move 1 north, face east using the front pivot, move 3 east Y, AA, AD move 3 west
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Post by Gravedust on Jul 10, 2017 14:03:29 GMT -8
Emergency orders for Siefun: Emergency orders for Cokerpilot: I'm going to assume these are made with their knowledge and consent, ja?
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mydad
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Post by mydad on Jul 10, 2017 14:07:28 GMT -8
No, just emergency orders in case they don't show up. I could have phrased it differently, I guess. If these aren't allowed, I won't make any again.
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Post by Gravedust on Jul 10, 2017 14:55:27 GMT -8
No, just emergency orders in case they don't show up. I could have phrased it differently, I guess. If these aren't allowed, I won't make any again. Ah gotcha. Yeah I think if someone authorizes you to make turns on their behalf if they know they'll be away for a while or if it looks like they're going to miss a round that's fine, but otherwise it's probably best to hold off. If a situation is dangerous I may occasionally move troops without orders myself, or have them shoot at nearby threats.
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mydad
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Post by mydad on Jul 10, 2017 22:03:09 GMT -8
OK, then. In case I don't show up at some point, Squid is hereby authorized to blow shit up on my behalf.
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Post by Gravedust on Jul 11, 2017 14:25:03 GMT -8
((Whew. Busy busy busy. )) ====================================================================================== PLAYER ACTION --------------------------------------------------------- H) Hit, Kill AC) Hit, Soaked K) Hit, Soaked (!!!) G) Hit, Kill --------------------------------------------------------- D) Hit, Kill E) Hit, Kill --------------------------------------------------------- Q) Area fire { mr1 Hit, Soaked mr2 Hit, Kill mr3 Hit, Kill mr4 Hit, Kill mr5 Hit, Kill mr6 Hit, Kill mr7 Hit, Kill mr8 Hit, Soaked mr9 Hit, Kill } N) Hit, Soaked O) Hit, Kill R) Hit, KIll P) Hit, Soaked --------------------------------------------------------- T) Miss S) Hit, Kill U) Hit, Soaked X) Miss V) Miss ENEMY ACTION --------------------------------------------------------- M-CLASS============================================= ------------------------------------ Mobber (mb) [Movement:3][Detection:20] [Evasion:0][Defense:0] Weapons- Melee[Damage:5/2][Range:1] Special: If only 1 mobber is present in a square, it has a 50% chance of splitting into 2 instead of moving that turn. If 2 or more are present there is a 25% chance that it will split to add an additional Mobber instead of moving, up to a maximum of 4 Mobbers in 1 square. --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0] Weapons: Melee[Damage:8/1][Range:1] --------------------------------------------- Maggot (mg) [Movement:3][Detection:16] [Evasion:2][Defense:6] Weapons- Acid spit [Damage:15/15][Range:3] Special: when killed, bursts into a AOE:2 explosion of acid, (Blast:10) which deals (10/10)damage. Does not effect Geist. This acid cloud persists and shrinks by 1 radius per turn (beginning the turn after it was created) until it dissipates entirely. The acid cloud also adds an accuracy penalty in the same manner as a Smoke grenade. S-CLASS=========================================== --------------------------------------------- Slinger (Sl) [Movement:5][Evasion:6][Defense:4] Weapons: Javelin[Damage:10/2][Range:10] ------------------------------------ Scarab (Sb) [Movement:7][Detection:12] [Evasion:4][Defense:5] Weapons- Claws[Damage:14/5][Range:1] G-CLASS=========================================== --------------------------------------------- Goliath (Gl) [Movement:4][Detection:20] [Evasion:-2][Armor:25][Health:75] Weapons- Claws[Damage:22/20][Range:2] Bombard[Damage:15/3][Range:10](Ballistic)(AOE:1)(Blast:12)
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mydad
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Post by mydad on Jul 11, 2017 23:16:24 GMT -8
Minor correction: Marina and Darnell exchanged their weapons, and you took it into account action-wise, but you didn't change it on their cards.
Everyone advance East 3 tiles and shoot the nearest geist, ARC rifles firing first again.
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Post by Abyssal Squid on Jul 12, 2017 3:35:25 GMT -8
Okay I'm pretty sure that blip I'm heading toward is slingers standing sentinel, so I'm not gonna put an irreplaceable soldier in range while in an unarmored vehicle (I was gonna give orders to not get within 16 of the blip, but that's precisely where SA is right now so welp). Swinging back around to that blip of probably mongrels then. A, turn around and start heading up the southern slope. Let's try to avoid the mud.C, set your medkit down in VC.D, unload your ARC at a mobber.E, reload.There's a lull in the action, I'm taking the time to get Jared's body off the ground. o7
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Post by vikinghelmet on Jul 12, 2017 18:30:38 GMT -8
M: 3E and shoot at nearest target N, R: 2N and reload from M's ammo O: 3N, P: 1N and shoot at any living geist Q: 1S1W, grab the AP rocket
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Post by Gravedust on Jul 12, 2017 23:01:26 GMT -8
Minor correction: Marina and Darnell exchanged their weapons, and you took it into account action-wise, but you didn't change it on their cards. Derp. I'll get that fixed in the file. In the meantime just pretend that happened. >.>
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