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Post by Abyssal Squid on Dec 1, 2016 13:13:47 GMT -8
e: why does this keep happening, map for convenience M and P want a lift? VA can head south and help you out that way if you want. A, hop out of the ATV and glare at the incoming mob. B, sit tight, you're going to be the driver after this.D, grab the Demo Charges and drive to the eastern footbridge.Plan is to have Antoine fire off two grenades into the approaching hordes, then hop into the ATV to disengage and reload. Lea can take the driver's seat for a while.
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mydad
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Post by mydad on Dec 2, 2016 4:31:54 GMT -8
If the civvies to the east are to have any chance of surviving, P needs to blow up the damn wall, either this turns or the next.
As for me, shout at the guys west to run north and east and not stop for any reason until they cross the river.
Drive VC 3 tiles north, and then everyone but K leaves the vehicle (including the turret guy) and sets up in a line just south of it.
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Post by vikinghelmet on Dec 2, 2016 18:28:13 GMT -8
I think I can actually take out this wave of geist - they're clustered enough that area fire is still efficient and I can pick off the remainder next turn. If I kill them off, the wave of civvies might just make it depending on how fast the mobbers move.
I don't want to bring M and P too far south since we'll be retreating that way soon anyways. P won't be in grenade range of the wall for 3 turns (3 range is really short...), so if VA wants to give them a lift to speed that up by a turn that would be cool.
Q area fire centered on the second rank, second from the left geist. O and R shoot at the 2 forward-most geist to the right. M and P keep on headin' south.
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Post by Abyssal Squid on Dec 3, 2016 17:16:01 GMT -8
All right, VA down the road so M and P can hop in, and handing command over to Viking Helmet for the time being.
Easier to just hand off E and VA instead of having to coordinate everything step by step.
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Post by Gravedust on Dec 4, 2016 22:46:48 GMT -8
TRIJO---------------------------------------------------------- Clint's boots slap into the wet street the moment the tailgate drops. His pencilgun is heavy and unwieldy, but he it still damned glad to have it in his grip. "Keep moving!" he shouts into dazed faces the civilians moving past, jerking his thumb over his shoulder. "Go north, cut east at the canal! Go! You're almost there!" He can hardly tell if they understand him, or are even listening. But at least they're going the right way. "Eyes south, got movement." Leola calls out next to him. "No ID yet." He wipes the dripping sooty water from his brow and squints. He sees what Leola means; there are shapes moving in the fire-lit drizzle. He can't make out their exact shapes but they are much larger than Mongrels. His gut tightens. Whatever they are, they're getting closer. He squints again. They're getting closer FAST. Cutting through the curtails of drizzle, a trio of geist gallop forward on a multitude of legs, thick-bodied like bulls. "Holy shit." Clint murmurs, then "Contact south! Scarabs!" [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] CACHE B [Demo charges(x1)] =============================================================================== M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== Scarab (Sb) [Movement:7][Detection:12] [Evasion:4][Defense:5] Weapons- Claws[Damage:14/5][Range:1]
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mydad
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Post by mydad on Dec 5, 2016 2:07:33 GMT -8
My orders: Everyone except Rhona (L) fires a single shot at the scarabs, priority being the lead one, while Rhona area fires - should be able to catch them all in the AOE. Should be time to reload soon.
VC should turn right with the minimum amount of actual movement, leaving room to turn north or south as needed, in preparation for either escape or the emergency geist squishing maneuver. Hopefully it won't be necessary. :v
Mr Viking Helmet, tear down this wall. (suggestion: drive south, use machine gun, unload, use grenades next turn) It'll be one more turn before the mongrels reach you, as long as you drive VB 4 tiles north you'll be safe one more round. Would probably be prudent to focus fire on the geist that's turning east towards the refugees.
Squid, I may need your help next turn. Set up in a good position fire off a laser-aimed grenade at any scarab that gets through my fire.
(Gravedust, how much damage would be required to take down a structure like the detention center? I imagine a lot more than we have at hand right now?)
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Post by Abyssal Squid on Dec 5, 2016 10:00:40 GMT -8
I'd like to save grenades specifically for tightly packed enemies, and I don't see any good way of dealing 100 damage to the perimeter wall. I also don't think breaching the wall would be a good idea in the first place, especially since it looks like the Mongrels there are well under control.
I keep finding that I'm not aggressive enough positioning A and B, but I don't exactly want to dive into those Scarabs. Either B stays next to the ATV, or she gets in and advances but can't do anything else next turn. Either way:
A, head south. D, grab those demo charges and get back on the ATV.
I wouldn't be too worried about the Scarabs, because they're still two turns from reaching your soldiers and you've got them outnumbered by ~2:1. That's four chances to kill each of them before they start posing a threat.
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Post by vikinghelmet on Dec 5, 2016 22:41:30 GMT -8
Yea, a single grenade won't do much to the wall and I don't have anything heavier on hand. The area fire was less effective than I'd hoped, but with VA coming down taking out the mongrels shouldn't be too much of an issue. Hopefully they don't split off to the east, dealing with them before they get into the civs might be tough. It looks like the mobbers spread ~2 squares/turn, so with some luck the civilians should be able to get out in time (maybe with a little help killing off the first rank or two as they approach.
VB, drive three blocks north. VB gunner, shoot at the nearest geist. O and R shoot at the 2 nearest geist that aren't targeted by VB. VA drive south as far as possible.
Just to confirm action order, next turn I could do something like: O, R load into VB and then have VB drive north after they load up, correct?
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mydad
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Post by mydad on Dec 6, 2016 3:35:08 GMT -8
OK, OK, I give up, no wall destroying.
However, there is a single mongrel turning east, look at the movemenent trail. Might want to shoot that one instead.
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Post by vikinghelmet on Dec 6, 2016 18:49:43 GMT -8
/hmm, good point. Have O shoot at the right-most geist instead.
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Post by Abyssal Squid on Dec 6, 2016 20:43:46 GMT -8
Okay time to go from overly conservative to overly aggressive: B, get into the ATV and pull up next to mydad's firing line, maybe a touch forward of it.
I expect at least one Scarab to go down this round, and with five soldiers firing on one or two the rest will go down fast. I probably shouldn't count on being able to do an overrun attack with an ATV, though!
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Post by Gravedust on Dec 7, 2016 13:10:34 GMT -8
Just to confirm action order, next turn I could do something like: O, R load into VB and then have VB drive north after they load up, correct? Sorry for late response, but yep. Working on round now.
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Post by Gravedust on Dec 7, 2016 15:16:07 GMT -8
I probably shouldn't count on being able to do an overrun attack with an ATV, though! You could do it. G-class (well, and flying) are the only ones you can't run over. But bear in mind that every time you hit a Geist they get a free attack on your vehicle before they die. So it'll break your bike and maybe kill the driver.
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Post by Gravedust on Dec 7, 2016 15:48:01 GMT -8
((Gonna also start showing attack results, since it's pretty hard to tell from the map who's doing what:)) Shooting results:: [VB Gunner] - Hit, Kill [O] - Hit, Soaked [R] - Hit, Kill ---------------------- [G] - Hit, Kill [H] - Miss [I - Miss [J] - Hit, Soaked [L](Area) { - Hit, Soaked - Hit, Kill } [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] CACHE B [] =============================================================================== M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== Scarab (Sb) [Movement:7][Detection:12] [Evasion:4][Defense:5] Weapons- Claws[Damage:14/5][Range:1]
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mydad
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Post by mydad on Dec 7, 2016 18:34:04 GMT -8
OK, time for extreme measures.
L, get out of VC's way and reload. I, get out of the way, too, then shoot the damn geist. J, run west and open the metro-hub doors. If there's anyone still alive there, it's now or never for them to leave. If there's geist there, well, it's not like the doors were going to hold THEM back. G, H, hold position and shoot the geist.
VC - Do a wicked cool maneuver. Turn right, go forward, turn right again and go forward enough to run over the geist, turn right again and move up to the guys without running over either them or the civilians.
(Hopefully, it'll be dead by the time VC drives over it, but I'd rather have it hit VC than one of the guys out in the open if it has to hit something.)
After this round of geist is dead, I'm pulling out. Not much more I can do here without being overrun.
It is extremely risky, but if I'm looking at this right, VikingHelmet can pull off a similar maneuver to kill the geist on his side, and also get an area fire shot off on the 2 mongrels running for the civilians.
Squid, you can cover my retreat if you want to, but I'd rather have you set up on the crossroad above and help me hold the line just a bit longer over there.
e: VA absolutely needs to double-time it south ASAP. We need that heavy machine gun.
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Post by Abyssal Squid on Dec 7, 2016 19:27:09 GMT -8
Yeah, I'm finally in position to start grenading, but yikes. A, do this:
B, get behind A so you two can retreat next turn, if necessary. End facing north, if possible.
D, get on the bike.
C&F, keep having a grand old time making sure the civilians don't, uh, bomb the bridge prematurely? Or turn out to be Geist in disguise? Anyway you're doing a great job.
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Post by vikinghelmet on Dec 7, 2016 19:44:31 GMT -8
Those civvies to the east are proooobably screwed. I need to fall back, low on MMG ammo and R needs to reload. There's also a new geist pack spawning in that might be able to cut the civs off anyways, depending on what type they are. I've also only got 1 area shot (or 3 single shots) with VB, so I'm going to hold off until there's a more efficient use for it.
O and R move 3 blocks north. R reload, O shoot at the top right geist. VA full speed south. VB move 4 blocks north. Q unload into the same square as O/R.
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Post by Abyssal Squid on Dec 7, 2016 22:12:47 GMT -8
Yeah, definitely time to start falling back and consigning these Johnny Come Latelies to their fates. It'll be five turns before Corina even places the first demo charge, and another five for the second.
Man, getting into and out of vehicles takes ages, it's actually faster to the first and last bridges to just sprint. Unless using the Demo Charges requires not moving, which would also make sense.
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mydad
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Post by mydad on Dec 8, 2016 13:09:04 GMT -8
Don't waste grenades on the mobbers. They'll never reach us.
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Post by Gravedust on Dec 8, 2016 15:07:39 GMT -8
((Not a lot of time to write, but I'll get back to it at some point...)) Shooting results:: (I) Hit, Soaked (G) Hit, Soaked (H) Hit, Kill ---------------- (A) (grenade) { 1 Hit, Kill 2 Hit, Kill 3 Miss 4 Hit, Kill 5 Hit, Kill 6 Miss 7 Hit, Kill } ---------------- (o) Hit, Kill ---------------- GEIST (SB1) - Attacks VC - Hits Cargo (-10 structure)(-4 armor) (SB2) - Attacks VC - Hits Cargo area(-14 structure) ---------------- [Pedestrian bridges have 30 structure and 10 armor.] CACHE A[ARC Rifle(x4)] [ARC Ammo(x4)] =============================================================================== M-CLASS============================================= --------------------------------------------- Mobber (mr) [Movement:3][Evasion:0][Defense:0][Detection:20] Weapons: Melee[Damage:5/1][Range:1] --------------------------------------------- Mongrel (ml) [Movement:4][Evasion:4][Defense:0][Detection:16] Weapons: Melee[Damage:8/1][Range:1] S-CLASS=========================================== Scarab (Sb) [Movement:7][Evasion:4][Defense:5][Detection:12] Weapons: Claws[Damage:14/5][Range:1]
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Post by Abyssal Squid on Dec 8, 2016 16:59:33 GMT -8
Watch out, passenger compartment on VC is getting beat to hell. I can take a grenade potshot at the Scarabs if you want, but this thing really is best used against huge fields of Mobbers. We're probably better off pulling back. Sorry, civvies.
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mydad
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Post by mydad on Dec 8, 2016 17:15:03 GMT -8
We should absolutely run away, but I think we can take out this group with a grenade and LMG burst fire.
Will make a more detailed post later.
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Post by vikinghelmet on Dec 8, 2016 21:17:05 GMT -8
Sorry East civvies, may your deaths be swift and painless.
QOR move 3 north and shoot at the 3 nearest geist. VB drive 3 north. VA drive 3 south, gunner fire at the nearest living geist. M unload into QOR's square.
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Post by Abyssal Squid on Dec 9, 2016 9:25:04 GMT -8
Maybe they're heading for the ARCs in the cache?
I still don't think it's an efficient use of the grenade launcher to go after packs of three, but between the sticky situation and the fact that this next shot will reduce Antoine's encumbrance I'll have him attempt a trick shot under the APC.
A, 'nade the middle Scarab. D, east to the bridge.
I'll leave the seat on the ATV open for L for the moment, since A's about to have a move speed of 4.
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mydad
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Post by mydad on Dec 9, 2016 15:07:59 GMT -8
G,J, jump into VC passenger compartment. VC - drive north, pedal to the metal. L - area fire the middle scarab. H,I, get out of VC's way if needs be and shoot any scarab that survives.
Anyone who can afford the lung and arm use, scream at the civvies to run north *points north* and follow the crowd if they don't want to die.
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Post by Abyssal Squid on Dec 11, 2016 17:46:16 GMT -8
I think going forward we should do what Viking Helmet's started doing, which is to plink with ARCs without trying to hold a line. We've exhausted most of our MG ammo and we've still got something like a dozen turns before Corina can wire the last of the bridges to blow, so we need to start conserving a bit more than we have been.
I suppose I could use SA for recon to see what incoming blips are, though I'm not sure how much it'll help to see the Scarabs a turn earlier. Setting the firing line at the most appropriate range?
I also feel weird leaving C and F doing nothing, mechanically, but I'm sure it's a big morale boost to the civilians to see that they haven't been abandoned.
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mydad
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Post by mydad on Dec 12, 2016 11:27:45 GMT -8
Absolutely. The main reason I'm this aggressive is that I'm trying to allow as many civilians to escape as possible. With the last likely batch of survivors from the west heading north now, that part is done. Shame about the guys to the east. I'm sure we could have saved them had we planned a bit better.
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Post by vikinghelmet on Dec 12, 2016 19:45:06 GMT -8
Yea, in hindsight bringing VA and the other spare troops down earlier would've made a lot of sense.
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Post by Abyssal Squid on Dec 12, 2016 20:16:36 GMT -8
Well, we just woke up out of cold sleep and still don't have a drop of water (as opposed to cryoprotectant) in our bodies so it's understandable that we'd make mistakes. :{}
Also I didn't mean we should be beating a hasty retreat to the bridges, just that we should be trying to rely on the ARC a bit more heavily, and running up and down the streets with the waves of enemies like human sanderlings.
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Post by Gravedust on Dec 13, 2016 9:44:37 GMT -8
((Howdy folks, working on round, hoping to get it out today. In the meantime, here's a Malcolm Dent.))
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